Archive for D&D Adventure Ideas

20 D&D Fighter Quests

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , on July 5, 2019 by boccobsblog

DD Fighter quest ideas.png

Today’s quest hooks come from the Kind DM:

Fighters may be misunderstood as simple, especially in a world where magic is abundant and mystical and dangerous creatures roam the land. However, that is far from true, because through that simplicity rises versatility. Fighters can find themselves in all sorts of situations and still be able to pull through.

1. Your keep has been taken over by a necromancer and your servants are now an undead force under his command

2. You are conscripted by a paladin task force to assist them with purging a demon hiding in a city

3. Your old retired guard mates have convinced you to go on a dungeon delve with them

4. A meteor was spotted falling deep in the northern steppes. An armorsmith is promising a reward to anyone who can bring to him any metal found in the impact crater so he can experiment.

5. You are tasked with training a squad of rookies and have them hunt down a troll that’s been terrorizing the farmlands as their first mission

6. Once every a thousand years, a demon trapped in ice manages to get free.Your bloodline is dedicated to making sure the demon is kept in check. There are signs that the demon will attempt to free itself soon.

7. You have been requested to represent a noble as their champion in a tournament or a duel.

8. A rich noble’s children have been kidnapped and are being held for ransom. He suspects the kidnappers are not going to hold up their end of the bargain, and requests you to come up with a plan to rescue them.

9. A group of halfling entertainers have been attacked and kidnapped by orcs while going to a city that has hired them for their annual celebration of the city’s founding. The mayor of the city hires you to go to the abandoned tower not far from the city where the halflings may be held.

10. Someone is killing ex members of the mercenary guild you used to be a member of…

11. You receive a parcel that contains a sword hilt and a map.

12. A gang of wererats is terrorizing the city. There is a bounty for their capture but you will have to go into the sewers…

13. A noble has made arrangements that, after their unavoidable assassination, she would be resurrected at the local temple. However, the cleric that has taken the task to resurrect them must reach the temple alive, because the assassin is still on the hunt.

14. A prisoner’s last request before the execution is to talk to you. They tell you they are innocent and are being framed by the captain of the guard.

15. A magical storm has rendered all the magical defenses of the city useless and the wizards sitting on their hands. Now the city is under siege and you have to escape and find the source of the storm.

16. A wizard and a sorcerer have a disagreement on whose magic is “better”, so they want to conscript someone who doesn’t know magic as an impartial judge

17. The rite of passage for a league of adventurers is to pass through a dangerous mechanical gauntlet filled with traps and puzzles, meant to hone both the mental and
physical abilities of the trainees. However, something went wrong and the gauntlet’s already high difficulty has been “cranked up to 11”

18. You have been hired by a conclave of very old and grumpy wizards as their bodyguard, luggage carrier, and gopher while they have their centennial reunion. One of the events during the reunion is to “visit” an old associate’s home, that turn out to be a lich and a tomb respectively. However, at this point you are not sure whether the lich is more dangerous than the crazy old wizards.

19. You take up a job of investigating a fishing village that has gone silent. When you arrive there are no signs of life. Searching the houses you find a journal talking about a whaling ship anchoring to the harbor with a fresh catch, and a series of disturbing events that follow. The last entry reads “Everyone else has boarded the ship. I can hear that voice in my head again asking me to join them. I can’t stand it anymore. Tonight I return to my family.”

20. A gnome couple hire almost every adventurer in town. They then reveal themselves to be bronze dragons that wants to move their eggs to another lair but are afraid an old nemesis will interfere.

About the Author
My name is Chris and I’m from Greece. I started playing tabletop RPGs in 2014. I mostly play Dungeons and Dragons at the moment but I want to try more RPGs in the future. Most of the time I’m the Dungeon Master because I really enjoy it. You can find me at: https://thekindgm.wordpress.com/

 

20 Dwarf Quest Ideas

Posted in D&D 3.5, D&D 5e, D&D Next, Dungeons and Dragons with tags , , , , , on June 14, 2019 by boccobsblog

Dwarf D&D Quest Ideas

Today’s 20 D&D dwarf quest ideas comes from Twitch streamer, Amishman:

1. There is a dispute among the blacksmiths, someone is stealing their tools, all of them are blaming each other rather then look for real evidence.

2. There is someone going around doing the most evil thing of all, going into nobleman’s houses… and shaving their beards off when they sleep. Many nobles are too afraid to show their disgusting and beardless faces.

3. After digging what the lesser races would call… too deep… the dwarf mines have found both a gold vein and a shrine to a demon lord. Go get rid of the shrine and cultists so they can get the mines reopen.

4. Clearing out the mines. Some goblins/bug things/dragon clawed into the tunnels and it needs to be sorted out.

5. Quick gather some wheat in order to make and forge legendary dwarvish bread weapons. Then quickly distribute them in order to defend against the mildly irritating rat king.

