Archive for the Crowdfunding Category

RPGenerations: Tabletop Knights

Posted in Crowdfunding, Dungeons and Dragons, Kickstarter with tags , , , , on November 28, 2018 by boccobsblog

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Today we talk to Andrew Cawood, the head writer at Cawood Publishing and chief architect of the World of Myrr about his latest Kickstarter.

For people who might be unaware of Cawood Publishing, what can you tell them?
We’re a small Indie RPG company based in Vancouver, Canada. As of September 2018, we have over 30 5E products for sale at the DMs Guild and on DriveThruRpg. We are currently working on more adventure modules, handbooks for Game Masters, and the other seven continent settings for the World of Myrr.

How did Cawood Publishing get involved with RPGenerations?
I was talking with Dom about his comic and he asked me if we wanted to publish a collection of his comics.

So what can you tell me about your new Kickstarter?
It’s a softcover book with at least a 100 of Domenico Neziti’s RPG comics. They’re always funny and Dom has great insight into the group dynamics at the table. There are stretch goals to turn the book into a hardcover version and to add more comics.

Where can Domenico’s work be seen?
Facebook & Instagram

Check out RPGenerations and Cawood Publishing.

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How to be a Good Kickstarter Backer

Posted in Crowdfunding, Kickstarter with tags , , on November 21, 2018 by boccobsblog

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There are hundreds of articles on the web about running a successful Kickstarter campaign, but I think there is another side of crowdfunding that needs to be discussed, how to be a successful backer.

PM vs public comment
A general rule to follow – if your comment or question only applies to you, send it as a private message, as opposed to a public comment.

Kickstarter spies
Every Kickstarter will have these covert agents. They back a project for one dollar so they can read the updates. Do I have to point out that this is a dick move?

You are entitled to your opinion…
But you are not entitled to rude comments, ad hominem attacks, or circular arguments. If you are truly unsatisfied, private message the creator and ask for a refund. Your comments have an impact on a creator’s livelihood.

Check your Spam/Promotion folders
It is 2018 people, we have had SPAM filters for over twenty years. Before you post publicly to say you did not receive your e-mail, check your e-mail’s SPAM folder. This is especially important with Google’s promotion folder.

Share the project
If you believe in a project enough to back it, consider sharing it on your social media platforms. This sort of word of mouth will greatly aid the project and takes very little time.

Stretch goals are nice, but not required
Stretch goals are cool because you get additional content that is sometimes free.  However, the issue with stretch goals is that they can increase the cost of the product and reduce the profit margin.

Look for examples of the creator’s work
Before you invest your money in a Kickstarter, visit their website and get a feel for their style. In the past I’ve had a few backers that were disappointed in the final product, but when I looked at their backer profile it was their first time backing a Kickstarter. Additionally, when I look to see what products of ours, they already own, I found they didn’t own any (even a free product). Don’t be afraid to ask a creator for a sample of their work.

Complete your survey
The creator you’ve chosen to back cannot send you your reward/product if they don’t have your shipping information. Sometimes the survey is hard to find on mobile devices (the survey appears as a yellow band at the top of your screen), so if you can’t find it, try logging in on a computer.

READ, READ, READ
I’ve saved the most import backer tip for last: read the updates and the backer pager before you publicly ask a question. Questions like, “When will I receive X” take your creator away from making the product you ordered and are extremely annoying because every backer level will have an expected delivery date listed. Read the project page (especially the FAQ section) in its entirety and scroll back through the updates to see if your question has already been answered.

Kickstarting a project is exciting and fun, and when backers and creators are both on the same page, the finished project will be even better. Be respectful, and keep in mind that you are one of many backers.

(Are you a creator? Have we missed a tip you’d like included? Comment below!)

[Notice: The author is not affiliated with Kickstarter and his opinions are his own. ]

Game On Tabletop

Posted in Crowdfunding, Game Design with tags , , on October 24, 2018 by boccobsblog

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At Gen Con 2018 I spoke with some folks from Game On Tabletop, a new way to crowd fund games. According to their website:

Games are our lives

With more than 20 years of experience in the hobby gaming industry and four years successfully running the Casus Belli crowdfunding platform, Game On Tabletop takes that platform and launches it on the global scale to create an engaging crowdfunding community for gamers, by gamers.

Game On welcomes all types of tabletop games – board games, card games, miniature games, roleplaying games and also all tabletop gaming related projects like apps or conventions.

We also offer a big variety of à la carte services like marketing, production support, fulfillment and campaign assistance.

What the site is missing is a section that explains how it differs from the current crowdfunding platforms. The fees are similar, and I’m not seeing additional options that would overcome Kickstarter’s expansive customer base.

