Archive for the D&D Fifth Edition Category

Form-Fillable PDF D&D Character Sheet

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , on September 8, 2019 by boccobsblog

I’ve added a fillable PDF character sheet to the 5e Resource page. Download it for free.

Fillable

20 D&D Barbarian quests

Posted in D&D 5e, D&D Fifth Edition, Dungeons and Dragons, Pathfinder with tags , , , on August 16, 2019 by boccobsblog

 

Barbarian Quests D&D, Pathfinder

20 Barbarian quests

  1. Feat of endurance – longish obstacle course or mini-marathon. The only trick is that you must drink a mouthful of water and return the same amount of liquid from your mouth after the event. That or with a raw egg not breaking the egg for the duration the test.
  2. A flock of Harpies have roosted in the local orchard and are not allowing the villagers to get the ripe fruit. They are desperate for help before the harpies eat all the fruit or before it goes off.
  3. A local shrine despite being heavily protected by a series of intricate traps was recently pillaged. Catch the thief, mete out justice in such a way to deter the thief doing it again. Return the artifact to the shrine and reset all the traps.
  4. A bask of crocodiles have moved further upstream and are creating a problem for the local fishermen. Its twofold: The fish are not coming as far down the river anymore and secondly the fishermen are being maimed and its ruining the local economy and diets.  The problem needs investigating and sorting out.
  5. As a result of a gold rush, a settlement has popped up seemingly out of nowhere. With no law enforcement going on it’s a regular frontier type town where might is right and deaths can happen daily.  Work a solution.
  6. On the eve on her wedding the chief’s daughter has gone missing. The wedding is to bring together two tribes that have been bitter entrenched enemies for many years. The ceremony has been planned for in advance and it has taken many months for some of the guests to even arrive for the momentous occasion. It’s the one thing that both tribes can agree on as a necessity for moving forward.  Even better is the fact that the bride & groom love each other deeply. A failure now would be catastrophic.
  7. A local Witch doctor claims god like powers and indeed the last few folks who have gone against him have died in mysterious conditions. He is now demanding tribute from your village [and the other surrounding villages].  You are their last chance before having to pay a tribute that cannot afford.
  8. The village chief has died in mysterious circumstance. The only evidence is the arrow from a local tribe who for years have remained friendly and even helpful in droughts and poor harvests. Investigate for the killer and seek justice / revenge.
  9. As a rite of passage, you must face your deepest fears. This is so that no fear nor enemy may best you through your weaknesses. Your fears include claustrophobia and arachnophobia. You have been sealed into the cave warren know to host very large spiders.  Not only are you to survive a ten day there, you are to do so taking no provisions in with you.
  10. The chief’s son is coming of age and soon to start the training cycle to take over from his father. Trouble is that the chief only recognizes now that the son is a spoilt brat and without tempering without make a disastrous leader.  You have been charged with making a ‘’man out of him’’
  11. A friend of yours is jailed for committing some heinous crimes. You have known him as a brother knows a brother and you simply can’t believe the charges being leveled at him. You undertake to learn the full story and work towards his acquittal.
  12. The locals have taken to eating some of the newer imported foods coming into the region. Local businesses are going bankrupt and you are certain that foul play is involved.  The folks who should seem the obvious culprits have no evidence stacked against them and it’s all at a dead end. Step in and resolve it.
  13. A winter flood has wiped out the entire south defenses from a village and they need it repairing before spring arrives. The woodcutters and other laborers can’t complete their tasks on time due to local wildlife getting hungry for manflesh.
  14. A burly orc has moved into a hamlet unchallenged and has made the residents his private slaves. Liberate them.
  15. The Townmaster is having a hard time collecting the all the taxes from the villagers and seeks someone to ‘’encourage’’ them to pay up.
  16. Local sheep farmers are having wolf problems and are losing more stock than normal. If someone doesn’t help soon there will be no more sheep to tend.
  17. A particularly large tree has fallen in a recent bad storm. It covers the entirety of the path and then some either side.  The villagers on that trade route are seeking help with either moving the tree or carving a new path out of the existing forest.
  18. A black dragon wyrmling has taken up residence under the only bridge route in and out of the town, capriciously eating from and threatening traders at random. The traders to the town are getting rarer and the food and supplies situation is getting desperate.
  19. You are sent out to the plains in the start of autumn, wearing only a loincloth and are expected to have caught, cleaned and created your own leather armor before winter fully sets in.
  20. Winter has set in and an unexpected fire has wiped out most of the grain stock. You must traverse the mountain pass to beg or barter grain from the village beyond the mountain for your village to survive the winter.

