Archive for D&D

Play as a Gelatinous Cube in this Solo Card Game

Posted in board game, Crowdfunding, Uncategorized with tags , , , , , , on September 25, 2025 by boccobsblog

My latest game, Danger Cubed, is currently funding on Kickstarter. You play as a gelatinous cube who has grown tired of guarding and cleaning the dungeon. You have decided to escape, but you’ll need to consume friends and foes alike to escape.

A wrymling, a goblin, and an Owlbare walk into a tavern…

The game uses a simplified d20 system that players will find familiar and intuitive. As you explore the dungeon and defeat foes, you will engulf them and gain powers. Beware though, adventurers can be found skulking about the dungeon too. However, once engulfed, adventurers provide powerful bonuses to help you in your quest for freedom.

A cleric, a fighter, and a wizard

What about the Treasure? After defeating a monster or an adventurer, you can choose to loot the chest, but you’ll need to keep an eye open for mimics. Those shapeshifting troublemakers can ruin your day for sure.

I hope you’ll take a look at my silly little game. If it looks fun, please consider backing (it’s $15), but if it’s not your cup of tea, still consider sharing the campaign, it will help me tremendously. Thank you!
-Andy

College of the Third Wave Creator Interview

Posted in D&D Fifth Edition, Dungeons and Dragons, Interview, Kickstarter with tags , , , , on July 23, 2024 by boccobsblog

Today, we sit down with Matthew Sargent to talk about his new DnD supplement that brings ska to your 5e game.

How did the College of the Third Wave come about?
This project was the perfect storm of inspiration and timing. I’d been looking to start a new personal project for a while, but most of my ideas were a bit too ambitious for the time I had between freelance illustration gigs. Being a busy freelancer is great for paying rent, but it sure makes pursuing your own work tricky! I needed something that was small enough to finish on a tight timeline and personal enough to be creatively fulfilling.

It was at Gary Con that the seed was planted. Walking around the dealer hall, I was noticing how many products displayed a clear heavy metal influence. Nothing wrong with that, of course – metal is great! It just has a bit of a musical monopoly in TTRPGs (and fantasy in general). That got me pondering how I could combine my favorite music genre – ska – with my favorite games. The wheels were turning!

The work of artist and game designer Steve Conley helped give those wheels a direction. He’s Kickstarted several humorous, yet playable 5e subclasses as zines. That was exactly the kind of project I was looking for! It was small enough to do between freelance jobs and rooted in things I love – plus, it would be a great way to try my hand at crowdfunding. 

In short, I needed a project, stumbled into some thematic inspiration, then found/stole a mold to put it in just as I was finishing up some major client work. College of the Third Wave was born! It was like finding out I’d been training for something for decades without even knowing it. Is that what destiny is?

You once mentioned that you play bass guitar. Does your experience as a musician shape this supplement? And if so, how?

My first instrument as a child was actually the trumpet, which I’m sure gave me a built-in bias towards ska when I was introduced to it a few years later. I picked up bass in high school, but never managed to get a ska band going with either instrument. Playing any kind of music is fun, though, and I’ve kept up with the bass, playing mostly in church and occasionally with the acoustic rock band Hugs & Proxy. I don’t know if any of that directly shaped this supplement, but being a musician has absolutely enhanced my appreciation and understanding of music as a whole. Without that, who knows if this project would have ever even occurred to me?  

Who are your favorite ska bands?

That’s a hard one! There are so many great ones out there. If we take a look at my phone, Rancid, Reel Big Fish, and Streetlight Manifesto are the most heavily-represented bands out of all the music on there. All three were instrumental in developing my musical tastes. Keep an eye out for references to them (and a ton of other bands) in the zine.

Is there any aspect of life that wouldn’t be enhanced by adding a horn section?

Absolutely not! A good horn section can pump you up, lull you to sleep, and even guarantee your band is big enough for a good D&D game!

What is it about ska that excites you as a designer?

Mostly that it’s such an untapped source of inspiration and something I feel uniquely qualified to add to the TTRPG world. Ska has an upbeat, joyful sound and an often critical, irreverent outlook, and I think that contrast has great potential in terms of gameplay mechanics and storytelling. Plus, there are so many opportunities for great puns in naming all the abilities, spells, and monsters!

