Roll Player Game Review

Posted in board game, Product Review with tags , , on January 9, 2019 by boccobsblog

At GameHoleCon in November we had the the pleasure of trying Roll Player, by Thunderworks Games.

According to their website:

Mighty heroes don’t just appear out of thin air — you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character.

The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Roll Player
Players: 1-4
Time: 60-90 minutes
Ages: 10+
Rules: PDF

What’s included:
• 1 Rulebook
• 6 Character Sheets
• 73 Dice
10 Green
10 Blue
10 Red
10 Purple
10 Black
10 White
13 Gold
• 1 Dice Bag
• 101 Cards
4 Player Aid / Reputation Track Cards
6 Class Cards
16 Backstory Cards
17 Alignment Cards
53 Market Cards
5 Initiative Cards
• 55 Gold Tokens
• 12 Tracking Tokens (2 in each Class Color)
• 6 Charisma Tokens

What I enjoyed:

  • There are several win conditions
  • The game allows multiple play styles (cooperative or cooperative)
  • Well thought out alignment system that rewards and punishes your choices
  • Roll Player has some great art
  • There are several character classes and races to choose from

All in all, Roll Player is a fun game and I recommend it. The rules are well thought out, and there was a lot time put into the game’s creation. I enjoyed bringing my sociopath frogkin ranger to life. Learn more about Thunderworks games at their website.


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Escape Room (2019) Movie Review

Posted in Films, Movie Review with tags , , , on January 6, 2019 by boccobsblog

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Imagine that The Game (1997) and Cabin in the Woods (2012) banged in a Waffle House bathroom while The Cube (2004) and The Maze Runner (2014) watched — their inbred mutant baby would be Escape Room.

According to Escaperoom.movie:

Escape Room is a psychological thriller about six strangers who find themselves in circumstances beyond their control and must use their wits to find the clues or die

Directed by: Adam Robitel (Insidious: The Last Key)
Screenplay(-ish) by: Bragi Schut and Maria Melnik (American Gods)
Story by: Bragi Schut (Season of the Witch – that explains a lot)
Produced by: Neal H. Moritz, Ori Marmur
Executive Producer: Rebecca Rivo

CAST
Taylor Russell
Logan Miller
Deborah Ann Woll
Jay Ellis
Tyler Labine
Nik Dodani
with Yorick van Wageningen

The Good

  • The sets are well-crafted and detailed
  • The score added to the suspense without being obnoxious

The Badass

  • Jay Ellis (Insecure) does a great job, and is the only character with even a hint of complication or backstory
  • Deborah Ann Woll (Daredevil, True Blood) has a brief role as a tortured war vet
  • The plot moved quickly and jumped right into the action (I have the attention span of meth-addicted lemur, so this is always a big plus for me)
  • Escaperoom.movie has a Million Dollar Challenge where you can attempt to solve clue, win a trip to Los Angeles, and get a shot at a million dollars

The Ugly

  • Tyler Labine (Tucker and Dale vs. Evil) is awkward and seems out of place.
  • Dr. Wu Tang Clan.
  • The Game Master is goofy, and appears too late to have an impact.
  • The plot is beyond ludicrous.
  • Using the Illuminati as the BBEG is weak writing. When you use a cabal with limitless resources and reach, it allows you to easily explain away ridiculous plot holes.
  • The trope of the rich and powerful watching us kill ourselves via the internet is tired and overused.

This movie was an enjoyable excuse to eat popcorn, but you can wait to watch it on Netflix. It was silly and had little substance.

20 D&D Bard Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , on January 4, 2019 by boccobsblog

 

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Yeah, that’s a gelatinous cube in a thong. Art by Mia Johnson.

Today we have a guest blogger, Mia Johnson from Tipsy Badger. She has prepared 20 D&D Quest Ideas for bards.