About the author:
DM Badger is a Veteran D&D player [since 1987], but fairly new to the DM side of the screen [since 2018]. He’s looking to give back to the D&D community 🙂

Essential Barbarian Gear
Sweet Loincloth
Badass Conan Sword
Dope Kicks

20 D&D Fighter Quests

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , on July 5, 2019 by boccobsblog

DD Fighter quest ideas.png

Today’s quest hooks come from the Kind DM:

Fighters may be misunderstood as simple, especially in a world where magic is abundant and mystical and dangerous creatures roam the land. However, that is far from true, because through that simplicity rises versatility. Fighters can find themselves in all sorts of situations and still be able to pull through.

1. Your keep has been taken over by a necromancer and your servants are now an undead force under his command

2. You are conscripted by a paladin task force to assist them with purging a demon hiding in a city

3. Your old retired guard mates have convinced you to go on a dungeon delve with them

4. A meteor was spotted falling deep in the northern steppes. An armorsmith is promising a reward to anyone who can bring to him any metal found in the impact crater so he can experiment.

5. You are tasked with training a squad of rookies and have them hunt down a troll that’s been terrorizing the farmlands as their first mission

6. Once every a thousand years, a demon trapped in ice manages to get free.Your bloodline is dedicated to making sure the demon is kept in check. There are signs that the demon will attempt to free itself soon.

7. You have been requested to represent a noble as their champion in a tournament or a duel.

8. A rich noble’s children have been kidnapped and are being held for ransom. He suspects the kidnappers are not going to hold up their end of the bargain, and requests you to come up with a plan to rescue them.

9. A group of halfling entertainers have been attacked and kidnapped by orcs while going to a city that has hired them for their annual celebration of the city’s founding. The mayor of the city hires you to go to the abandoned tower not far from the city where the halflings may be held.

10. Someone is killing ex members of the mercenary guild you used to be a member of…

11. You receive a parcel that contains a sword hilt and a map.

12. A gang of wererats is terrorizing the city. There is a bounty for their capture but you will have to go into the sewers…

13. A noble has made arrangements that, after their unavoidable assassination, she would be resurrected at the local temple. However, the cleric that has taken the task to resurrect them must reach the temple alive, because the assassin is still on the hunt.

14. A prisoner’s last request before the execution is to talk to you. They tell you they are innocent and are being framed by the captain of the guard.

15. A magical storm has rendered all the magical defenses of the city useless and the wizards sitting on their hands. Now the city is under siege and you have to escape and find the source of the storm.

16. A wizard and a sorcerer have a disagreement on whose magic is “better”, so they want to conscript someone who doesn’t know magic as an impartial judge

17. The rite of passage for a league of adventurers is to pass through a dangerous mechanical gauntlet filled with traps and puzzles, meant to hone both the mental and
physical abilities of the trainees. However, something went wrong and the gauntlet’s already high difficulty has been “cranked up to 11”

18. You have been hired by a conclave of very old and grumpy wizards as their bodyguard, luggage carrier, and gopher while they have their centennial reunion. One of the events during the reunion is to “visit” an old associate’s home, that turn out to be a lich and a tomb respectively. However, at this point you are not sure whether the lich is more dangerous than the crazy old wizards.

19. You take up a job of investigating a fishing village that has gone silent. When you arrive there are no signs of life. Searching the houses you find a journal talking about a whaling ship anchoring to the harbor with a fresh catch, and a series of disturbing events that follow. The last entry reads “Everyone else has boarded the ship. I can hear that voice in my head again asking me to join them. I can’t stand it anymore. Tonight I return to my family.”

20. A gnome couple hire almost every adventurer in town. They then reveal themselves to be bronze dragons that wants to move their eggs to another lair but are afraid an old nemesis will interfere.