You’ve shared the Really Big Fish; can you share another cool element from the product?

As the old saying goes, “ska is what plays in a 13-year-old’s head when he gets extra mozzarella sticks.” So, naturally, I had to include the magic item Fingers of Gold, which are basically potions in the form of mozzarella sticks. The name is, of course, a pun on the ska-punk band Goldfinger. 

Have you created a playlist for your DMs and bards to use in-game?

I made a Youtube playlist for the Kickstarter page to help explain ska to anyone who wandered in and wasn’t familiar with it. That playlist could absolutely be used as an in-game resource for Bard players. I imagine DMs would prefer something more instrumental, which is definitely doable. (I might have to include that if we unlock the final Stretch Goal: a ska-themed one-shot adventure!)

This is your first Kickstarter; what is something you’ve learned during the process that could aid other new creators?

I started knowing almost nothing, so this whole process has been a big learning experience. The most helpful thing I did was to ask advice from friends who’d had successful TTRPG Kickstarters in the past (huge thanks to you, Steve Conley, Darryl from Splattered Ink, John from 321 Action RPG, Levi from Planet X Games, and Mosey, who I worked with on Quest for Owlbear Milk). The second-most helpful thing was being married to a marketer (thanks, Raquel!), so shoot for that if you can!

Over the past couple months, I’ve gleaned a lot of little tidbits on running a crowdfunding campaign. I think one of the most important things for a Kickstarter (and one of the things many of them do poorly) is clear communication. You need to be able to explain your project simply and briefly – no one wants to read giant walls of text to figure out what you’re selling. Having a bunch of art to accompany the text helps with that and also proves that you’re actually working on the project.

Perhaps the most important lesson is to create something YOU want to see in the world. People can see the passion, and you’ll be surprised how many of them will show up to support something super niche. I had no idea so many folks were in the middle of the Ska/TTRPG Venn diagram with me!

Now that you’ve got a taste for TTRPG design, what’s next for you?

If this project goes well enough, I might have to follow it up with the Colleges of Traditional Ska and Two Tone! I also have an idea for a comic/game guide combo based on a home-brewed Fantasy-Western campaign I ran a few years ago. It would be a pretty ambitious project, but I think it’s got potential. Aside from those, I’m always collaborating with other TTRPG creators and publishers, so you’re sure to see more of my work soon! 

You can learn more about the College of the Third Wave here.

One D&D Player’s Handbooks for Sale at Gen Con

Posted in Dungeons and Dragons with tags , , , , , on July 19, 2024 by boccobsblog

Gen Con announced today via email that the new 2024 One D&D PHBs will be available for sale at Gen Con. According to WotC:

“Get hyped, Gen Con attendees! You’ll be the first fans in the world to take home a copy of the 2024 Player’s Handbook! Limited quantities will be available for sale at Gen Con 2024. We’re shipping them straight off the press right to Indianapolis because we can’t wait for you to start your next adventure with this revised and expanded book! If you’re attending the show and would like to buy a physical book at our exclusive sales area, please read the information below.”

How to Obtain a Ticket to Purchase

At 7:00 a.m. EDT on each sales day (see below), tickets to reserve an opportunity to purchase will be released in the Gen Con event ticketing system as an event. The event will be listed as a free ticket and will be titled “D&D 2024 Player’s Handbook Early Release Sale.” A Gen Con attendee may claim one digital ticket for that day, subject to availability. The digital ticket serves as your access to purchase for that day only. 

Once you have your digital ticket, you will show up at the sales location during the sales hours listed for that day (see below). Sales will not be processed outside of those hours. You must be in line by the end of the sales window to ensure you are able to purchase for that day.

Where to Buy

The 2024 Player’s Handbook will be available at Lucas Oil Stadium, Northwest Concourse. It is in the shared sales area with the USPS D&D Stamps.

Sales Hours

  • Thursday, August 1: 3:00 p.m. – 6:00 p.m. EDT 
  • Friday-Saturday, August 2-4, 9:00 a.m. – 12:00 p.m. EDT

Pricing

The 2024 Player’s Handbook is $49.99 plus tax. Credit card sales (Discover, Mastercard, Visa) only.

