Archive for the D&D Next Category

Interview with a Professional DM

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , , on April 1, 2020 by boccobsblog

We sat down with GM Jeremy, a professional game master.

What differentiates a casual DM from a professional DM?
I would say the expectations from the players. Anytime a customer is purchasing a professional service there is the expectation of excellent customer service, a high quality product, within an inclusive and respectful environment.

What services do you offer?
I provide game mastering services for a variety of table top role-playing games including D&D 5e, AD&D, Call of Cthulhu, Star Wars, Star Trek, Aliens, Fate, and Apocalypse World.

Due to the massive popularity of D&D 5e I also offer workshops on learning how to play D&D online using tools like Roll20.

Professional dungeon mastering is a controversial topic in our community, why do you think that is?
I really don’t think it is very controversial. I think Social Media provides a small percentage of people to have a really loud voice. The reality is that people will complain about anything and everything. At the end of the day, this is a service that is provided for others. It’s no different than paying someone to change your oil, mow your lawn, or do your taxes. Can you do all those things yourself? Yes you can. So, does that mean these services shouldn’t exist? Absolutely not. There are a million reasons why some people choose to pay someone else for those services. Just because I personally wouldn’t pay my friend to give me a ride to the store, doesn’t mean that Uber shouldn’t exist as a paid service.

Could you beat Matt Mercer at Boggle? 
This may not be a popular thing to say… I am familiar with Critical Role.. but I have never watched an episode. I tried to watch one episode. But it was 15 minutes of ads and just them talking about the companies that support them and so I turned it off. I know these guys are voice actors(I guess… on video games or cartoons). I don’t know. I know people like the show but I guess I’m just not interested enough to make it past the first 15 minutes of ads.

So would I win? I think I would get bored halfway through the game and then I would say, “so tell me about yourself, I literally know nothing about you”… and then we would go watch a movie or something.

What does your yearly convention schedule look like?
I own a game store that sells toys, comics, and games. So I go to comic book and game conventions. I love going to Gamestorm in Portland. I have been attending that convention since 2002. I also do Emerald City Comic Con, Rose City Comic Con, Wizard World, Dallas Fan Expo, Comicpalooza, and several smaller events in the Pacific Northwest.

How does your pro game prep differ from your home game prep?
Are my players reading this? LOL just kidding.
I would say for my professional games I do a lot of reading of new material. And I do a lot of note taking in the Roll20 games to make the campaigns fit my style better. The professional games are 90% official D&D 5e Adventures like “Ghosts of Saltmarsh” or “Tyranny of the Dragons”. So I have less map-building to do and more note taking so that I can tweak the adventure to fit that particular gaming group.

In my home game? Wow, I’ve been gaming with these guys for 20 and 30 years, so I do a lot more “off the cuff” role playing. Home games are a mix of 50/50 home-brew with official stuff. But for my guys I incorporate more old school adventures from the OSR community and original AD&D modules. Because of that I do a lot more map-building in Roll20 for my home game.

What challenges do professional dungeon mastering present?
I would say, getting the word out. It took me about a year before my website showed up on the first page of Google when searching for “dm for hire”.

What US President (living or dead) would have made the best DM?
Teddy Roosevelt. That guy really liked adventures!

With tabletop gaming at an all time high, do you foresee an increase in gaming as a mainstream paid form of entertainment?
I do. It really started with video gaming and e-sports. Now the generation of kids that started the whole e-gaming phenomena are adults with jobs.

Tell us about your D&D class.
Yes its a class that teaches people how to get started playing D&D online. So the course covers the basics of how to play D&D, how to use Roll20, how to use Discord, and then we practice what we have learned by going through a short dungeon crawl.
Most of the interest has been coming from homeschool children ages 12+.

Where can people learn more about professional DMing?
Why my website of course! www.gmjeremynow.com as well as Facebook and Instagram @gmjeremynow .

Thank you so much for your time and your questions.

