Archive for Dungeons and Dragons

The Wild Beyond the Witchlight: A Feywild Adventure

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , , on September 21, 2021 by boccobsblog
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The Wild Beyond the Witchlight is available now.

According to Wizards of the Coast:

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.

Contents: 

  • Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
  • Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment
  • Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits
  • Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival
  • All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay
  • Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

ISBN: 9780786967278

SKU: C92760000

20 Feywild Quest Ideas

Posted in boccob's blessed blog, D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , , , , , on September 13, 2021 by boccobsblog
Next Dungeons & Dragons book will be a whimsical romp in the feywild -  Polygon

With The Wild Beyond the Witchlight just around the corner (Sept. 21), its high time we gave our tables some #feywildbullshit in our adventures. However, the biggest problem facing DM’s is usually just getting to the feywild in the first place. With that in mind, here are 20 feywild crossroads (portal) ideas to use in your campaign! 

  1. Traversing exotic islands, the party stumbles upon a battle between Triton’s and Merfolk across a coral reef. If the party decides to help one group defeat the other, the reef becomes a portal to either the Elemental Plane of Water or feywild Lake. 
  1. While ascending alpine slopes, adventurers can choose to scale a particularly imposing cliff face or go around it. If they choose to scale it, they climb for much longer than expected, and the top reveals another, even more magnificent cliff… in the feywild.
  1. Trudging through a swamp, a player sees a group of fireflies leading off in a specific direction. As they follow, the swamp water begins to smell sweet rather than rotten and the ground becomes spongy rather than muddy. An arch of glowing green moss leads them into a colorful feywild marsh. 
  1. As your table wanders deeper and deeper into a forest, the party begins to notice the trees growing larger and larger. One tree has a large cavity at the base, big enough to sleep in. If they stay overnight, in the morning the trees will become the size of buildings (like Lothlorian), and they will have been teleported into the feywild. 
  1. Deep in a dungeon, a particularly small party member wiggles through a hole that opens up to a magnificent cavern. If they drink from the water dripping the stalactites, they will pass out and regain consciousness in a similar cavern, but in the feywild where the ceiling drips cool silver rather than water. 
  1. A rocky desert with scattered cacti greets the hero’s as they descend from the mountains. If any adventurer wants water from a cactus in blook, and slices it open, the inside of the cactus will glow a warm, bright pink. If they arrange pieces of the cactus into a circle, a portal will appear to a wildly blooming cactus forest. 
  1. The party travels through a countryside littered with isolated pillars of rounded granite pillars jutting up into the sky. If they climb one of them, they will see other pillars in the feywild floating in the sky, with vines that one can maybe, just maybe, leap and grab hold of.
  1. The group walks onto a beach that still has its morning mist shrouded over the waves. If they enter a rocky cave before the mist blows off, they will exit on a feywild coastline with marine colored waves twice as large
  1. A city museum features a painting made with magic paint of a grand countryside. If the party is there at sunrise/sunset, for a brief few seconds the painting begins to blow with breezes and chirp with birds. They can hop through it if they want, but the portal is only one way; they would need to find another way out. 
  1. To reach their quarry, the adventurers must cross a frozen lake. If they do so in a gentle snowfall, and one of them falls through, they will discover the water to be comfortably warm, and teeming with colorful life. They will even be able to breathe this fey lake water. 
  1. Mr. Mcgillicutty’s flower garden is in full bloom, and people from all across the countryside have come to marvel. Even folk from a different realm, creatures of the feywild, have taken notice, as it is eerily similar to a garden they have seen back home.
  1. Our heroes are terrified as they walk along a rickety bridge across a bottomless chasm. The red hued walls are so beautiful they rival those found in the feywild. If anyone falls off the bridge they will NOT crash into the rocks. Instead they gently land on soft moss at the bottom of a fey canyon four times deeper than the one in the material plane.
  1. As the players travel across a Serengeti type plain, they sense that a fresh spring rain will be coming soon. If they travel through the night as it rains, by morning they will not really notice how the colors of all the flora are popping, for they will be distracted byt the 50ft tall elephants roaming the feywild land. 
  1. Wandering through the woods, the heroes come across cascading waters into a pool that seems particularly radiant. If they walk behind the waterfall and grab some of the moss with supposed healing properties, when they exit they will find themselves in a feywild pool that is as large as a lake. 
  1. Crossing the countryside, the party run their hands through the fields of wheat. If they are there at sunset and close their eyes, the wheat will suddenly feel as hard as rock. Opening their eyes, they will see that the golden wheat is now solid gold… they have stumbled into the treasury of the Summer Court. 
  1. Weary from travel, our heroes enter the outskirts of a halfling village hurrying to ready for the annual festival. Once a year, satyr’s in the feywild set up the exact same decorations, creating a portal that allows both groups to party all night together. 
  1. Exploring a barren desert, the party settles down for the evening, noticing the weather to be particularly clear. If all are awake at midnight under a spectacular starry night sky, the desert will become a bright pink, and when they wake the fey desert will be full of vibrant oases as far as the eye can see. 
  1. It is autumn in the forgotten realms, and your campaign trail has led to a forest of aspen trees. The bright red, orange, and yellow is more alive than the flickering flames of a fire. As a big wind blows, for a brief few moments the fallen leaves twirl into a portal that can be entered. 
  1. In the frigid arctic, the party faces a frozen glacier. If their fire is out, the light of the full moon will reflect all throughout the clear ice in such a way that they feel they see a frozen fey banquet hall full of creatures dancing. A swift swing of the blade will shatter the thin veneer and allow them to take part in the festivities. 
  1. Strolling through the forest, the party steps down to drink from a bubbling stream. If any of them lose their balance and fall in, they discover the current is much, much faster than it looks, hurdling them down stream. If they ever dip beneath the waves, they will come up for air in a feywild river. 