  1. The children of the surround farmland have been disappearing, some say a satyr play his flute just on the edge of the woods, enticing them to join his dance.
  2. Despite the disappearing members and strange accidents happening around the traveling circus, the troupe seeks new headliners for this evening’s show.
  3. A haunting melody rouses the party from their sleep to see a ghostly veiled woman drifting towards a pond, beckoning the party with her hand before sinking below the water.
  4. Drunken revelry draws the party’s attention to  a crowd of townsfolk gathered round a fighting pit, the betting pot valuing a small fortune.
  5. The whole town decorated in fresh flowers and summer banners, many walls and posts are littered with fliers detailing a competition on the center stage, winner receives a hefty some of gold and a masterwork instrument by a local craftsman.
  6. Many musicians have been disappearing from town, rumor has it a devilish creature stalks through the streets at night with his corpse band chained to his side.
  7. A young red dragon with a belled collar around its neck comes bounding through the woods near the party, followed by an out of breath young elf singing an off-key lullaby in an attempt to soothe the beast .
  8. The thieves guild has got a big score lined up from a nobles manor, and they’re willing to give the party a cut if a big diversion is made in the market district.
  9. After a long evening of celebrating their latest victory, the party finds their pockets and sheaths empty with the vague memory of one of the tavern names that they had visited.
  10. The streets are littered with a variety of statues locked in expressions of fear, in the town square large stone beings gather up statues, dragging them towards the keep.
  11. A symphony of terrified screams bring the party’s attention to a large troll walking down the city street, peering through doorways and windows looking for someone.
  12. Desperate, a baron seeks local performers in an attempt to make his bride to be smile.
  13. A woman follows the party wherever they go, claiming to be the bard’s daughter.
  14. It is an annual tradition for a musician to enter the catacombs perform a song to soothe the restless dead, with a necromancer claiming the area as his own, no musicians have been willing to enter the dead infested underground, and the deadline is fast approaching.
  15. The party stumbles upon a slaughtered caravan, the only survivor, fast asleep among the carnage is a blood covered old man with scars over where his ears should be. As the party approaches, the old man opens his eyes, and a toothy grin spreads across  his face as he transforms into a hideous abomination.
  16. While building a new addition onto the lord’s manor, the workmen discovered a series of tunnels underneath the household as well as a gray cow-like beast with milky eyes guarding them, at least that’s what the surviving woman claimed to his lordship. A reward has been posted to all the surrounding towns for anyone who can slay the beast.
  17. In a run-down tavern, a huntsman recounts finding a carved door surrounded by small shards of glass and other found objects set into a hillside, he swears the door opened a crack when the birds were singing.
  18. A neatly written letter is delivered by courier detailing out a plea by a well-renowned songstress, believing someone is going to make an attempt on her life, asks the party to protect her or take her place on stage.
  19. When performing in a local tavern, a finely dressed heckler insults the bard’s performance. If confronted, it will be revealed that the heckler is in fact the duke that rules over the surrounding land, and will call for the arrest of the party, and will try to have them run out-of-town.
  20. In danger of losing his position as royal court jester, the old fool begs the party to help him perform a simple play of three old maids for his lord. In return, he promises to reward the party his grandfather’s prized possession.

About the Author:
The minute I could pick up a crayon, my parents had to cover the walls with paper to save the walls from my creations. I’ve been fascinated with art, story, film-making and of course Dungeons & Dragons all of my life. I’ve been attending Columbia College Chicago with a major in Cinema Arts & Sciences and minoring in animation to further my love and appreciation for both art and story. I founded the art page Tipsy Badger after finishing a piece for my own D&D game for some extra experience points from my dungeon master. One hairy dwarven maiden pin-up and I was hooked on this genre of art. The traditional hero type I have a harder time connecting with, you’re telling me those huge badonka-honkers don’t have stretch marks anywhere on them? I don’t think so. It’s important these little details, especially in art. Most everyone is going to have sagging bits, or folds, or stretch marks or hair (so much hair). It’s important to be proud of these features, both in-game, in art, and outside of it. If you’re looking for some naked hairy wizards you can find my work at any of the links below.

Teespring: https://teespring.com/stores/tipsy-badger-2
Facebook:
https://www.facebook.com/pg/tipsybadger/
Instagram: https://www.instagram.com/tipsybadgerdesigns/
Twitter: https://twitter.com/tipsy_badger


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D&D 5E Core Rulebook Gift Set
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GameholeCon 2018

Posted in Conventions, Dungeons and Dragons, Pathfinder with tags , on January 2, 2019 by boccobsblog
GameHoleCon 2019

Pic by Arcadya Photography

GameHoleCon is a tabletop convention held at the Alliant Energy Center  in Madison WI each fall. We attended GHC for Saturday only, and this is our review.

