Archive for the Wizards of the Coast Category

5e Resource Page Updated

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , , , on December 28, 2018 by boccobsblog

D&D5e Resources

Last night I revised our D&D5e Resource page. I’ve updated the System Reference Document (5E SRD) document, the errata for the Player’s Handbook, Dungeon Master’s Guide, and the Monster Manual. Additionally, I added several missing Unearthed Arcana articles. If you see an official WotC D&D5e resource I’ve missed, comment or send me an email. Thank you!

-Andy

Waterdeep: Dungeon of the Mad Mage Available Now

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , on November 13, 2018 by boccobsblog

The mad mage Halaster Blackcloak is apparently at it again. Man, you think the Lords of Waterdeep would have evicted that guy by now. Waterdeep: Dungeon of the Mad Mage picks up where Dragon Heist left off and takes characters from 5th to 20th level.

Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed Undermountain, is a labyrinthine death trap for those bold enough to venture within. Precious few have returned from Halaster’s home, and frequently they’re not who they were when they started out. One thing is certain however. Wealth unimaginable exists within the halls of Undermountain.

Dungeon of the Mad Mage is available in hardcover for $43.91

Waterdeep: Dragon Heist

Posted in D&D 5e, D&D Fifth Edition, Dungeons and Dragons, Uncategorized, Wizards of the Coast with tags , on September 18, 2018 by boccobsblog

Im a bit disappointed that we’re still in the Forgotten Realms, but I’m willing to give this adventure a try. According to WotC:

A fantastic treasure trove is yours for the taking in this adventure for the world’s greatest roleplaying game.

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Waterdeep: Dragon Heist is available in hardcover for $43.91.

Waterdeep: Dragon Heist Announced

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Limitless-Adventures.com, Wizards of the Coast with tags , , on June 2, 2018 by boccobsblog

WDH

Wizards of the Coast has announced their latest adventure path, Waterdeep: Dragon Heist. There isn’t much information yet, but according to wotc’s website:

A fantastic treasure trove is yours for the taking in this adventure for the world’s greatest roleplaying game.

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

This hardcover book will be available on September 18th and will retail for $49.95

In the meantime, if you need D&D Quest Ideas check out our 101 adventure hooks!

Modern Magic and a New D&D Movie(s?) Announced

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Wizards of the Coast with tags , , , , , , , on August 4, 2015 by boccobsblog

Two D&D 5e updates from Wizards of the Coast:

Modern Magic

Wizards released the latest Unearthed Arcana article yesterday and the topic is modern magic. The UA Modern Magic PDF (also archived in our 5e resource page) outlines content needed to adapt D&D casters to a modern or futuristic setting. The article contains a new cleric domain (city), a new warlock patron (The Ghost in the Machine), the Technomancy tradition for the wizard, hacking tools, and 14 new spells.

All in all it looks pretty cool. The info could be used to make a neat time travel quest, but if I want to play D&D set in the future, I’ll probably stick with Shadowrun.

A New D&D Movie Announced

A press release posted yesterday by Warner Brothers details a partnership between Warner Brothers Pictures, Hasbro, and Sweetpea Entertainment to create a new D&D movie (franchise?) set in the Forgotten Realms. According to the release, a script has already been written by David Leslie Johnson.

From the press release:

“We are so excited about bringing the world of Dungeons & Dragons to life on the big screen,” said Greg Silverman, President, Creative Development and Worldwide Production, Warner Bros. Pictures. “This is far and away the most well-known brand in fantasy, which is the genre that drives the most passionate film followings. D&D has endless creative possibilities, giving our filmmakers immense opportunities to delight and thrill both fans and moviegoers new to the property.”

“This is such an enormous opportunity to bring the rich fantasy setting of the Forgotten Realms to life and, together with the creative powerhouse of Warner Bros., use movies to tell the stories that have enchanted passionate D&D fans for decades,” said Stephen Davis, Executive Vice President and Chief Content Officer of Hasbro, Inc. “D&D is the role-playing game that started it all and now we have the opportunity to ignite a franchise for its legions of avid fans in a way never done before.”

I remain hopefully optimistic.

Review of the 5e Player’s Handbook (Ability Scores & Races)

Posted in D&D 5e, D&D Fifth Edition, Dungeons and Dragons, Wizards of the Coast with tags , , on February 6, 2015 by boccobsblog

Here is part two of our in-depth look at the 5e PHB.

Ability Scores

One thing that bugs me about 5e is that they vastly limit the power level through ability score, but give ability bumps away like candy. For example, ability scores cannot go above 20 without the use of a powerful item (the old ability score improvement items, like Headband of Intellect only grant a score of 19, and give no benefit if you already have a 19+), but a character will receive +10 stat points from 1st to 20th. If a player rolls an 18 at creation, she will max out their prime requisite very quickly (immediately for some demihumans).

It just seems odd to cap scores at 20 and then give a ton of bonuses to them ( +2 or 2 +1’s five times before twentieth level).

Races

All the standard races are represented, and there are no big surprises here. In addition to Humans, Elves, Dwarves, Half-Elves, Halflings, Half-Orcs, and Gnomes (back from their sabbatical in the 4e MM), Dragonborn and Tieflings have carried over from 4e. In addition, the Drow were added as a playable subrace (at your DM’s discretion), with no level adjustment or penalty.

Mike Mearls stated in a D&D Podcast that R&D wanted all standard races from all editions to be present in 5e. Fans of the Eladrin should note that while not in the PHB, they are present in the DMG.

D&D 5e Eberron Conversion

Posted in D&D 5e, Dungeons and Dragons, Wizards of the Coast with tags , , , , , on February 4, 2015 by boccobsblog

I am thrilled to see that Wizards and the D&D team are posting content to the official site again. There has been a bit of an article drought while we waited for 5e. A new monthly series entitled,”Unearthed Arcana“, will, in R&D’s Mike Mearls words,”range from mechanics that we expect one day to publish in a supplement to house rules from our home campaigns that we want to share, from core system options such as mass combat to setting-specific material”.

The first installment Mearls converts some beloved Eberron material, specifically rules for adding:

  • Changeling as a playable race
  • Shifter as a playable race
  • Warforged as a playable race
  • Artificer as a wizard tradition
  • Action Points
  • Dragonmarks

While I was never a big fan of Eberron, (I met Keith Baker at Gen Con two years ago and told him that his world appeared to have been designed by drunk twelve-year-olds with its dinosaurs and magic-monorails) Unearthed Arcana is exactly the rich, free content we were seeing before Fourth edition made the baby Jesus cry and forsake mankind. I suggest you download and save these free PDF’s while you can because as we saw with 3.0, 3.5, and 4.0, Wizards is notorious for removing archived materials. That said, we will start our own archive in the Pages section of B3 to house as many of the 5e PDF’s as we can (not just links to their current spot on Wizards.com).