About the Author
My name is Chris and I’m from Greece. I started playing tabletop RPGs in 2014. I mostly play Dungeons and Dragons at the moment but I want to try more RPGs in the future. Most of the time I’m the Dungeon Master because I really enjoy it. You can find me at: https://thekindgm.wordpress.com/

 

Fantasy Shopping Table Review

Posted in D&D 5e, D&D Fifth Edition, Dungeons and Dragons, Product Review with tags , , , on April 17, 2019 by boccobsblog

JBT

The following is my review of the Fantasy Shopping Table (FST): A random encounter generator for D&D, by Jason Bradley Thompson.

A San Francisco native, Jason is a talented author and game designer.  He is from Mockman Press, and well-known to fans of D&D for his comic walk-throughs of classic adventures. Longtime B3 readers may recall our review of Jason’s hit game, Mangaka, or our review of his unique D&D5e divine caster class, The Priestess. FST has great artwork by Konstantin Pogorelov, as well as an easy-to-navigate layout by Jumana Al Hashal.

In the author’s words, “Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking in seedy establishments.” FST makes buying gear and items more exciting than simply looking up the item in the Player’s Handbook. The FST separates markets into Common and Black, a designation which affects both the cost of items, and their availability.

What I especially like about FST is that a player’s background factors into the shopping experience. Backgrounds are often forgotten immediately after character creation.  Additionally, FST is packed with dozens of tables that leads to deals, steals, double-crosses, fights and adventures.

Fantasy Shopping Table is available now on the Dungeon Master’s Guide, where the
16-page PDF retails for $2.99. Personally, I think it is worth every penny as it creates a more dynamic downtime shopping experience.

Details:
Fantasy Shopping Table
Price: $2.99 USD
Format: 16-page PDF
Available on Dungeon Master’s Guide
Jason Bradley Thompson (writer & interior art)
Jumana Al Hashal (graphic designer & editor)
Konstantin Pogorelov (cover artist)

 

More from Mockman Press
The Dream-Quest of Unknown Kadath and Other Stories
Manga: The Complete Guide
King of RPGs 1
King of RPGs 2
Mangaka

 

 

 

 

 

 

 

20 D&D Sorcerer Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , , on April 12, 2019 by boccobsblog

Sorcerer Quest Ideas

This week our guest writer is Dan Abbott, and he has crafted 20 D&D sorcerer quest ideas.

The sorcerer, imbued by fate with powers beyond the ken of mortals, inspires envy and suspicion in equal measure. Their strange, intrinsic connection with arcane force can be a blessing or a curse, and each sorcerer must come to grips with the fact that they are fundamentally different from everyone else they know, whether they like it or not. Whether they learn to accept their curse or embrace their gift, sorcerers can tap into the power of the multiverse and shape it to their will. Yet another reason to not pick on the weird kid at lunch….

1. Racial tensions rise when the beornings raise the price of honey at market day, blaming the human village for a mysterious illness among the bees.

2. A boy with unexplained powers is blamed for the village’s misfortune, and will be burned at the stake at first light if no one intervenes.

3. An important bridge across a misty ravine has collapsed, and the work crew sent to rebuild it has disappeared, leaving grisly clues behind.

4. A bitter nobleman hires the party to help spy on his romantic rival, who has dark secrets he will do anything to conceal.

5. At an orc-dwarf treaty signing brokered by humans, a high-ranking officer of the dwarvish iron mining guild is found murdered, threatening a fragile peace.

6. A wealthy merchant’s impetuous and spoiled son craves adventure, and wants to investigate an abandoned keep rumored to be haunted. The merchant will pay the party handsomely to see that the boy stays out of trouble.

7. A rash of unexplained murders at the university is causing panic, as construction begins on a new campus library.

8. Dark dreams plague an aging duke, even as, one by one, his rivals die mysteriously in the night. The duchess hires the party to watch over him, in case he is next to be killed.

9. The old hermit in the hills was once a renowned healer, they say. Perhaps he will know how to stop the strange fever that began near the crypts.

10. A dangerous relic of the Old People is found in a tunnel, awakening an eons-old evil that could end the world a second time.

11. During a lightning storm, a castaway from another world appears, wielding strange weapons and arcane powers. But her troubles have followed her to your world, and sending her back requires the party to make some dark choices.