6. Rediscover a forgotten dwarven form of magic called Stone Singing. Need to find a race of friendly elementals long separated from the dwarven people, you could use Galeb Duhr instead of elementals.

7. A gnome entrepreneur has come to the dwarf halls with a small team of Apparatus of Kwalish that have been re-purposed for mining, the local miners want to hire the PCs to sabotage the machines and the Gnome wants to hire the PCs to protect the devices from saboteurs.

8. Dwarves have a fairly high mushroom intake in their diet. Their mushroom caverns have been poisoned and the PCs are tasked with finding out why. (Druids who hate mineral extraction from the earth, Myconoids trying to awaken their fodder cousins leaving them poisonous, Duergar plot to kill their kind-hearted cousins, the gnome from the last hook re-purposed his Apparatus to harvest mushrooms is leaving them inedible)

9. A dwarven Ale Meister hires the PCs to delve into a lost dwarven hall that legend says holds the recipe to some sort of ambrosia-beer so that he might win an upcoming competition and solidify his name as the greatest Ale Meister in all the halls. Why was the hall lost? Pick an underdark race (Duergar, Drow, Neogi, and Tsochar tend to make more sense than the more food-centric like Mind Flayers or alien like Grell and Aboleth…though pretty much anything will work)

10. The Dwarf mine in the volcano has been dug too deep and has freed an ancient demon.

11. The Dwarves throw a feast for the party at the end of a different adventure and at the party someone dies. To prevent the unknown murderer from escaping the Dwarves lock down the house/manor/keep and the players must help to solve the mystery since Dwarves don’t really make good detectives.

12. The Dwarves are besieged by a gigantic army from the Underdark, they have been guarding the only entrance to the Underdark in the area and if they fall the unprepared races/kingdoms they have been protecting for centuries will surely fall.

13. Old man Worcestershire at the bar has a map to a rumored treasure deep beneath the volcano, but doesn’t have funds or warriors willing to go after it as it is supposedly guarded by undead/demons.

14. The lord of the city is rumored to have been killed and replaced with a doppleganger. A local guard thought he saw the lord change skin, but he can’t be sure. He approaches the party for help with the matter.

15. A townswoman has been hearing strange rattling and moans coming from the abandoned house next door. She asks the party to investigate.

16. Two opposing tailors each have half of the finest pair of pants ever created. You have been hired to repair the pants and reunite the halves.

17. The library has been infested with small mimics disguised as books. Exterminate them.

18. Through less-than-reputable channels, the party hears about a plan to hunt a small roving group of purple worms. The local crime syndicate wants the precious and hard to obtain organs and blood from the worms. The local city guard wants the location of the nest discovered and reported and nothing more.

19. A noble requests that the party deliver a small package. Around ten minutes after the package is delivered, someone approaches the party and asks where their package is, providing valid identification.

20. A city watchman requests the party’s help in setting up a sting. If the party agrees, the operation begins, but when the target arrives, at least one member of the party recognizes the target and believes them to be innocent.

Amishman has been gaming since the early 80’s and once fought Danny DeVito in a K-Mart parking lot. He can be found at

101 D&D Quest Ideas (repost)

Posted in D&D Fifth Edition, Dungeons and Dragons with tags , , , on February 13, 2015 by boccobsblog

For more 5e D&D Quest ideas check out our store at Limitless-Adventures.com. Find us on Facebook and Twitter.