Free Parking
One of the biggest draws for GameholeCon is the parking. If you’ve been to GenCon or another major event then you’re used to paying $25+ a day on parking. The Alliant Energy Center has nearly 6,000 free spots. There was ample free parking. This was a welcome change.

Food & Drink
This is one area that the con really suffered. The concessions in the AEC are limited. The food was expensive and they only carried Pepsi products. If you prefer or need to drink diet soda, then Diet Pepsi is your only choice. Diet Pepsi is somewhere between demon piss and gasoline. The con had a deal where you could get a refillable cup, but again a refillable cup of demon piss isn’t really a win. There were food carts outside the AEC, but the prices were high (I spent 5 dollars on a bottle of soda from a vendor).

If you attend you should know ahead of time, there are no restaurants close to the convention center.

Booze
The AEC sells beer in their concession area. This is a rare find at most cons.

Hotels
The hotels are close to the hall, but many require a short walk outside. This isn’t a bad thing, but should be considered because booking a room. The Clarion Suites is the onsite hotel with an enclosed walkway to the AEC. There were plenty of hotel rooms available for the con (another welcome change).

Vendor Hall
The vendor area is fairly small, but all the major names and usual suspects were in attendance.

Access to Industry Celebs
The most impressive aspect of this small con was the sheer number industry celebs that attended,, and how easy it was to approach and even game with them. On the one day we were in attendance we saw, Matt Mercer, Chris Perkins, Satine Phoenix and Matt Lillard.

In Conclusion
GameHoleCon has all of the features of a large con-True Dungeon, miniature painting, Adventurer’s League, Pathfinder Society, industry celebrity games (maybe more so than a large con). The staff was extremely friendly, and there was plenty of free parking. GameHoleCon is worth visiting and we will be returning.

Return of Wolverine #3

Posted in Comic Books, Review with tags , on December 31, 2018 by boccobsblog
return_of_wolverine_3

Return of Wolverine #3

Details:

Writer: Charles Soule
Art: Declan Shalvey
Cover: Steve McNiven
Inker: Jay Leisten
Color Artist: Laura Martin
Letter: Joe Sabino
Variant cover by: Patrick Zircher
Variant cover by: Declan Shalvey

This isn’t much plot to issue #3. Logan and the Lunch Lady wander around the city looking for the Lunch Lady’s kidnapped son. The X-Men show up and attempt to talk to Logan, which likely rules out that this arc is a dream sequence. Wolvie makes short work of the X-men and there is a cliffhanger as he lunges at Jean.

I must say I continue to be disappointed with this series, three issues into a five issue arc and very little has happened. On top of a subpar plot and pacing problems, the art in #3 is really terrible. I know it’s easy to tear a thing down, but I am not alone in thinking the art in this issue is not up to Marvel’s standard.

Return of Wolverine #4 release date has been pushed by to January 16th and #5 is still slated for January 30th. We’ll see how this ends, but the hole is pretty deep and issues #4 and #5 have their work cut out for them.

Return of Wolverine #3 Review

Odd indeed…

5e Resource Page Updated

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , , , on December 28, 2018 by boccobsblog

D&D5e Resources

Last night I revised our D&D5e Resource page. I’ve updated the System Reference Document (5E SRD) document, the errata for the Player’s Handbook, Dungeon Master’s Guide, and the Monster Manual. Additionally, I added several missing Unearthed Arcana articles. If you see an official WotC D&D5e resource I’ve missed, comment or send me an email. Thank you!

-Andy

Simon D&D Puzzle

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , , , , , , on December 26, 2018 by boccobsblog

SImon

I am a big proponent of using existing games as in-game D&D Puzzles. The following article outlines ways to use a Simon game as a D&D puzzle.

Reminder on D&D/Pathfinder Puzzles
Puzzles should ALWAYS be optional. When you place a D&D Puzzle or riddle at a choke point in an adventure or dungeon the momentum grinds to a halt.