Rules and Restrictions

Only one digital ticket will be redeemable per person per day. Upon redemption, we may issue you a wristband to denote that you have been checked in for your purchase, even while in line – this means you no longer need to show your digital ticket. There will be no sales to non-ticket holders (e.g., no “walk ups”). 

One book per redeemed ticket only. All sales are final.

Accessibility

If you have accessibility needs, we will have an accessibility area with chairs set aside. We will priority process the accessibility area, in accordance with the other sales restrictions outlined above.

FAQ

Why is Wizards of the Coast selling books using this method?

To ensure the safety of attendees, we have worked on this plan with Gen Con. We are using an open space in the stadium to help with line control and provide easy access for accessibility. Using the digital ticketing method ensures that everyone has a fair chance to get a ticket without waiting long hours in a line.

How early should I show up to get my book?

Your digital ticket will be your confirmation of your opportunity to purchase. All you need to do is be in line with your ticket during sales hours for that day. You should not line up before sales hours—please enjoy your day at Gen Con before the sales hours listed!

How many books are being sold?

We anticipate selling approximately 750 books a day, with a little less on Thursday.

Is the alternate art cover being sold?

No. That cover is a game store exclusive and will be available via early access in the U.S. and Canada starting on September 3.

What else will be available for sale at this location?

The only item to purchase is the 2024 Player’s Handbook physical book, one per ticketed attendee. There will be no other items for sale at that sales station, but the new USPS D&D Stamps are available on the opposite side of the sales area in a separate queue. In addition, other Wizards of the Coast and Hasbro products will be sold in the Indiana Convention Center Event Hall at E501.

What if I have pre-ordered the Player’s Handbook or a Core Rulebooks bundle already?

Purchasing a Player’s Handbook at Gen Con will not affect your pre-order in any way. To ensure fairness to all fans at Gen Con, there is no way to transfer any digital pre-orders to on-site sales at Gen Con.

Read the original post HERE.

Are you excited for One D&D?

Mystery Dice Goblins!

Posted in Dice, Product Review with tags , , , , , , , , on October 24, 2023 by boccobsblog

I recently had the pleasure of reviewing some new click clack math rocks from the fine folks at the UK-based, Mystery Dice Goblins.

Who are the Mystery Dice Goblins?
According to their website:

“Attention, weary travelers and valiant adventurers! Behold, our sacred emporium, where the pursuit of the ultimate D&D Dice reaches its zenith. As guardians of destiny, we cater to a diverse fellowship – human bards, elven rangers, dwarven fighters, half-orc thieves, halfling clerics, and even immortal vampires.”

The Dice
MDG offers a number of different dice, to include, but not limited to:

  • Resin and Acrylic Dice
  • Filled Dice (liquid core)
  • Sharp Edged
  • Metal
  • Mystery Bags

In addition to dice, MDG offers several gamer-related products like dice bags, dice trays, enamel pins, patches, jewelry, and more. Lastly, the folks MDG include a very helpful resource section filled with printable monster tokens, editable character sheets, and digital battle maps. They even maintain a gaming blog on the site, where you can find tons of interesting articles.

The Interview

The goblins, Lee & Lucy, were kind enough to sit for an interview and tell me more about their business.

1.) Tell me about Mystery Dice Goblins!

We are Lee & Lucy, founders of Mystery Dice Goblin – we are long time Dungeons and Dragons players and DMs. In 2022, we started our journey, with an aim to provide exquisite customer service, featuring a wide range of affordable dice and accessories. 

2.) What was one thing that surprised you about the dice business?

We didn’t realize how inclusive and friendly the community really was, you don’t have to look far to find a friend or ally! – But sometimes finding a DM is problematic! 

3.) How many possible sets are there?

I reckon about as many as a Sorlock has spellslots… 

4.) What sets your dice apart from others on the market?

It has to be our customer-centric approach, we get told consonantly that we have the best customer service out there… and also the best dice sets, along with our carefully put together gift sets 

5.) What is a non-dice product that you’re excited about/proud of?

We are about to partner with Mermaids charity who support young trans people and their families, we have a range of products coming out, with 50% of the profits going to the charity. (B3: You can donate to Mermaids HERE)

6.) Where can people buy your products?

