Strixhaven: A Curriculum of Chaos

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , on November 16, 2021 by boccobsblog

Strixhaven: A Curriculum of Chaos Available Now!

The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day.

Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five colleges.

Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.

Contents: 

  • Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1–10
  • Adds a new playable race—an owlin, one of the owlfolk who study at the university
  • Includes a bestiary of over forty magical creatures and NPCs
  • Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus
  • Includes a beautifully illustrated double-sided poster map that shows Strixhaven’s campus on one side and important locations on the other
  • Attend an elite mage university, choose your college, and adventure your way to graduation

Fizban’s Treasury of Dragons

Posted in Uncategorized with tags , , , on October 19, 2021 by boccobsblog

Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

Contents: 

  • Introduces gem dragons to fifth edition!
  • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons
  • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat
  • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more
  • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction

Fizban’s Treasury of Dragons is available now!

The Wild Beyond the Witchlight: A Feywild Adventure

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , , on September 21, 2021 by boccobsblog
This image has an empty alt attribute; its file name is dnd_hourglass_stdbkcvr_0003.png

The Wild Beyond the Witchlight is available now.

According to Wizards of the Coast:

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.

Contents: 

  • Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
  • Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment
  • Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits
  • Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival
  • All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay
  • Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

ISBN: 9780786967278

SKU: C92760000

HeroQuest is Back! (well, soon…)

Posted in board game with tags , , , on September 20, 2021 by boccobsblog
HeroQuest Reprint Expected Release Date November 2021

HeroQuest Reprint

HeroQuest was designed for Milton Bradley, in conjunction with Games Workshop, by Steven Baker. Baker also created Hero Scape (2004), Battle Masters (1992), and Axis and Allies: Pacific (2001), among many others. HeroQuest was released in 1989 and remained in production until 1997. HQ is now under the control of Avalon Hill, a division of Hasbro, who crowfunded a HeroQuest reprint in September of 2020. The campaign raised $3,722,649 of its $1,000,000 goal.

Furniture

The furniture has been upgraded. The doors, chests, tables, etc., are now plastic instead of cardboard.

Recycling or Laziness?

The main quest book and the two expansions are word for word recreations of the originals

New Heroes

4 New Heroes Added to the HeroQuest Reprint

The four base characters (barbarian, elf, dwarf, wizard) are the same as the original, with the addition of four female models. Backers who opted for the upgraded, mythic tier, will get three new characters: the warlock (designed by Shauna Nakasone), druid (Nikki Dawes), and a bard (no designer noted).

Monsters

Most of the HeroQuest monsters will remain the same. The Chaos Warrior and Chaos Sorcerer have been renamed Dread Warrior and Sorcerer respectively. The most significant change is that the Firmir, a weird cycloptic creature with a mace-like tail, has been replaced by an anthropomorphic fish called an abomination.

New Hero Quest FAQ

The following was taken from the HeroQuest reprint crowdfunding project on HasLab in September 2020:

What’s in the box?

You can expect updated versions of Miniatures, Tiles/Markers, Character Cards, Combat Dice, Movement Dice, Gameboard, Character Sheets, Quest Books, Rules of Play, Sorcerer Screen, Turn Cards, and Game Cards.

What version of the rules are you using?

We have an updated (U.S. version) rule book. You can expect that there will be only minor changes to this resource. New rules will be added to the heroes in our Mythic Tier unlocks.

Are the quest books the same?

We have updated (U.S. version) quest books. You can expect that there will be only minor changes to this resource. New quest books could be added to our Mythic Tier unlocks if we meet those funding goals.

What is the estimated ship date?

If the campaign is successfully backed, we currently estimate shipments of HeroQuest to begin in Fall 2021.

What size are the figures/game pieces included?

Mini figures are planned to be 28mm scale but their actual height will vary by character size.

Will all the models be grey?

Based on community feedback, we have decided to differentiate model colors.

The Hero Quest reboot is scheduled to ship to backers “this fall”. No word when HQ will hit the stores. As of 9/10/21 there is no Amazon listing. Once my mythic tier set arrives, I’ll post a review!

20 Feywild Quest Ideas

Posted in boccob's blessed blog, D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , , , , , on September 13, 2021 by boccobsblog
Next Dungeons & Dragons book will be a whimsical romp in the feywild -  Polygon

With The Wild Beyond the Witchlight just around the corner (Sept. 21), its high time we gave our tables some #feywildbullshit in our adventures. However, the biggest problem facing DM’s is usually just getting to the feywild in the first place. With that in mind, here are 20 feywild crossroads (portal) ideas to use in your campaign! 