Difficulty
When you successfully follow Simon through a pattern you receive a signal (effectively a point), after 35 signals the game is beaten and you win. In our playtesting, 20 signals presented a moderate challenge and 25 signals presented a difficult (but still achievable) challenge.

The longest recorded game of Simon was at the 25th anniversary party of the game in 2003. 14-year-old Joel Berger beat the game 14 times in a row. (This is often misquoted by the duergar on Reddit as 14 moves, Joel got 35 moves in a row, 14 times, not 14 moves).

Sci-Fi Example
The players discover a crashed alien vessel the doors of which are sealed with four colored buttons, red, yellow, green, and blue. Don’t overuse the locks, protect only sensitive areas that hide advanced weaponry or major plot points.

Fantasy Example (D&D5E Puzzle)
Given the colorful nature of the Simon puzzle, it lends itself to a prismatic wall trap. A room of the dungeon is blocked by a prismatic wall. This prismatic wall seems slightly different than others of its kind. The scintillating pattern is made up of splashes of yellow, red, blue, and green. On the floor in front of the wall are 7 gems, three of the which are dull and grey. The remaining gems are red, blue, yellow, and green.

The players then attempts to complete sequences equal to or greater than the difficulty set by the DM (Usually 20 or 25 moves). If they fail to get the correct number of moves they suffer damage, the type of which is determined randomly (damage presented for D&D5E, tweak for Pathfinder):

Damage Type (1d4)
1 Red – fire
2 Yellow – lightning
3 Green – poison
4 Blue – cold

Damage by Level
1 – 4: 1d10
5 – 10: 2d10
11 – 16: 4d10
17+: 10d10

Damage-less Option
You can replace damage by increasing the difficulty of subsequent attempts by 3 or 5 moves.

Horror Example
A playful spirit hides a clue or point plot, and refuses to share with the information unless a character beats it at Simon. The two-player version can be used or take turns.

D&D puzzles can be difficult to create. This mini-game can lighten a session and be used to break up ordinary gameplay with a splash of nostalgia. Try it and let me know how it worked in the comments.

Any Simon game will work, we used a handheld version. Need one? Grab them here.