About the Author
Riley Rath is a freelance copywriter who specializes in serving the tabletop gaming community. He is currently running a campaign and playing in TOA. His favorite board games include: Space Alert, Betrayal at House on the Hill, and Puerto Rico. Ever since he was a kid, he has had a vivid imagination and longed for adventure. Every stick in the hand was a sword or weapon to be used against imaginary enemies! As an adult, he continues to adventure through backpacking the wilderness, connecting with other people, and, or course, role-playing in D&D. And though when he was young he always preferred to play outside to reading indoors, he now delights in reading all sorts of history, philosophy, and theology. 

The Pilgrimage – Lake Geneva, WI

Posted in Dungeons and Dragons, Limitless-Adventures.com with tags , , , , on October 13, 2016 by boccobsblog

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I’ve been playing D&D for about 25 years. When we were still playing second edition, I would look at the TSR address on the back of my game books and think that Lake Geneva wasn’t that far away from my home in Illinois. I dreamed of visiting TSR, maybe pitching a few ideas and rolling some dice with the designers. This summer I was lucky enough to finally make the pilgrimage to the birth place of Dungeons and Dragons.

As I drove to the, I noticed that we were on county road DD, and that made me smile. I wanted to pull over and slap an ampersand sticker on every sign we passed. The area around Lake Geneva is beautiful, rolling hills, green fields, trees and lakes. It honestly reminded me of Tolkien’s descriptions of the Shire. It is an area that would spark anyone’s imagination.

Downtown Lake Geneva is an extremely cool town, beautiful lake front mansions, interesting shops, and dozens of great restaurants. Prior to my visit I inquired about what TSR era landmarks still existed on the GP Adventures Old School Roleplaying Group on Facebook and got several helpful responses immediately. Among other community members, Gary’s son’s, Luke and Ernie were especially helpful feeding me addresses and advice by FB message during my stay.

First Stop – Angel of the Waters Fountain

This fountain is a replica of one found in Central Park, New York. On the bricks around the fountain are messages from family and friends honoring those that have passed away. Gary has a stone here placed by his loved ones (pictured above).

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Next Stop – Popeyes

Luke Gygax told me that if you visit Lake Geneva, you have to eat at Popeye’s (no, not the fast food place). The food is amazing, try the roasted chicken. Popeye’s has a small BBQ shed next to the restaurant where they rotisserie several chickens at the same time over charcoal.

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Horticultural Hall

The Horticultural Hall was the site of the first official Gen Con in 1968 (many gamers cite Gygax’s home as the site of Gen Con 0 in 1967).

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Please ignore the dashingly handsome warlock in the pic, he photo bombed me… I dont know him

Dungeon Hobby Shop

Now an ice cream parlor, the Dungeon Hobby Shop was a store owned by Gygax, served as the headquarters for TSR in the early days, and was managed by Ernie Gygax.

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Gary’s Homes

I was also able to see the Gygax family home, and Gary’s home at the time he passed away. Out of respect for the Gygax family and the current occupants I won’t post any images.

Lake Geneva is a great town, and I highly recommend it as a travel destination to gamers and non-gamers alike. One thing that did bother me though, there are no markers (with the exception of the stone pictured above), no plaques, no D&D shirts in the souvenir shops. Lake Geneva is the birthplace of role-playing games – an amazing, life-changing, innovative, and infinitely creative subculture, and it should be made more apparent to visitors. Luckily for me, the gamers in that community reached out with addresses, history, and even offers to personally escort me around town.

To show your respect and support of Gary and Dave’s legacy, please consider attending Gary Con and/or donating to the Gary Gygax Memorial Fund.

Storm King’s Thunder Reviewed

Posted in D&D Fifth Edition, D&D Next, Dungeons and Dragons, Product Review with tags , , , , , , on September 2, 2016 by boccobsblog

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This is a spoiler free review. I have read the book, but not DM’d the adventure yet.