  1. Traversing exotic islands, the party stumbles upon a battle between Triton’s and Merfolk across a coral reef. If the party decides to help one group defeat the other, the reef becomes a portal to either the Elemental Plane of Water or feywild Lake. 
  1. While ascending alpine slopes, adventurers can choose to scale a particularly imposing cliff face or go around it. If they choose to scale it, they climb for much longer than expected, and the top reveals another, even more magnificent cliff… in the feywild.
  1. Trudging through a swamp, a player sees a group of fireflies leading off in a specific direction. As they follow, the swamp water begins to smell sweet rather than rotten and the ground becomes spongy rather than muddy. An arch of glowing green moss leads them into a colorful feywild marsh. 
  1. As your table wanders deeper and deeper into a forest, the party begins to notice the trees growing larger and larger. One tree has a large cavity at the base, big enough to sleep in. If they stay overnight, in the morning the trees will become the size of buildings (like Lothlorian), and they will have been teleported into the feywild. 
  1. Deep in a dungeon, a particularly small party member wiggles through a hole that opens up to a magnificent cavern. If they drink from the water dripping the stalactites, they will pass out and regain consciousness in a similar cavern, but in the feywild where the ceiling drips cool silver rather than water. 
  1. A rocky desert with scattered cacti greets the hero’s as they descend from the mountains. If any adventurer wants water from a cactus in blook, and slices it open, the inside of the cactus will glow a warm, bright pink. If they arrange pieces of the cactus into a circle, a portal will appear to a wildly blooming cactus forest. 
  1. The party travels through a countryside littered with isolated pillars of rounded granite pillars jutting up into the sky. If they climb one of them, they will see other pillars in the feywild floating in the sky, with vines that one can maybe, just maybe, leap and grab hold of.
  1. The group walks onto a beach that still has its morning mist shrouded over the waves. If they enter a rocky cave before the mist blows off, they will exit on a feywild coastline with marine colored waves twice as large
  1. A city museum features a painting made with magic paint of a grand countryside. If the party is there at sunrise/sunset, for a brief few seconds the painting begins to blow with breezes and chirp with birds. They can hop through it if they want, but the portal is only one way; they would need to find another way out. 
  1. To reach their quarry, the adventurers must cross a frozen lake. If they do so in a gentle snowfall, and one of them falls through, they will discover the water to be comfortably warm, and teeming with colorful life. They will even be able to breathe this fey lake water. 
  1. Mr. Mcgillicutty’s flower garden is in full bloom, and people from all across the countryside have come to marvel. Even folk from a different realm, creatures of the feywild, have taken notice, as it is eerily similar to a garden they have seen back home.
  1. Our heroes are terrified as they walk along a rickety bridge across a bottomless chasm. The red hued walls are so beautiful they rival those found in the feywild. If anyone falls off the bridge they will NOT crash into the rocks. Instead they gently land on soft moss at the bottom of a fey canyon four times deeper than the one in the material plane.
  1. As the players travel across a Serengeti type plain, they sense that a fresh spring rain will be coming soon. If they travel through the night as it rains, by morning they will not really notice how the colors of all the flora are popping, for they will be distracted byt the 50ft tall elephants roaming the feywild land. 
  1. Wandering through the woods, the heroes come across cascading waters into a pool that seems particularly radiant. If they walk behind the waterfall and grab some of the moss with supposed healing properties, when they exit they will find themselves in a feywild pool that is as large as a lake. 
  1. Crossing the countryside, the party run their hands through the fields of wheat. If they are there at sunset and close their eyes, the wheat will suddenly feel as hard as rock. Opening their eyes, they will see that the golden wheat is now solid gold… they have stumbled into the treasury of the Summer Court. 
  1. Weary from travel, our heroes enter the outskirts of a halfling village hurrying to ready for the annual festival. Once a year, satyr’s in the feywild set up the exact same decorations, creating a portal that allows both groups to party all night together. 
  1. Exploring a barren desert, the party settles down for the evening, noticing the weather to be particularly clear. If all are awake at midnight under a spectacular starry night sky, the desert will become a bright pink, and when they wake the fey desert will be full of vibrant oases as far as the eye can see. 
  1. It is autumn in the forgotten realms, and your campaign trail has led to a forest of aspen trees. The bright red, orange, and yellow is more alive than the flickering flames of a fire. As a big wind blows, for a brief few moments the fallen leaves twirl into a portal that can be entered. 
  1. In the frigid arctic, the party faces a frozen glacier. If their fire is out, the light of the full moon will reflect all throughout the clear ice in such a way that they feel they see a frozen fey banquet hall full of creatures dancing. A swift swing of the blade will shatter the thin veneer and allow them to take part in the festivities. 
  1. Strolling through the forest, the party steps down to drink from a bubbling stream. If any of them lose their balance and fall in, they discover the current is much, much faster than it looks, hurdling them down stream. If they ever dip beneath the waves, they will come up for air in a feywild river. 