Thinking of becoming a professional Dungeon Master?
Pick up a few supplies:

Bear Mace
Bitchin’ Dice
Breath Mints

***

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Explorer’s Guide to Wildemount

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , , , on March 23, 2020 by boccobsblog

Explorer's Guide to Wildemount

According to Wizards.com

Create your own Critical Role campaigns with this sourcebook for the world’s greatest roleplaying game!

Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure.

Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.

  • Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy.
  • Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount.
  • Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Item details

Price: $49.95
Release Date: 17 March, 2020

This book’s contents include the following:

  • An expansive Wildemount gazetteer.
  • Descriptions of the major factions of Wildemount.
  • Player options that include new subclasses, new spells, and a tool to help players deeply integrate their characters into the setting.
  • New magic items, including weapons that become more powerful to match their wielders.
  • New creatures native to Wildemount.
  • Four introductory adventures—one for each unique region of Wildemount.

Largely written and helmed by Matthew Mercer, the Dungeon Master of Critical Role and creator of the world of Exandria, this 304-page book features work by talented designers, writers, and artists from the D&D and Critical Role communities.

Explorer’s Guide to Wildemount is an expansive, vivid campaign setting anyone can enjoy regardless of their familiarity with Critical Role, and an open invitation to make the mysteries and dangers of Wildemount your own.

Looking for some great dice games? Try:
When Zombie’s Attack!
Roach Party!
Dungeon Attack!

Monsters of the City

Posted in Crowdfunding, D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Kickstarter with tags , on January 14, 2020 by boccobsblog

Today we sit down with Andrew Cawood of Cawood Publishing to discuss their latest project.

As I understand it, you have a new Kickstarter launching on Tues, Jan 14. What can you tell us about Monsters of the City?
Really it’s a campaign book with 100 new monsters. Around 130 pages, full-color with illustrations for each monster. Divided into seven city districts with a legendary monster for a sin and virtue in each section. Some of the other monsters in each district will be connected to the sin or virtue as well. Adventure hooks, Encounter tables, Events and Locations tables, and each district will have a resource page for specific resources to run that part of the city. Devils, demons, celestials, fey, undead, three new humanoid races and more.

How does MotC differ from your earlier monster books?
Unique monsters you won’t find anywhere else. Strong narrative theme built-in and resources to run a campaign included. All the art is connected to the theme and style as it’s all by the same artist, Travis Hanson.

First we entered Feyland with an A-Z monster book that has some setting resources.
Underworld is more of a setting book with monsters. MOC will be similar but has a built-in narrative as well.

You must assemble and personally lead an adventuring party of 3 Canadian Prime Minsters (living or dead), go!
Ok Jean Chrétien as he’s seen everything, Pierre Trudeau to call in soldiers if we need them, and Stephen Harper to check for traps.

Interesting choices, explain.
Chrétien as he’s a wise old dude, but not much empathy. Trudeau called out the army when a violent separatist group was active. Harper…no comment

Which creature in Monsters of the City would you personally fear the most?
Feared monster? The sins are tough but the vampire lord is a handful too

Have you given any thought to possible stretch goals?
A hardcover version, Extra art like full-page illustrations of the sins and virtues, PC subclasses, Maps, Endsheets, Custom d20s from Q-Workshop

How long does the Kickstarter run?
Jan 14th to Feb 12th.

Where can we find this awesome book?
The Monsters of the City Kickstarter can be found here.

Form-Fillable PDF D&D Character Sheet

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , on September 8, 2019 by boccobsblog

I’ve added a fillable PDF character sheet to the 5e Resource page. Download it for free.

Fillable

20 D&D Fighter Quests

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , on July 5, 2019 by boccobsblog

DD Fighter quest ideas.png

Today’s quest hooks come from the Kind DM:

Fighters may be misunderstood as simple, especially in a world where magic is abundant and mystical and dangerous creatures roam the land. However, that is far from true, because through that simplicity rises versatility. Fighters can find themselves in all sorts of situations and still be able to pull through.