50 D&D Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , on December 19, 2018 by boccobsblog
RDJE

“Red Dragon” by Jeff Easley

  1. Tiny dolls made of wheat sheaves are attacking the village at night, made by the children of the town being taught how to construct them by a night hag who disguises herself as a fairy godmother.
  2. Three old ladies wander into town, and set up shop as adventurers, and knitting sweaters for their clients. Every quest the party goes on, they’ve somehow managed to skip to the end and defeat the big boss. Now they’re looking for a fight.
  3. Two rival houses enlist the aid of the party in poisoning the leader of the other.
  4. A rat catcher stumbles into the street and collapse. His body is covered in vicious bites. The terrified man can only speak a single, “Grokk”.
  5. The PC’s fall asleep and are astral projected to an ancient alien temple/ruin/structure filled with bizarre traps, treasure, and creatures. If the survive they must try to find the great treasures, they left behind and the mystery of who sent them there.
  6. A war has broken out between the guild of barber surgeons and a newly founded college of surgery. The city/town/region is in turmoil as the wounded flood temples and exhaust the resources of the clerics with mundane injuries.
  7. A PC is trapped inside a Mirror of Life Trapping, and in freeing their party member, the players release a score of horrible creatures.
  8. A fountain in a local park/garden is turning people’s tongues/hair/skin various colors as a precocious fey has taken up residence nearby.
  9. A pit fiend will grant a wish to any who help him defect from the Bloodwar.
  10. The books in a local temple/library/guild/shop have begun talking to one another, but never to people.
  11. Seven townsfolk that disappeared seven years ago to the day have returned with no memory of where they have been.
  12. The PC’s are hired to retrieve a valuable item from the flooded basement of a local inn/tavern/temple that has become invested with a swarm of angry, and very hungry, quippers.
  13. The heraldic banner of an unknown lord/family/house flies in the middle of the town/city/fort and no one knows he planted it or why it is there.
  14. A dim-witted flower seller is said to be wandering the city/town/region selling a rare and priceless, and believed to be extinct, flower known for its curative/magical properties for a copper each to the peasantry.
  15. A jeweler is found murdered in his locked shop. A Necklace of Strangulation is the culprit.
  16. A missing woodsman’s trail leads into the forest and ends next to a beautifully carved wooden throne that acts as a portal to the Feywild.
  17. A troll spotted in the wilderness nearby is reported to speak common and offers sound advice to the terrified travelers that happen onto its path.
  18. Every bird flown by the royal falconer disappears moments after being set loose.
  19. Bards all over the region/town/city are being found turned to stone.
  20. A wizard trapped for years on another plane/in stone/Imprisoned returns to find all his belongings sold off and he hires the PC’s to track down his notes/spellbook/research
  21. The rare beasts being sold in town by a traveling merchant are just polymorphed cats that revert to their natural state an hour after purchase when the merchant is long gone.
  22. The grave of a local hero has been desecrated and the corpse is missing.
  23. A noble family’s new wet-nurse/servant is a member of a feuding family that goes back generations.
  24. A famous playwright is found stabbed through the eye a week after being mysteriously arrested without cause.
  25. A young maiden is drawing a fearsome red dragon on the cobblestones nearby and some villagers swear they’ve seen the dragon moving. What will happen when she finishes?
  26. Panic ensues when every lock in the castle/city/town springs open at once as if from the Knock spell.
  27. An antimagic field has appeared in the center of the town/city/temple and it is growing at an alarming rate.
  28. A gang of valuable gladiators has escaped the fighting pits and must be captured alive.
  29. An alluring belly dancer has been captivating crowds while her pickpocket lover robs them blind.
  30. PC’s are drafted to lead an unprepared militia against a horde of orcs/gnolls/One Direction fans.
  31. A sailing ship carrying the royal heir was destroyed by a kraken and the PC’s must recover the body, so he/she can be raised before the next in line can claim the throne.
  32. Blood hawks have taken up nests in the town/city/temple/castle and are creating a nuisance as they protect their nests. Violence cannot be used as the blood hawk is the crest of a powerful noble/hero/family in the region.
  33. Lizardmen/bullywugs have dammed a vital water source to create a new home as theirs has been claimed by a black dragon/band of harpies
  34. All the player’s attuned items break their bonds with their owners
  35. An arch mage needs help unleashing a plague of rust monsters on Dispater’s Iron Tower to rescue the Chalice of Heironeroius.
  36. A NPC is convinced that their wife/husband is a doppelganger.
  37. The city’s rat catchers are on strike and a plague threatens the populace is a diplomatic solution can’t be reached.
  38. Cities are being raided by warforged marauders seeking something for their awakened iron golem “god”.
  39. A dwarven hold has gone silent and ceased trading. Pc’s discover that the hold’s leaders have been replaced by simulacrums controlled by the Drow.
  40. The pillars of the local temples want the PCs to kill or run off a mysterious cabal that is offering magical healing (and potions) for free.
  41. The king/mayor/noble’s dog has run off to become the animal companion/familiar of a wandering ranger/wizard/druid and the PCs are offered a huge sum to return it at any cost.
  42. A white, divine rank zero, stag has appeared in a local wood and the fey/elves/druids want to the PCs to help stop a band of orcs trying to claim the beast’s divinity for themselves.
  43. As a newly opened university grows in size and influence divine and arcane magic in the area start to decline in effectiveness as local move towards science.
  44. The king has died, and he was the only person who knew the location of the heir who was placed in status to protect him/her from political rivals.
  45. A curse/plague/ randomly changes the language of everyone affected.
  46. A thief running from the law hides in a manor house occupied by two sisters. The sisters turn out to be vampires/cultists/witches and kill him. Now the thieves’ guild hires the PCs to recover the stolen item from the manor.
  47. Something is eating missionaries who are building a temple in a nearby swamp.
  48. Each new moon, one of the players is contacted telepathically by an entity claiming to be trapped on the dark side of the moon.
  49. You are invited to dinner/drinks by an old friend who keeps steering the conversation to a seemingly irrelevant item you acquired years ago on an adventure. He/she seem obsessed with finding the item, though they are evasion if questioned.
  50. The party must obtain a recently crash meteorite made of adamantine that is currently being worshipped by a tribe of monstrous beings.