About the Author
Riley Rath is a freelance copywriter who specializes in serving the tabletop gaming community. He is currently running a campaign and playing in TOA. His favorite board games include: Space Alert, Betrayal at House on the Hill, and Puerto Rico. Ever since he was a kid, he has had a vivid imagination and longed for adventure. Every stick in the hand was a sword or weapon to be used against imaginary enemies! As an adult, he continues to adventure through backpacking the wilderness, connecting with other people, and, or course, role-playing in D&D. And though when he was young he always preferred to play outside to reading indoors, he now delights in reading all sorts of history, philosophy, and theology. 

2021 Limitless Convention Schedule

Posted in board game, Conventions, Dungeons and Dragons with tags , , , on September 10, 2021 by boccobsblog
I hope to see you this fall!

2021 Convention Updates

Posted in Conventions with tags , , , on March 17, 2021 by boccobsblog

This been quite the week for convention updates! Here are the details for three major Midwestern cons: Gen Con, Origins, and Gamehole Con. I will be at each of these cons representing Limitless Adventures & Cheatin’ Fair Games. I hope to see you there!

Gen Con 2021 Moved to September

According to an update on Gencon.com, on March 17th, 2021:

Today, we’re announcing that we are postponing Gen Con 2021 as originally planned for August 5-8 in Indianapolis and announcing plans for a hybrid slate of concurrent in-person and online experiences, including the rescheduled Indy convention, this September 16-19, 2021. We believe this is the best approach both to meet the many challenges of the moment and to explore possibilities for the future.

By offering a flexible range of opportunities to participate, we hope to safely include the largest number of people in the Gen Con experience this year and adapt to conditions as they are in September: in-person at Gen Con in Indianapolis with capped attendance and a modified format, from home through Gen Con Online events and livestreaming, and at local game stores through Pop-Up Gen Con retail activations.

With the rollout of effective vaccines, we look forward to an end to the COVID-19 pandemic and an eventual return to normal convention conditions, but the timeline is far from certain. In consultation with public health experts and local partners, with community feedback in mind, and with cautious optimism, we are moving forward with planning while maintaining the ability to shift course as needed to meet the requirements of changing conditions.

Convention planning happens on a long timeline, and we appreciate your continued patience as we tread these murky waters. By postponing our dates and expanding our approach, we hope to provide you with the best experience we can this year. With so many pieces in motion, we aren’t yet announcing dates for badge, hotel, and event registration, but we will announce those decisions soon as we advance to the next stages of planning.

Origins Game Fair 2021 (Sept. 30 – Oct. 3)

According to originsgamefair.com:

Based on the hopeful news that COVID-19 vaccines are being distributed and reports from the CDC that community events and conventions should be able to resume later this year, we have made the decision to move this year’s Origins Game Fair from our usual June weekend to September 30 – October 3, 2021

Safety is our primary concern, and we believe holding Origins later in the year provides the best path forward to have an in-person event this year.

We are working with other game convention organizers to develop guidelines for safe events, including, but not limited to:

* Requiring Face Masks

*Temperature Checks

*Hand Sanitizing Stations

In the interim, we encourage everyone to help fight the pandemic by wearing a mask, practicing social distancing, washing your hands, and getting the vaccine when you are able. Together we can work towards returning back to normal.

We are monitoring the COVID-19 situation and will provide updates as we get closer to the event.  Exhibitor and sponsorship information will be available on February 16. If you have any questions, please email registration@gama.org. 

Gamehole Con (Oct. 21 – 24)

May be an illustration of text that says 'GAME HARDER! OCTOBER 21ST- 24TH ALLIANT ENERGY CENTER Badge Registration: JULY 1ST Event Registration: SEPTEMBER 1ST Registration and info at GAMEHOLECON.COM AMEH CON VIIT The midwest's premier tabletop gaming convention returns for 2021'

From the Gamehole Con newsletter sent on March 15th, 2021:

Hello Gamers!

As we emerge from the deep freeze that is the upper Midwest this time of year, we are becoming increasingly optimistic about the prospects of having our show this fall. Our dates for this fall are October 21-24. We are told by Public Health and by Dane County that it is expected to see all Covid related restrictions removed by late summer, should the vaccine rollout continue at its current pace and we not see any major setbacks due to a new CV variant/strain.

So, with this cautious optimism in hand, we have assembled a schedule of dates to lead us up to Gamehole Con in October. The first significant date is the opening of the Housing Portal. This will take place at noon central time on April 1st. Remember, all rooms are fully refundable for any reason, which of course includes if we are forced to cancel for Covid reasons.