We are currently stocked in Board Game Cafés in the UK (see map on our website) or you can get international shipping on our website, if you want to be a bigger Dice Goblin than us 😉 

Conclusion
The blind bags are a lot of fun. The dice I received looked great, rolled well, and were easy to read. Furthermore, I was happily surprised at the sheer amount of high-quality products I found on the MDG. Check them out, and you won’t be disappointed!

One D&D Announced

Posted in Dungeons and Dragons, One D&D with tags , , , on August 19, 2022 by boccobsblog

In 2024 Dungeons and Dragons will turn 50 years old, and it’s current incarnation, 5th edition, will turn 10. To celebrate this momentous occasion Wizards of the Coast will release revised core rule books and launch what they’re calling One D&D. The idea is that editions are over, and Chris Perkins put it, there is just D&D.

In the same way that 5th edition D&D was forged, One D&D will draw heavily on customer/player feedback to shape its revisions. The first such playtest materials revolve around Character Origins:

Here’s the PDF version:

Ready to learn more about One D&D? According to their website, here’s the FAQ:

General

What is One D&D?

One D&D is the code name for the next generation of Dungeons & Dragons, bringing together three initiatives that will shape the future of the game:

  • D&D Rules. This takes what we love about fifth edition and updates the rules of the game to reflect the feedback we have heard from players and where the game is today.
  • D&D Beyond. This will be the platform for your digital D&D collection, content, and tools.
  • D&D Digital Play Experience. In early development, D&D Digital will offer an immersive player experience, rich creation tools for Dungeon Masters, and a connected space for DMs and players to get together and play D&D.

Our goal is to give you more D&D wherever you play, whenever you want.

Is One D&D introducing a new edition of D&D?

It’s bigger than that. One D&D will usher in the next generation of D&D with new and more comprehensive versions of the core rulebooks that millions of players have enjoyed for the past decade. The rules will be backward compatible with fifth edition adventures and supplements and offer players and Dungeon Masters new options and opportunities for adventure. The evolution of fifth edition has shown us it’s less important to create new editions of the game and more important to grow and expand the game you love with each new product.

What does backward compatible mean?

It means that fifth edition adventures and supplements will work in One D&D. For example, if you want to run Curse of Strahd in One D&D, that book will work with the new versions of the core rulebooks. Our goal is for you to keep enjoying the content you already have and make it even better. You’ll see this in action through the playtest materials, which you will be able to provide feedback on.

What is changing with the One D&D rules?

There will be many fundamental updates to D&D that we will collect your feedback on. In the upcoming Unearthed Arcana playtest content, you’ll see proposed updates to character backgrounds, races, classes, feats, information presentation, and more. Ultimately, the answer to what will change depends on what we hear from you throughout One D&D playtests.

When will the One D&D rules be released?

The new core rulebooks are expected to be released in 2024.

Where can I find out more and stay up to date on the latest One D&D news?

To keep up to date on One D&D, sign up for D&D Beyond. Then, hop into your account settings and update your email preferences to receive communications from D&D Beyond. You can expect news on One D&D roughly monthly.

Your Feedback and Playtesting

How do I access One D&D playtest materials?

Log in with your D&D Beyond account and head over to the One D&D claim page to unlock the Unearthed Arcana playtest materials. You will then see the One D&D compendium (found under the “Sources” menu) where you can download the latest playtest and respond to the latest survey.

How do I submit my feedback on One D&D?

You will be able to submit feedback via a survey link in the One D&D compendium. Surveys will be available roughly two weeks after a new playtest packet has been released and remain live for a period of two weeks. This is the same process we’ve previously followed for Unearthed Arcana.

What will I be providing feedback on?

Roughly every month new playtest content will release on D&D Beyond. Each new playtest will cover rules on a different subject, from player classes, to subclasses, to game mechanics.

How long will the One D&D rules be in playtesting?

We expect playtests to continue through at least the end of 2023. How long it ultimately lasts will depend on what we hear from you.

Where can I find people to playtest with?

If you want to playtest but don’t have a group to play with—or your current D&D playgroup isn’t interested—visit the D&D Beyond Discord and D&D Discord and post in the #looking-for-players or #looking-for-group channels.

Digital Play Experience

What is the D&D Digital Play Experience?