12. A new prophet has arisen among the human population, preaching a fanatical religion of blood and fire. But who… or what… are they really worshiping?

13. Passing by an ancient circle of standing stones, you are stricken by excruciating pain, and the knowledge that something terrible is slowly clawing its way into your world.

14. The newly pious king outlaws magic and other “heresies”, upon pain of death. Help smuggle a small group of elderly wizards out of the kingdom before the king’s inquisitors can find them.

15. You are approached by an old adventurer who says they are your future self, and asks you to commit a seemingly horrific crime to change future events for the better.

16. One of the king’s most trusted advisors is discovered to be a vampire, revealing a terrifying plot centuries in the planning.

17. When an artificer is arrested by the crown’s inquisitors, a device which detects beings of magical nature falls into the hands of the authorities.

18. A powerful wizard from the Academy challenges you to a magical duel, seeking to prove once and for all the superiority of academic magic over sorcery.

19. An old friend of the party, who retired from adventuring after losing a hand, is framed for a murder he could not have committed.

20. The recent crop blight and plague of strange monsters is traced back to a glowing object, which exudes magical energy too deadly for mortals to approach. The local baron is determined to possess it for himself.

About the author:
Dan Abbott is an author, musician, performer and real-life adventurer with over 20 years experience behind a DM screen, and even more on The Endless Road. Gaming and music frequently melded together in his bands, Thee Hobo Gobbelins and Bobby Joe Ebola and the Children MacNuggits, and as the co-founder of the Geekfest punk festivals of the mid-90s. Trained in anthropology and journalism, Dan toured with the 999 Eyes Freak Show and was story editor for the definitive punk rock documentary Turn It Around: The Story of East Bay Punk. He is a professional Dungeon Master serving the West Coast with Random Encounters Metadimensional Travel Agency. You can follow him on Twitter and see his latest creations on Patreon.

 

Need more D&D Quest Ideas?
Grab 173 unique encounters

20 D&D Wizard Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, Dungeons and Dragons, Pathfinder with tags , , , , on March 15, 2019 by boccobsblog

gandalf

Today’s guest blogger is Jacky Leung from Death by Mage, and he has delivered 20 D&D Wizard quest ideas. Be sure to check our Jacky’s latest hit, Journey into the Feywild on DM’s Guild.

The wizard, ever the seeker of knowledge and arcane spells. The mightiest of their kind endured many hardships, battles, confrontations, and disasters. A wizard early in their career can still be potent, but they still suffer the fate of mortality. Only mighty archwizards who have mastered the arcane arts become juggernauts of mystical powers and wield reality at the palm at their hand. But like all adventurers, a wizard will embark on a quest in their search for power, knowledge, and truth. Maybe they’ll learn something more along the way.

  1. A local alchemist is indeed of reagents and ingredients for a new potion. They are willing to share the results with you, but the location of the ingredients lead to an abandoned mine.
  2. An experiment has gone awry, you must search for clues to learn what happened to the missing arcanist’s research and their location.
  3. A group of renegade mages is causing havoc across several villages, innocents have been harmed, and some have declared themselves de facto rulers in these townships.
  4. There is a village that appears once every 50 years, today is the day it returns again, and possibly your last chance to break the curse that binds the village and its people.
  5. Strange occurrences have happened near a small city, stories of creatures made of fire and rock are said to roam in the countryside, the party is hired to put a stop to the creatures and whatever is causing them to spawn.
  6. You found a piece of a broken gemstone with odd markings, further research concluded that it was part of a larger stone that would unlock greater powers if combined.
  7. You are hired for your arcane skills to help escort an important dignitary across hostile territory, utilizing your cunning and magical spells to pass undetected across open road.
  8. Stories of ancient runes have peaked your interest to a remote mining town in the mountains, some believe that the writings dictate the location of a hidden tomb.
  9. You were recruited by a former colleague to identify and possibly discover the properties of a recently discovered relic, but you learn that dangerous thieves seek to acquire the item.
  10. You and your former colleagues from the academy meet for a class reunion, and you learn that one of your members was recently murdered at the function.
  11. Your party has been hired as militia for a small kingdom, you are tasked with providing tactical assistance from anti-infantry measures to covert operations.
  12. Legends speak of a mighty and powerful dragon that resides within a misty vale, said to possess ancient knowledge from ages past, the journey alone is treacherous enough.
  13. You have been challenged to a magical duel by a rival wizard you’ve met across many years, the day before the fateful match, you learn that your opponent was murdered and the first suspect.
  14. You have been commissioned by a local blacksmith to decipher a series of runes etched on a recently acquired suit of armor, but you realize the runes are from a dead civilization many assumed to be a myth.
  15. Your party has been hired for an expedition into a dangerous ruin full of ancient traps and deadly arcane wards, but the area makes magic unstable when cast.
  16. An odd curse has befallen one your party members, causing them to age younger with each passing day, soon they will cease to exist unless you can find the source and reverse it.
  17. You seek entry to an acclaim library said to house the world’s knowledge but in order to enter, you must present a book or piece of written work of near priceless quality.
  18. You found a skull inhabited but a spirit of intellect that possesses massive stores of knowledge, during your inquiries, you hear of a mystical tome that belonged to a powerful archwizard that has been deceased for centuries.
  19. In your studies, you learn that certain stars and constellations align once every few hundred years that bring results in calamity and destruction, and that the event was approaching within one week.
  20. A coalition of sheep herders hires you and your party to help prevent more missing sheep at night, some have suggested for you to use magic to disguise the sheep.