1. News spreads that a dragon was slain while away from his cave, a search for its unguarded hoard is underway
2. A thief has stolen a power item from a lich and then joins the party for protection
3. A wizard/collector wants a live troll to study
4. Rat catchers are going missing under the city and a plague is spreading in their absence
5. A local caster has summoned a creature that they cannot contain and it is destroying the area
6. A charismatic charlatan claims (and has proof) to be the cousin/brother/son of one of the PCs
7. A wandering merchant trades a pc for their magic item for a fake he claims is more powerful
8. Shipments from a nearby mine have stopped, when the PCs investigate they find the miners crazed and covered with red welts apparently from exposure to a new element they uncovered
9. A white dragon is driving monsters from the north into the southern lands
10. A planar rift has formed and outsiders are seeping through
11. A powerful noble/wizard is hosting a masquerade ball where the guests are polymorphed into monster as their costume, but an actual monster attends to kill the noble/wizard
12. A sorcerer has died of old age, strange things are creeping out of his tower as his spells, and dweomers break down
13. A map has been found that leads to parts of an artifact that once reassembled, will summon a fiendish kraken
14. The dead are rising as zombies one hour after their death
15. Slavers are capturing peasants and merchants on the highway and selling them to mindflayers
16. A shop/traveling merchant sells pets/familiars that are actually polymorphed people
17. The PC’s are sent to find a hermit that lives on the “moving island”, a zircon/dragon turtle
18. A traveling circus/faire comes to town and completely vanishes in the morning with several children
19. An Ur priest cult is killing all the divine casters in the area
20. Water drawn from a certain well is animating into water elementals/mephits
21. An evil druid has taken up residence in the sewers and is waging a guerilla war on civilization
22. Anyone who reads a cursed book, brought into town by an adventuring party, dies after reading it
23. A killer is leaving rare flowers in the mouths of his victims
24. A member of a planar cartographical society offers the PCs membership into the elite group if they can complete a scavenger hunt that leads them across several planes in one day
25. A mysterious helmed/hooded/masked figure has forged an impressive army by bringing tribes of kobolds, goblins, orcs, and hobgoblins under one banner. The leader is actually a cleric disheartened by the lack of faith and respect of his flock and means to increase belief and prayer for his deity by leading an army of wolves against his flock
26. The owner of a failing inn claims to have the entrance to a mysterious dungeon in his cellar hoping that the ruse will draw business from adventurers
27. A pack of displacer beasts/displacer beast lord are preying on farm animals and farmers alike
28. Two rival gangs are actually devils and demons fighting a Blood War battle on the city streets
29. The daughter/apprentice of a caster that polymorphed himself into a golden cup and placed himself in the hoard of a green dragon in an attempt to learn more about dragons, but it has been weeks and he has not come home contacts the PCs
30. Reports that a gold dragon is ravaging the countryside turn out to be true. The dragon, sick with a rare disease, has gone mad and must be stopped
31. Grave robbers working for a necromancer are running out of graves and start looking for easy prey
32. A “red” dragon demanding tributes from a village is actually an especially greedy copper dragon
33. A killer is released from prison and the father of one of his victims stages a similar murder in the hopes of framing him
34. A traveling “holy man” is selling relics that disappear in the morning
35. The new judge is in fact a devil hoping to harvest souls for not guilty verdicts
36. A logging camped is being haunted by the ghost of a treant/forest haunt and his dryad followers
37. A band of fey have been stealing wine from a rural tavern
38. A good and helpful aranea has been captured and tried for murder while the true culprit is a drider that resides close by
39. A college that teaches science over magic opens and arcane casters start going missing
40. Drug related deaths lead the PCs to an evil alchemist
41. The PCs are hired to retrieve a meteor, but find it is being worshipped by a tribe of goblins/orcs/lizardmen etc
42. Several woman in the area are pregnant under strange circumstances, an incubus is to blame
43. An artifact is needed to avert a major catastrophe; its last known owner was Levistus the arch devil trapped within a glacier
44. The PCs must find a rare herb only known to grow within Gith monasteries
45. The PCs visit a strange village where all the people are simulacrums, an ancient wizards mark is seen everywhere
46. The PCs are sent to a distant land to find an NPC that it turns out has been dead for 20 years
47. The PCs must help an conflicted Erinyes to the Cradle of Creation (phb2) to be reborn into a non-evil body
48. A map leading to the legendary Shield of Prator has been found, it states that the shield is in the cave of a dracolich. The map was sent by the dracolich’s minions in the hopes of freeing their master who is sealed magically into his cave
49. A local orphanage is actually run by a demonic cultist that sacrifices the weak children and raises the strong ones to be followers
50. A powerful artifact that will allow teleportation through the layers of the abyss/hells has been uncovered and a race to claim it has begun. The PCs must beat the groups of devils and demons that see the artifact as a powerful tool to end the Blood War
51. An overmatched Marut seeks assistance with a powerful lich/vampire/mummy
52. Rumors of “The most powerful sword” lead the PCs to an evil, intelligent, dancing sword that can animate other weapons to fight for it
53. The PCs are sent to a battlefield to retrieve a family heirloom from a missing soldier where a necromancer and his corpse collector golem are raising the fallen as undead
54. A cult of Tiamat have discovered a spell that ages living creatures and they are trying to use it on dragon eggs to raise powerful allies