The second important date is the opening of Event Submission on May 1st. To make our comeback, getting great games in from you all is crucial. So please, begin thinking about some games that you would like to run for our fantastic attendees.

We are in the process of selling the remaining few Dealer Hall booths that we still have available and inviting Special Guests.

Finally, we want to make this perfectly clear: We will not hold a show if it is unsafe for us to do so. We will 100% rely on our local public health experts when it comes to having our show and under what circumstances.

Because this is a very fluid situation and we are talking about an event that is still many months away, we do not have firm policies set when it comes to Covid. We of course will keep you posted as we get closer to our show dates.

That is all for now. We hope that you all have a great early spring, and until we speak again, great gaming!

Gamehole Con 2021 Schedule:

  • Housing Portal Opens – April 1st at noon CDT
  • Event Submissions Open – May 1st noon CDT
  • VIG Renewals Open – June 15th noon CDT
  • Main Registration Opens – July 1st noon CDT
  • VIG Event Registration Opens – August 15th noon CDT
  • General Event Registration Opens – September 1st noon CDT
  • Pre-registration and Event Submission Closes – October 1st
  • Gamehole Con! – Oct. 21st – Oct. 24th

Candlekeep Mysteries Drops Today!

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags on March 16, 2021 by boccobsblog

According to the WotC website:

Great Books Hide Their Secrets Well

An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.

Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?

Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.

This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

Adventure authors include: Graeme Barber, Kelly Lynne D’angelo, Alison Huang, Mark Hulmes, Jennifer Kretchmer, Daniel Kwan, Adam Lee, Ari Levitch, Sarah Madsen, Christopher Perkins, Michael Polkinghorn, Taymoor Rehman, Derek Ruiz, Kienna Shaw, Brandes Stoddard, Amy Vorpahl, and Toni Winslow-Brill.

Candlekeep Mysteries Alternate Cover

Grab your copy today!

MORE Ravenloft!!!

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , on February 23, 2021 by boccobsblog

Fans of the demiplane of dread will be happy to hear that Wizards of the Coast is releasing Van Richten’s Guide to Ravenloft.
According to the WotC D&D Facebook page:

Fans of horror in Dungeons & Dragons know there is much more beyond the Gothic horror in 2016’s Curse of Strahd. That’s where Van Richten’s Guide to Ravenloft comes in with a refresh of more than 30 Domains of Dread and their infamous Dark Lords. Want to know what’s happening in the surreal fairy tale landscape of Dementlieu? Or in the dark jungles of Valachan? Or what magical horrors D&D players with Dark Gifts will have to contend against in Haslan? Van Richten will be your guide when the mist beckons on May 18th!

Monsters of the Wild

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Kickstarter with tags , , on February 19, 2021 by boccobsblog

Andrew Cawood and and his crew of creatives are back with the fourth title in the Monster series: Monsters of the Wilderness – Oswald’s Curse. While the other three titles focused on one environment, Oswald’s Curse traverses seven different biomes, each defined by unique monsters. This beautiful collection of over 100 5e monsters (more if we hit those stretch goals) is entwined with the story of Oswald Myrr, a powerful, and seemingly mad, wizard bent on revenge.

According to their press release:

Now on Kickstarter! Monsters of the Wilderness is the 4th book in our bestselling 5E Monster Series! 140-160 pages, fully-illustrated, full-color with hardcover, softcover, and PDF versions. Up to 120 monsters in 7 distinct regions, adventure hooks, encounter tables, events tables, locations tables, GM advice, and more. Stretch goals include extra monsters, PC subclasses, interior cover art, and custom-made dice from Q-workshop.

 Oswald Myrr is a legendary wizard who has been banished by the Wizard Council. This crazy spellcaster has unleashed a curse on the world after opening numerous portals called ‘Riftgates’. These openings enable travel around the world and to other planes. However, many evil creatures from other worlds and strange, dark energies have come through the Riftgates. 

The book is divided into 7 wilderness regions: Ocean, Arctic, Desert, Swamp/Jungle, Forest, Hills/Lakes, and Mountains. Each region has a wizard or witch from the Wizard Council and a monstrous titan (see below). 

This book features artwork by Travis Hanson. Hanson is the creator of the Life of the Party, and Beam, tabletop RPG comic strips. Hanson has provided the artwork for the previous monster books and given the line a solid, cohesive feel.

Monsters of the Wilderness: Oswald’s Curse is funding now on Kickstarter. Funding will continue until Thu, March 4 2021 7:59 PM CST. Check it out! You can learn more about Cawood Publishing, and grab their D&D5e adventures at worldofmyrr.com