1. Your keep has been taken over by a necromancer and your servants are now an undead force under his command

2. You are conscripted by a paladin task force to assist them with purging a demon hiding in a city

3. Your old retired guard mates have convinced you to go on a dungeon delve with them

4. A meteor was spotted falling deep in the northern steppes. An armorsmith is promising a reward to anyone who can bring to him any metal found in the impact crater so he can experiment.

5. You are tasked with training a squad of rookies and have them hunt down a troll that’s been terrorizing the farmlands as their first mission

6. Once every a thousand years, a demon trapped in ice manages to get free.Your bloodline is dedicated to making sure the demon is kept in check. There are signs that the demon will attempt to free itself soon.

7. You have been requested to represent a noble as their champion in a tournament or a duel.

8. A rich noble’s children have been kidnapped and are being held for ransom. He suspects the kidnappers are not going to hold up their end of the bargain, and requests you to come up with a plan to rescue them.

9. A group of halfling entertainers have been attacked and kidnapped by orcs while going to a city that has hired them for their annual celebration of the city’s founding. The mayor of the city hires you to go to the abandoned tower not far from the city where the halflings may be held.

10. Someone is killing ex members of the mercenary guild you used to be a member of…

11. You receive a parcel that contains a sword hilt and a map.

12. A gang of wererats is terrorizing the city. There is a bounty for their capture but you will have to go into the sewers…

13. A noble has made arrangements that, after their unavoidable assassination, she would be resurrected at the local temple. However, the cleric that has taken the task to resurrect them must reach the temple alive, because the assassin is still on the hunt.

14. A prisoner’s last request before the execution is to talk to you. They tell you they are innocent and are being framed by the captain of the guard.

15. A magical storm has rendered all the magical defenses of the city useless and the wizards sitting on their hands. Now the city is under siege and you have to escape and find the source of the storm.

16. A wizard and a sorcerer have a disagreement on whose magic is “better”, so they want to conscript someone who doesn’t know magic as an impartial judge

17. The rite of passage for a league of adventurers is to pass through a dangerous mechanical gauntlet filled with traps and puzzles, meant to hone both the mental and
physical abilities of the trainees. However, something went wrong and the gauntlet’s already high difficulty has been “cranked up to 11”

18. You have been hired by a conclave of very old and grumpy wizards as their bodyguard, luggage carrier, and gopher while they have their centennial reunion. One of the events during the reunion is to “visit” an old associate’s home, that turn out to be a lich and a tomb respectively. However, at this point you are not sure whether the lich is more dangerous than the crazy old wizards.

19. You take up a job of investigating a fishing village that has gone silent. When you arrive there are no signs of life. Searching the houses you find a journal talking about a whaling ship anchoring to the harbor with a fresh catch, and a series of disturbing events that follow. The last entry reads “Everyone else has boarded the ship. I can hear that voice in my head again asking me to join them. I can’t stand it anymore. Tonight I return to my family.”

20. A gnome couple hire almost every adventurer in town. They then reveal themselves to be bronze dragons that wants to move their eggs to another lair but are afraid an old nemesis will interfere.

About the Author
My name is Chris and I’m from Greece. I started playing tabletop RPGs in 2014. I mostly play Dungeons and Dragons at the moment but I want to try more RPGs in the future. Most of the time I’m the Dungeon Master because I really enjoy it. You can find me at: https://thekindgm.wordpress.com/

 

20 Dwarf Quest Ideas

Posted in D&D 3.5, D&D 5e, D&D Next, Dungeons and Dragons with tags , , , , , on June 14, 2019 by boccobsblog

Dwarf D&D Quest Ideas

Today’s 20 D&D dwarf quest ideas comes from Twitch streamer, Amishman:

1. There is a dispute among the blacksmiths, someone is stealing their tools, all of them are blaming each other rather then look for real evidence.