D&D Digital is in early development. It will be a virtual play space that allows Dungeon Masters to create truly immersive campaigns and players to enjoy a D&D experience where we offload a lot of the rules referencing. Our goal is to make D&D more immersive, faster, more fun, easier to play, and easier to create in.

What’s the difference between the D&D Digital Play Experience and D&D Beyond?

This is intended to be an immersive digital experience for your D&D sessions. It will be integrated with D&D Beyond, which will continue to offer tools for reference and play.

What about all the other digital tools I use today to play D&D?

Whatever tools you love using, keep using them. Our goal is to make the best digital play experience for D&D. And just like everything else in D&D, everything is optional.

When will the D&D Digital Play Experience begin playtesting?

This experience is still in early development. Everything we’ve shown is pre-alpha. We expect to start showing more to players with a closed beta later in 2023.

I have more questions about the D&D Digital Play Experience!

We know players have a lot of questions after getting an exciting first look at D&D Digital. What you saw is still a prototype and in early development. Expect us to share more details when they’re ready.

Digital & Physical Product Bundles

What are digital and physical product bundles?

We’re excited to offer our first ever selection of specially priced bundles that give you a physical copy and a D&D Beyond digital copy of the upcoming book Dragonlance: Shadow of the Dragon Queen. Our first offering is now live on dndstore.wizards.com.

Can I expect more D&D products to offer physical and digital bundles?

Yes! We want to deliver on this ask. Right now, we are in the test and learn phase. Join us on this first foray and expect more in the future. For now, we’re not quite ready to commit to every book getting a bundle.

You called this bundle a test. What are you testing?

We are testing everything from distribution method and quantities to bundle contents. We thought it was important to call this out as a test because you should expect things to change over the next two years while we work on bringing more D&D in more ways to more people.

Does the bundle come with preorder perks?

Yes, all preorder perks you would receive on D&D Beyond are included in this bundle. A preorder perk exclusive to this bundle is early access to Shadow of the Dragon Queen on D&D Beyond. Players who preorder the bundle will be able to access the D&D Beyond digital book starting November 22, 2022.

How do I redeem my product on D&D Beyond?

When you purchase a bundle, you will be asked to provide an email address at checkout. You will later receive instructions via that email to access a code that grants you early access to the product on D&D Beyond. Your code can be redeemed at: dndbeyond.com/marketplace/redeem-key.

If I have purchased a bundle on D&D Beyond that discounts products, will that discount apply to this bundle?

No, those discounts only apply to products purchased directly on the D&D Beyond website.

Is there a way to get this bundle and support my local game store?

We love our friendly local game stores and we know you do, too, but at present this test bundle is limited to online purchases directly from dndstore.wizards.com. It is not available through any other store or marketplace.

I already preordered my book physically or digitally on D&D Beyond. Can I swap it for the bundle?

We do not have any upgrade paths to the bundle at this time. You would need to work with that outlet to request a refund.

Mordenkainen Presents: Monsters of the Multiverse On Sale Now

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , on May 17, 2022 by boccobsblog
Mordenkainen astride his kirin Petey. Both are about to be lunch to an Astral Dreadnought.

According to wizards.com/dnd:

A bestiary of wondrous friends and foes for the world’s greatest roleplaying game.

Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Hailing from every corner of the multiverse, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.

The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook.

Compiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, this book presents friends and foes for any D&D campaign, many of them accompanied by the comments of Mordenkainen. The wizard has faced many of these monsters and peoples on numerous wondrous adventures. Now it’s time for you to venture forth and face these creatures yourself!


  • Includes over 250 monsters. Updates to the monsters include making spellcasters easier for Dungeon Masters to run; giving many monsters more damage and resilience; and improving the organization of the stat blocks themselves.
  • Includes over 30 playable races. Brings all the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook.
  • A multiverse of lore. Includes updates to monster lore that refocuses the stories on the D&D multiverse, rather than on any particular world.

Mordenkainen Presents: Monsters of the Multiverse is Available now!

Fizban’s Treasury of Dragons

Posted in Uncategorized with tags , , , on October 19, 2021 by boccobsblog

Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

Contents: 

  • Introduces gem dragons to fifth edition!
  • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons
  • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat
  • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more
  • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction

Fizban’s Treasury of Dragons is available now!