Need more ideas? See 101 D&D Quest Ideas & Another 101 Quest Ideas


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10 Call of Cthulhu Investigation Ideas

Posted in Call of Cthulhu with tags , , , on December 12, 2018 by boccobsblog

Lovecraft-cthulhu

Today we have a guest blogger, George Mueller, who has written ten Call of Cthulhu investigation ideas.

  1. A graduate student writing his thesis on of urban legend in a small New England Town disappears wall doing genealogical research.
  2. A psychiatrist in the local asylum is treating a man accused of killing his wife. He claims she was killed by an invisible monster that is now stalking him. Investigators are called in because the psychiatrist is starting to think he is telling the truth
  3. All the cats in town start disappearing every new moon and are found watching outside a moldering old abandoned house.
  4. Investigators are called in when a biology professor discovers an unearthly fungus near a meteor strike. He starts acting odd and students start disappearing.
  5. You discover an old diary while cleaning out a deceased relative’s house. It seems he may have been a wizard who was researching how to live forever by taking over someone else’s body. You were his only blood relative.
  6. You find out that you have several aunts and uncles that you have never met. They all live together in the Nevada desert and look forward to seeing you.
  7. You inherit a box from a relative. When you open the box, it contains letters in your handwriting that you don’t remember writing.
  8. You inherit a house during renovations you find a strange circle engraves in the floor of the basement in copper. Research shows that the house was used as a headquarters by a cult.
  9. You inherit a house from an elderly relative, later you find out that they had a younger sibling who disappeared when they were young. When you turn on a strange machine in the basement you can hear the sound a of a child’s voice crying for help.
  10. You inherit a house in another state that has a picture from the 17th century in it. The picture is of you.

When not teaching history or spending time with his family, George is the head of a cult devoted to Dagon.

20 Star Wars Mission Ideas

Posted in Star Wars with tags , , on December 5, 2018 by boccobsblog

star-wars-poster-1977

Here are 20 Star Wars RPG quest/mission ideas for use with any system.

  1. A Corellian noble pays tramp freighters to travel to Abbaji to purchase firethorn seeds in the Irugian Rain Forest
  2. An escape pod lost on Byss must be recovered, but the area is filled with violent and primitive Abyssins.
  3. A live Abyssin subject must be collected to create a regenerative serum.
  4. The party is sold a faulty acceleration compensator which promptly burns out and leaves them stranded.
  5. A mysterious cloaked figure hires the crew to take him to a Jedi temple ruin on Adega.
  6. An ice mining company in Adriana is hiring convoy guards for their routine runs to Tattooine.
  7. Defel wraiths stow away on a mining ship carrying durasteel from Af’EL.
  8. Someone has reprogrammed agrirobots to spray herbicide on mature plants causing a food shortage.
  9. A Rodian smuggler claims to be in possession of a Bodo Baas holocron and is looking to sell it to a force-sensitive buyer.
  10. Archaeologists from the Obroan Institute are seeking safe passage to the tropical planet of Babali, unknown to the group, the researchers are being followed by relic hunters.
  11. Bacta prices skyrocket as a mysterious crime syndicate corners the market.
  12. The party is hired to capture an imperial freighter carrying a shipment of C4-CZN ion field guns.
  13. Criminals intend to detonate explosives in the center of Carconth, the second largest star in the known universe, to win a supernova watch pool that has been going on for over 600 years.
  14. Something is destroying mining crafts in the ore-rich asteroid belt in the Cardua System.
  15. Zebulon Dak hires the party to investigate paternity claims that could complicate his retirement from the Zebulon Dak Speeder Corporation.
  16. Medical supplies meant for Dakshee has been stolen by pirates.
  17. The party must infiltrate an Imperial research facility to implant a virus into the targeting chip of the newest upgrade to the E-11 blaster.
  18. The party is sent to Echo Base to salvage supplies left behind after the Battle of Hoth.
  19. A shipment of EG-4 power droids have been reprogrammed as assassins by the Empire.
  20. The players are hired to smuggle Chak-root to the Tion Hegemony

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Star Wars: Episode VIII: The Last Jedi
Solo: A Star Wars Story
Han Solo Card Game