At the date of writing this article Game On Tabletop has funded 97 projects. Does it have what it takes to compete with Kickstarter and Indiegogo? Only time will tell, but it looks like a great group of people who are passionate about games.

Check it out at https://www.gameontabletop.com/ .

Have you funded a project using Game On Tabletop? If so, we’d love to hear from you.

Attack Dice!

Posted in Crowdfunding, Interview, Uncategorized with tags , , , , on September 5, 2018 by boccobsblog

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Today we sit down with John Jacobs of Attack Dice, LLC to talk crowdfunding, dice, and zombies.

What can you tell both of my readers about Attack Dice?
Attack Dice was founded by two longtime friends, Emil G. Palisoc and John S. Jacobs, who first started gaming together back in the mid-1980’s. Like many gamers they dreamed of becoming owners of a gaming store, Emi and John made it a reality in 1996 when they opened Sanctuary Games & Books in Jacksonville, Florida. The store was a local success until they decided to sell it in 2007. After selling the store, Emi and John moved on to “real life stuff” as wives and children entered the picture but we did make sure to keep gaming whenever we could.

Fast forward to November 2011, we began further development on a dice game concept we came up with in 1998.  This concept was reintroduced because with our busy lives, it was hard to find a lot of time to game. We needed to have something we could play with minimal setup time, but it also had to still be engrossing and entertaining. After some refining and play testing, When Zombies Attack! was born. In January 2012 we took the plunge and founded Attack Dice LLC.  On June 1, 2012 When Zombies Attack! was released, the first game we published using our proprietary TrioDice Game System. Our second game, Dungeon Attack! was successfully produced via Kickstarter in 2014. We also have several other game concepts in the development pipeline.

 

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I understand you have a new game currently being funded on Kickstarter?
Yes, we currently have our third TrioDice powered game called Roach Party! funding on Kickstarter. Roach Party! was actually the first game concept we came up with back in 1998. Like our other two games, Roach Party! is easy to learn, fast to play, affordable, and a whole lot of fun! We really had a good time developing the game and are excited to get it into the hands of our backers. We would love for your readers to come join us on this Kickstarter, you can find it here.

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How does Roach Party differ from your earlier games?
That’s a good question, all of games are powered by our proprietary TrioDice Game System, but they all do have a different playstyle and feel to them. When Zombies Attack! is our most competitive player vs. player game where you are directly competing against the other players in an effort to escape a zombie apocalypse. Dungeon Attack! is a far more co-operative system where players must help one another in order to survive the perils of adventuring in dark dungeons filled with fierce monsters. Roach Party! is a hybrid between the two, you are definitely directly competing against the other players but you do need to utilize some cooperation to ensure that the building is free from the infestation and not condemned.

What sets Roach Party apart from other dice games on the market?
Honestly, I think our TrioDice Game System, is the greatest strength of all our games, including Roach Party! It’s easy to learn and once you learn it, the same basic dice mechanics carry over to our other games. This dramatically cuts down on the need to learn a totally new system each time you pick up a new release. Even though each game has the same basic dice mechanics, they do have a different play style and strategies you must employ to be successful, although it never hurts to have a little luck on your side. Also, we limit the number of components you need to play our games. This helps to keep the cost of the game down and eliminates the need for players keep up with too many pieces that are easily lost or damaged. Of course, I may be a bit biased, but most importantly, I believe that our games are a lot more fun to play with a group of friends than other dice games on the market.  At the end of the day, you don’t really remember the game so much as you remember the great time you had playing it with your friends.

What was the most difficult part of creating Roach Party?
I think that this applies to every game that any one has ever created, and that is the need to be very open and accepting of critical feedback and use it as an opportunity to improve. It’s very easy to dig in your heels and dismiss this type of criticism, but if you are honest with yourself you will step back and try to view this feedback you will find that there are some very good suggestions that will help improve your final product.

What’s your desert island game of choice?
Attack Dice games of course, but I’m assuming you don’t want me to state that obvious answer so I will answer without choosing them. If I am on a desert island with other people with lots of time on our hands, I would probably want a copy of Dungeons & Dragons, it is the system that introduced me to the world of gaming and will always be one that I love. If I am alone, I might just want a pack of playing cards, there are a lot of things you can do with a simple pack of cards.

What’s next for Attack Dice?
Next up, we have plans to publish a new revised and expanded edition of Dungeon Attack! Unlike many publishers, we do plan to offer an upgrade kit for those who already own a copy of Dungeon Attack! and will only need the new material. Beyond that we have plans to do a similar treatment for When Zombies Attack! as well as new dice games based upon the Cthulhu Mythos and Superhero genre. Stay tuned true believers, we have a lot of fun stuff to share in future!