2. There is someone going around doing the most evil thing of all, going into nobleman’s houses… and shaving their beards off when they sleep. Many nobles are too afraid to show their disgusting and beardless faces.

3. After digging what the lesser races would call… too deep… the dwarf mines have found both a gold vein and a shrine to a demon lord. Go get rid of the shrine and cultists so they can get the mines reopen.

4. Clearing out the mines. Some goblins/bug things/dragon clawed into the tunnels and it needs to be sorted out.

5. Quick gather some wheat in order to make and forge legendary dwarvish bread weapons. Then quickly distribute them in order to defend against the mildly irritating rat king.

6. Rediscover a forgotten dwarven form of magic called Stone Singing. Need to find a race of friendly elementals long separated from the dwarven people, you could use Galeb Duhr instead of elementals.

7. A gnome entrepreneur has come to the dwarf halls with a small team of Apparatus of Kwalish that have been re-purposed for mining, the local miners want to hire the PCs to sabotage the machines and the Gnome wants to hire the PCs to protect the devices from saboteurs.

8. Dwarves have a fairly high mushroom intake in their diet. Their mushroom caverns have been poisoned and the PCs are tasked with finding out why. (Druids who hate mineral extraction from the earth, Myconoids trying to awaken their fodder cousins leaving them poisonous, Duergar plot to kill their kind-hearted cousins, the gnome from the last hook re-purposed his Apparatus to harvest mushrooms is leaving them inedible)

9. A dwarven Ale Meister hires the PCs to delve into a lost dwarven hall that legend says holds the recipe to some sort of ambrosia-beer so that he might win an upcoming competition and solidify his name as the greatest Ale Meister in all the halls. Why was the hall lost? Pick an underdark race (Duergar, Drow, Neogi, and Tsochar tend to make more sense than the more food-centric like Mind Flayers or alien like Grell and Aboleth…though pretty much anything will work)

10. The Dwarf mine in the volcano has been dug too deep and has freed an ancient demon.

11. The Dwarves throw a feast for the party at the end of a different adventure and at the party someone dies. To prevent the unknown murderer from escaping the Dwarves lock down the house/manor/keep and the players must help to solve the mystery since Dwarves don’t really make good detectives.

12. The Dwarves are besieged by a gigantic army from the Underdark, they have been guarding the only entrance to the Underdark in the area and if they fall the unprepared races/kingdoms they have been protecting for centuries will surely fall.

13. Old man Worcestershire at the bar has a map to a rumored treasure deep beneath the volcano, but doesn’t have funds or warriors willing to go after it as it is supposedly guarded by undead/demons.

14. The lord of the city is rumored to have been killed and replaced with a doppleganger. A local guard thought he saw the lord change skin, but he can’t be sure. He approaches the party for help with the matter.

15. A townswoman has been hearing strange rattling and moans coming from the abandoned house next door. She asks the party to investigate.

16. Two opposing tailors each have half of the finest pair of pants ever created. You have been hired to repair the pants and reunite the halves.

17. The library has been infested with small mimics disguised as books. Exterminate them.

18. Through less-than-reputable channels, the party hears about a plan to hunt a small roving group of purple worms. The local crime syndicate wants the precious and hard to obtain organs and blood from the worms. The local city guard wants the location of the nest discovered and reported and nothing more.

19. A noble requests that the party deliver a small package. Around ten minutes after the package is delivered, someone approaches the party and asks where their package is, providing valid identification.

20. A city watchman requests the party’s help in setting up a sting. If the party agrees, the operation begins, but when the target arrives, at least one member of the party recognizes the target and believes them to be innocent.

Amishman has been gaming since the early 80’s and once fought Danny DeVito in a K-Mart parking lot. He can be found at

20 D&D Sorcerer Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , , on April 12, 2019 by boccobsblog

Sorcerer Quest Ideas

This week our guest writer is Dan Abbott, and he has crafted 20 D&D sorcerer quest ideas.