The Wild Beyond the Witchlight: A Feywild Adventure

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , , on September 21, 2021 by boccobsblog
This image has an empty alt attribute; its file name is dnd_hourglass_stdbkcvr_0003.png

The Wild Beyond the Witchlight is available now.

According to Wizards of the Coast:

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.

Contents: 

  • Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
  • Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment
  • Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits
  • Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival
  • All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay
  • Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

ISBN: 9780786967278

SKU: C92760000

20 Feywild Quest Ideas

Posted in boccob's blessed blog, D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , , , , , on September 13, 2021 by boccobsblog
Next Dungeons & Dragons book will be a whimsical romp in the feywild -  Polygon

With The Wild Beyond the Witchlight just around the corner (Sept. 21), its high time we gave our tables some #feywildbullshit in our adventures. However, the biggest problem facing DM’s is usually just getting to the feywild in the first place. With that in mind, here are 20 feywild crossroads (portal) ideas to use in your campaign! 

  1. Traversing exotic islands, the party stumbles upon a battle between Triton’s and Merfolk across a coral reef. If the party decides to help one group defeat the other, the reef becomes a portal to either the Elemental Plane of Water or feywild Lake. 
  1. While ascending alpine slopes, adventurers can choose to scale a particularly imposing cliff face or go around it. If they choose to scale it, they climb for much longer than expected, and the top reveals another, even more magnificent cliff… in the feywild.
  1. Trudging through a swamp, a player sees a group of fireflies leading off in a specific direction. As they follow, the swamp water begins to smell sweet rather than rotten and the ground becomes spongy rather than muddy. An arch of glowing green moss leads them into a colorful feywild marsh. 
  1. As your table wanders deeper and deeper into a forest, the party begins to notice the trees growing larger and larger. One tree has a large cavity at the base, big enough to sleep in. If they stay overnight, in the morning the trees will become the size of buildings (like Lothlorian), and they will have been teleported into the feywild. 
  1. Deep in a dungeon, a particularly small party member wiggles through a hole that opens up to a magnificent cavern. If they drink from the water dripping the stalactites, they will pass out and regain consciousness in a similar cavern, but in the feywild where the ceiling drips cool silver rather than water. 
  1. A rocky desert with scattered cacti greets the hero’s as they descend from the mountains. If any adventurer wants water from a cactus in blook, and slices it open, the inside of the cactus will glow a warm, bright pink. If they arrange pieces of the cactus into a circle, a portal will appear to a wildly blooming cactus forest. 
  1. The party travels through a countryside littered with isolated pillars of rounded granite pillars jutting up into the sky. If they climb one of them, they will see other pillars in the feywild floating in the sky, with vines that one can maybe, just maybe, leap and grab hold of.
  1. The group walks onto a beach that still has its morning mist shrouded over the waves. If they enter a rocky cave before the mist blows off, they will exit on a feywild coastline with marine colored waves twice as large
  1. A city museum features a painting made with magic paint of a grand countryside. If the party is there at sunrise/sunset, for a brief few seconds the painting begins to blow with breezes and chirp with birds. They can hop through it if they want, but the portal is only one way; they would need to find another way out. 
  1. To reach their quarry, the adventurers must cross a frozen lake. If they do so in a gentle snowfall, and one of them falls through, they will discover the water to be comfortably warm, and teeming with colorful life. They will even be able to breathe this fey lake water. 
  1. Mr. Mcgillicutty’s flower garden is in full bloom, and people from all across the countryside have come to marvel. Even folk from a different realm, creatures of the feywild, have taken notice, as it is eerily similar to a garden they have seen back home.
  1. Our heroes are terrified as they walk along a rickety bridge across a bottomless chasm. The red hued walls are so beautiful they rival those found in the feywild. If anyone falls off the bridge they will NOT crash into the rocks. Instead they gently land on soft moss at the bottom of a fey canyon four times deeper than the one in the material plane.
  1. As the players travel across a Serengeti type plain, they sense that a fresh spring rain will be coming soon. If they travel through the night as it rains, by morning they will not really notice how the colors of all the flora are popping, for they will be distracted byt the 50ft tall elephants roaming the feywild land. 
  1. Wandering through the woods, the heroes come across cascading waters into a pool that seems particularly radiant. If they walk behind the waterfall and grab some of the moss with supposed healing properties, when they exit they will find themselves in a feywild pool that is as large as a lake. 
  1. Crossing the countryside, the party run their hands through the fields of wheat. If they are there at sunset and close their eyes, the wheat will suddenly feel as hard as rock. Opening their eyes, they will see that the golden wheat is now solid gold… they have stumbled into the treasury of the Summer Court. 
  1. Weary from travel, our heroes enter the outskirts of a halfling village hurrying to ready for the annual festival. Once a year, satyr’s in the feywild set up the exact same decorations, creating a portal that allows both groups to party all night together. 
  1. Exploring a barren desert, the party settles down for the evening, noticing the weather to be particularly clear. If all are awake at midnight under a spectacular starry night sky, the desert will become a bright pink, and when they wake the fey desert will be full of vibrant oases as far as the eye can see. 
  1. It is autumn in the forgotten realms, and your campaign trail has led to a forest of aspen trees. The bright red, orange, and yellow is more alive than the flickering flames of a fire. As a big wind blows, for a brief few moments the fallen leaves twirl into a portal that can be entered. 
  1. In the frigid arctic, the party faces a frozen glacier. If their fire is out, the light of the full moon will reflect all throughout the clear ice in such a way that they feel they see a frozen fey banquet hall full of creatures dancing. A swift swing of the blade will shatter the thin veneer and allow them to take part in the festivities. 
  1. Strolling through the forest, the party steps down to drink from a bubbling stream. If any of them lose their balance and fall in, they discover the current is much, much faster than it looks, hurdling them down stream. If they ever dip beneath the waves, they will come up for air in a feywild river. 