55. The PCs are sent to deal with a raiding ogre that turns out to be a gnome illusionist
56. The PCs are looking for an arrow used to slay a dragon a hundred years earlier, but when they pull the arrow from the dragon’s skeleton, it animates and attacks
57. The PCs need the help/information of a treant that will only add them if they agree to be shrunk down to clear out an infestation of insects that invaded his roots
58. The PCs are invited to a Three Dragon Ante tourney, either as guards, VIPs, or to play
59. A lawful good lich (Monsters of Faerun) seeks the PCs to protect him from a zealous paladin on a quest to rid the world of undead
60. Thieves have plundered a tomb and until his golden burial mask is returned, a ghost/ghast/specter will continue to kill innocent people
61. A group of fire giants has taken up residence in an inactive volcano, their activity threatens to awaken the volcano and cause widespread devastation
62. A grandmotherly, if slightly senile, NPC asks the players to rid her attic of rats. The rats are in fact a group of thieves trying to open a magical doorway left by the wizard that previously owned the home
63. A monster seen roaming close to town is actually a cursed person and not evil
64. The PCs find a genie in a bottle, but the genie agrees to help/grant wishes/serve only after the players travel to the City of Brass and save someone the genie cares about
65. The PCs find a wounded angel that is being hunted by powerful outsiders
66. A newly discovered dungeon is actually a complex trap to harvest souls/magic/life energy
67. The PCs must break an innocent man from a complex magical prison
68. Murders attributed to a small girl are being done by her doll, a slaymate (libris motris)
69. An ancient beholder has gone mad and his destroying the Underdark, driving monsters to the surface
70. A gnome settlement has been overrun by Drow displacing hundreds of citizens
71. A mad wizard has been selling potions that have poisonous/odd effects
72. Mind flayers are draining people of their quintessence in hopes of using the substance to return to the far realm from which aberrations came
73. A spelljammer has crashed in a remote forest/jungle and the inhabitants seek materials to repair their helm
74. A foreign diplomat seeks the party’s monk to protect him on a mission to a country/city where magic and weapons are not allowed
75. The tarrasque is wreaking havoc on the countryside and the party (lvl 10ish) must slow it down until the champions (20th) can arrive, but the tarrasque is actually a simulacrum (cr 10) sent by an outsider/caster/etc and not the real thing
76. Cultist seek a tablet that depicts a ritual that will summon a Fist of Spite (BoVD)
77. The party must save an NPC from the stomach demiplane of Dalmosh (MM5)
78. The guild master of the cooper’s guild wants to discredit the owner of a local winery with whom he has had an argument by poisoning his barrels
79. A local sage/astronomer is convinced that a massive meteor is going to strike the kingdom/city/town
80. The normally-inert gargoyles atop the temple/castle/mansion have have animated and started attacking people who approach the building
81. A group of bulettes are keeping anyone from entering or leaving the city/town/inn
82. A doppelganger/changeling serial killer claims the identity of their most recent victim for one week before killing again
83. A gnome settlement has been overrun by fiendish duergar led by a demon
84. PCs seek out a powerful dwarven, smith that traded his soul to Asmodeus for unearthly crafting abilities. Before the smith will help the PCs they must reclaim his soul from the arch devil
85. The players find/are sent to a city that reflects the entire multiverse scaled down with a neutral inn in the center run by a power caster
86. The PCs search for a legendary library that when found, has no books only the corpses of long-dead sages and librarian clerics that use speak with dead to obtain the knowledge
87. The PCs need a party member/NPC raised from the dead but the only cleric powerful enough to do so has recently been turned by a vampire he was hunting
88. The PCs find/buy/are given a strange bag of holding that has a small pocket dimension inside it where a frightened caster hides. He/she created the bag to hide in and saw that it ended up in the PCs hands to keep it safe
89. The PCs seek an answer/information from a forgotten bard. When they find him, he is a ghost and he will only help them if they give him peace by finishing his final poem/song/movement
90. A chaotic good horselord (CAd) has led all the horses in the region/city/town away into the hills to freedom
91. The huntsman of a local lord/mayor has kidnapped the NPC’s daughter, and only a highly trained tracker can follow the trail and find the girl
92. An aged and grizzled warrior is going town to town offering his magic sword/shield/armor to any fighter that can best him in honorable combat
93. After returning from a diplomatic journey, the noble/diplomat/prince/queen is acting strangely. The PCs are asked to look into it only to find that the NPC is a doppelganger/changeling/simulacrum/charmed/possessed
94. A pair of ethereal filchers are stealing all the curative magic in the area/city/town
95. The answer/riddle/name/code that the PCs require is etched onto the helm of a massive golem that paces a deadly dungeon
96. Monthly full moon attacks are blamed on a good lycan, and are actually being carried out by a pack of Moon Rats (MM2)
97. Summoned Thoqqua threaten to compromise the structural integrity of the city/town/inn/dungeon/ as they melt tunnels through the ground below
98. Centaur knights (phb2) are running any humanoid from their forest
99. The PCs are sought by the patrons of a desert land where a despotic temple of cleric charges impossibly high rates for fresh water to people not of their faith
100. A temple has hired a large number of bards for a festival where music is to be played from sun up until sundown, the only problem is that no one recalls the obscure holiday because it is a ruse to mask the sound of tomb robbers breaking into sealed vaults below the church
101. A xenophobic elvish lord has begun to arrest non-elves after his daughter eloped with a human

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