The sorcerer, imbued by fate with powers beyond the ken of mortals, inspires envy and suspicion in equal measure. Their strange, intrinsic connection with arcane force can be a blessing or a curse, and each sorcerer must come to grips with the fact that they are fundamentally different from everyone else they know, whether they like it or not. Whether they learn to accept their curse or embrace their gift, sorcerers can tap into the power of the multiverse and shape it to their will. Yet another reason to not pick on the weird kid at lunch….

1. Racial tensions rise when the beornings raise the price of honey at market day, blaming the human village for a mysterious illness among the bees.

2. A boy with unexplained powers is blamed for the village’s misfortune, and will be burned at the stake at first light if no one intervenes.

3. An important bridge across a misty ravine has collapsed, and the work crew sent to rebuild it has disappeared, leaving grisly clues behind.

4. A bitter nobleman hires the party to help spy on his romantic rival, who has dark secrets he will do anything to conceal.

5. At an orc-dwarf treaty signing brokered by humans, a high-ranking officer of the dwarvish iron mining guild is found murdered, threatening a fragile peace.

6. A wealthy merchant’s impetuous and spoiled son craves adventure, and wants to investigate an abandoned keep rumored to be haunted. The merchant will pay the party handsomely to see that the boy stays out of trouble.

7. A rash of unexplained murders at the university is causing panic, as construction begins on a new campus library.

8. Dark dreams plague an aging duke, even as, one by one, his rivals die mysteriously in the night. The duchess hires the party to watch over him, in case he is next to be killed.

9. The old hermit in the hills was once a renowned healer, they say. Perhaps he will know how to stop the strange fever that began near the crypts.

10. A dangerous relic of the Old People is found in a tunnel, awakening an eons-old evil that could end the world a second time.

11. During a lightning storm, a castaway from another world appears, wielding strange weapons and arcane powers. But her troubles have followed her to your world, and sending her back requires the party to make some dark choices.

12. A new prophet has arisen among the human population, preaching a fanatical religion of blood and fire. But who… or what… are they really worshiping?

13. Passing by an ancient circle of standing stones, you are stricken by excruciating pain, and the knowledge that something terrible is slowly clawing its way into your world.

14. The newly pious king outlaws magic and other “heresies”, upon pain of death. Help smuggle a small group of elderly wizards out of the kingdom before the king’s inquisitors can find them.

15. You are approached by an old adventurer who says they are your future self, and asks you to commit a seemingly horrific crime to change future events for the better.

16. One of the king’s most trusted advisors is discovered to be a vampire, revealing a terrifying plot centuries in the planning.

17. When an artificer is arrested by the crown’s inquisitors, a device which detects beings of magical nature falls into the hands of the authorities.

18. A powerful wizard from the Academy challenges you to a magical duel, seeking to prove once and for all the superiority of academic magic over sorcery.

19. An old friend of the party, who retired from adventuring after losing a hand, is framed for a murder he could not have committed.

20. The recent crop blight and plague of strange monsters is traced back to a glowing object, which exudes magical energy too deadly for mortals to approach. The local baron is determined to possess it for himself.

About the author:
Dan Abbott is an author, musician, performer and real-life adventurer with over 20 years experience behind a DM screen, and even more on The Endless Road. Gaming and music frequently melded together in his bands, Thee Hobo Gobbelins and Bobby Joe Ebola and the Children MacNuggits, and as the co-founder of the Geekfest punk festivals of the mid-90s. Trained in anthropology and journalism, Dan toured with the 999 Eyes Freak Show and was story editor for the definitive punk rock documentary Turn It Around: The Story of East Bay Punk. He is a professional Dungeon Master serving the West Coast with Random Encounters Metadimensional Travel Agency. You can follow him on Twitter and see his latest creations on Patreon.

 

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