About the Author
Riley Rath is a freelance copywriter who specializes in serving the tabletop gaming community. He is currently running a campaign and playing in TOA. His favorite board games include: Space Alert, Betrayal at House on the Hill, and Puerto Rico. Ever since he was a kid, he has had a vivid imagination and longed for adventure. Every stick in the hand was a sword or weapon to be used against imaginary enemies! As an adult, he continues to adventure through backpacking the wilderness, connecting with other people, and, or course, role-playing in D&D. And though when he was young he always preferred to play outside to reading indoors, he now delights in reading all sorts of history, philosophy, and theology. 

Monsters of the Wild

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Kickstarter with tags , , on February 19, 2021 by boccobsblog

Andrew Cawood and and his crew of creatives are back with the fourth title in the Monster series: Monsters of the Wilderness – Oswald’s Curse. While the other three titles focused on one environment, Oswald’s Curse traverses seven different biomes, each defined by unique monsters. This beautiful collection of over 100 5e monsters (more if we hit those stretch goals) is entwined with the story of Oswald Myrr, a powerful, and seemingly mad, wizard bent on revenge.

According to their press release:

Now on Kickstarter! Monsters of the Wilderness is the 4th book in our bestselling 5E Monster Series! 140-160 pages, fully-illustrated, full-color with hardcover, softcover, and PDF versions. Up to 120 monsters in 7 distinct regions, adventure hooks, encounter tables, events tables, locations tables, GM advice, and more. Stretch goals include extra monsters, PC subclasses, interior cover art, and custom-made dice from Q-workshop.

 Oswald Myrr is a legendary wizard who has been banished by the Wizard Council. This crazy spellcaster has unleashed a curse on the world after opening numerous portals called ‘Riftgates’. These openings enable travel around the world and to other planes. However, many evil creatures from other worlds and strange, dark energies have come through the Riftgates. 

The book is divided into 7 wilderness regions: Ocean, Arctic, Desert, Swamp/Jungle, Forest, Hills/Lakes, and Mountains. Each region has a wizard or witch from the Wizard Council and a monstrous titan (see below). 

This book features artwork by Travis Hanson. Hanson is the creator of the Life of the Party, and Beam, tabletop RPG comic strips. Hanson has provided the artwork for the previous monster books and given the line a solid, cohesive feel.

Monsters of the Wilderness: Oswald’s Curse is funding now on Kickstarter. Funding will continue until Thu, March 4 2021 7:59 PM CST. Check it out! You can learn more about Cawood Publishing, and grab their D&D5e adventures at worldofmyrr.com