Jacky Leung grew up in sunny South Florida and continues to reside in the land of eternal sunshine. He started playing tabletop RPGs with D&D 3rd Edition back in the early 2000s. Since then, he has played various other RPGs and continues to enjoy discovering new systems. He enjoys writing about RPGs and discussing about different approaches to improve storytelling. He can be found on his blog at deathbymage.com, and can also be found on his Twitter. He also writes for Encounter Roleplay covering RPG reviews, news within the community, and Kickstarter features. Jacky has written products on the DMsGuild and DriveThruRPG and creates original concepts on his Patreon.

Jacky has also been featured for his iconic D&D 5th Edition Santa Claus, and you can read more about it:

Geek and Sundry

ENWorld

 

20 D&D Paladin Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , , on February 22, 2019 by boccobsblog
Paladin Quest Ideas

Paladin Quest Ideas

Today’s 20 paladin quest ideas come from Andrew of Cawood Publishing. If you enjoy these posts and would like to see more like it, consider subscribing:

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  1. An orc war band has made camp near the capital city. You then learn the Chief of the Town is making a deal with them.
  2. An angel sends you to the Underdark to retrieve an ancient celestial tome.
  3. The Thieves’ Guild steals your mount from the stables. You realize you have to shut them down!
  4. After returning from an adventure, you find your castle is overrun by constructs.
  5. The king asks you to watch over his castle while he’s away. His floating castle!
  6. Undead creatures have overrun your hometown and your mother is missing.
  7. Your allies suspect a large ship in the harbor is being used by slavers.
  8. You must travel to Hell and rescue a stranded group of knights.
  9. You learn a vampire has secretly become the leader of a large city.
  10. The love of your life has made a deal with an arch fey. You must travel to the land of the fey to deal with the situation.
  11. You are tasked with protecting a caravan through an area overrun by undead.
  12. You must escort a dangerous prisoner to the king’s dungeon.
  13. Your child runs away and joins an evil knighthood.
  14. A silver dragon asks to be protected from an evil adventuring party.
  15. Your deity sends you on a journey to another plane to retrieve a legendary magical item.
  16. A priest at your temple disappears during the full moon.
  17. You find out a spy has infiltrated a local jousting competition.
  18. The local Fighters’ Guild is accused of working for an evil lord.
  19. Your deity has found the ‘chosen one’. You must escort the young apprentice across the kingdom to the Great Temple.
  20. Merchants complain that a cult of devil-worshippers are stealing their business.

Andrew Cawood is a storyteller, former teacher, and counselor. He runs Cawood Publishing, an Indie RPG company based in Vancouver, Canada. The company has made over 30 5E products, including 20 bestsellers for DriveThruRPG and the DMs Guild. Their product catalog includes the Monsters of Feyland handbook and the World of Myrr campaign setting.

www.worldofmyrr.com