From Wizards:

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Our Thoughts:

The Good

  • The Art is amazing
  • The story is well thought out
  • The plot connects to all 5e published adventures (even MoP)

The Badass

  • A lot of fleshed out NPCs that could be reskinned for other campaigns.
  • The body count is high, really high

The Ugly

  • No player content
  • A lot of plots and NPCs (not George RR Martin level, but close)

All in all this is a solid campaign. There are quests and side quests to keep your party busy, and the art and cartography are beautiful. But, while I understand we’ve moved away from the days of splat books and endless feats, a few new spells, backgrounds, and player options go a long way.

Want to expand your SKT campaign even further?

Check out our SKT Encounters on DM’s Guild. You wont need to look up stats or roll treasure. Download 10 encounters, 30 further adventure hooks, and a new monster.

Visit our D&D 5e store for high quality, low priced products!

Download the Oath Bound Blade Free!

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Uncategorized with tags , , , on August 2, 2016 by boccobsblog

Limitless Exclusive

The Oath Bound Blade – This is a sample of a new product line of unique magical items we’re considering. This month’s freebie outlines a sword for a paladin that scales from level 1 to level 17+. The item grows and evolves as the paladin gains levels, staying relevant throughout the campaign. Did we mention that it’s totally free for download?

Visit Limitless Adventures for affordable, high-quality D&D Quest Ideas!

New Products from Limitless Adventures

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Uncategorized with tags , , , on August 1, 2016 by boccobsblog

2016-08-12 09_29_58-DnD Adventure and Random Encounter Ideas

Decrease Your Prep Time with New Products from Limitless Adventures

Underdark Encounters – Ten D&D 5e random encounters set in the deadly subterranean realms of the Underdark. This is our second product through the Dungeon Master’s Guild. While the majority of our products will still be offered on our website, DM’s Guild allows us an opportunity to use monsters, places, and NPCs that are normally not available to us under the terms of the Open Game License, like the Underdark.

Arcane Quarter – this Limitless Location is comprised of ten places in the magic district of a city. Each location has a detailed NPC, hooks for further D&D adventures (30 total), and in the case of the shops, products for sale. The Arcane Quarter can be attached to an existing setting in your game world, or combined with other Limitless Locations to create a unique city.

Limitless Backgrounds: Acolyte – this new line of adventures is written to incorporate your players’ backgrounds as seeds for adventure. These quests will draw upon skills and tools gained by the character in the days before they became an adventurer.

Check out Limitless Adventures for affordable, exciting D&D 5e quest ideas!

Find us on Dungeon Master’s Guide

New Products on Limitless Adventures

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Limitless-Adventures.com, Uncategorized with tags , , , on July 11, 2016 by boccobsblog

New Products

Limitless Monsters – We’ve collected all the unique monsters we’ve written so far and placed them in one convenient package, and added three new ones that you haven’t seen yet. Eleven new monsters and NPCs, sure to vex, hex and be compatible with D&D Next.

The Curse of the Ice Mage – This short side quest takes 4 – 6 fifth level players to the small village of Goin’s Vale to deal with a strange curse that has summoned a fierce winter storm. This adventure has three combat encounters and a new 5e ice elemental.

The Journey to Mount Gellid – This side quest takes a party of level five adventurers on a trek up a frozen mountain in search of a dragon’s lair. This quest contains six encounters and a new magical item.

Visit limitless-adventures.com for D&D Random Encounters and Side Quests

The Bristol Ren Faire Opens Tomorrow!

Posted in Conventions, Limitless-Adventures.com with tags , , on July 8, 2016 by boccobsblog

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photo by Paul Pendlton

Saturday, July 9th, is the opening day for this year’s Bristol Renaissance Faire. The Faire has long been a family favorite and I’ve attended every summer for the last 25 year or so. Bristol has great food, music, entertainment and drinks. If you live in the Midwest, I cannot recommend this event enough. So what’s new this year?

Do you play D&D 5th edition? Check out of Ravenloft Encounters on DM’s Guild.

Limitless Adventures Needs Reviewers

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Limitless-Adventures.com with tags , , on July 5, 2016 by boccobsblog

Reviews Needed

We are in desperate needs of product reviews. If you’ve purchased one of our products, or downloaded one of our free D&D quests, we ask that you post some honest feedback to your social media site of choice and include a link to Limitless-Adventures.com. A quick post on Facebook, Twitter, Reddit, or your favored forum could help us immensely in spreading the word about the site.

Download a Free D&D 5e Quest From Limitless Adventures

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Limitless-Adventures.com with tags , , , , on July 2, 2016 by boccobsblog

July is here and Limitless-Adventures has been live for three months! We are still amazed by the responses, the positive feedback, and the support from the community. We’re celebrating by giving away a free quest!

 

Limitless Exclusive

Nyx’s Wild Hunt – In this free adventure the party runs afoul of cultists sworn to a succubus goddess who gains power by stealing the shadows of her victims. You can download this side quest for free!

 

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Visit limitless-adventures.com for free D&D quests and D&D quest ideas!