Archive for D&D Quest Ideas

20 D&D Cleric Quest Ideas

Posted in Dungeons and Dragons with tags , , , , , , on February 1, 2019 by boccobsblog

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This week’s Quest Ideas come from Michael Mallen, Ph.D., a licensed psychologist that has been writing at The Id DM about gaming, psychology, and popular culture since 2011. Michael also hosts two podcasts including Ego Check with The Id DM, which features interviews with writers, designers and other members of the gaming community. His other podcast is aptly titled Childhood Ruined, where he and a long-time friend  thoughtfully discuss how elements of their experience growing up as children of the 1980’s and 90’s is forever changing. He stayed warm enough through the polar vortex to provide 20 Cleric quest hooks. He provides a brief description below before listing the quest hooks.

I previous enjoyed a successful collaboration with Andy on our book of 5th Edition monsters, No Assembly Required, which raised over $3,000 for American Foundation for Suicide Prevention. When I was asked by Andy to work on quest hooks, I was eager to get involved though I experienced a significant episode of writer’s block. I enjoyed the idea, and wanted to help with his article series, though I could not figure out how to get started on the project. After days of staring at a blank screen, an idea came to me, and I happily ran with it! I decided to use song titles from one of my favorite bands to inspire the quest hooks, and everything from that point forward flowed easily.

My favorite new band within the past 5-10 years is Dead Sara. I wrote about first hearing one of their songs in 2012, and more recently posted a podcast about seeing them headline a small venue in the Twin Cities. The lead singer is a captivating amalgam of Layne Staley and Stevie Nicks, and their music spans a variety of genres that can equally break your heart or tap into the brain receptors that get activated when Bulls on Parade by Rage Against the Machine starts. Check them out; they deserve your time!

Here are 20 Cleric Quest Ideas to consider as you are planning future sessions with your players. Again, I took a song title from Dead Sara and then let my imagination run wild. Sometimes the quest hook was generated merely from the title of the song, others from lyrics within the song, and a few were just random associations. I hope you can find a home for them within your adventures!

Heaven’s Got A Back Door. You are startled awake in the middle of the night. The textures and shapes of a vivid dream cling to your memory. You recall an angel crying out on this plane of existence in a location that is known to you from earlier in your life. You fear the mission the angel was sent to complete by your chosen god did not go as planned, and the celestial is somehow trapped – unable to return to the heavens. The deva’s name, Dalphos, continues to ring in your ears, and you feel compelled to either assist the celestial – or vanquish it if it has lost its way from your chosen deity.

Monumental Holiday. The town typically celebrates the arrival of the harvest moon, though the mood is currently somber. The people fear a poor crop as the surrounding lands have become suddenly less fertile than previous years, and the current church elder, Priestess Aina, has fallen ill with mysterious symptoms including hallucinations. You have been asked by the local church to cure Priestess Aina, if possible, and provide a blessing prior to the feast to soothe the townsfolk.

Face to Face. A famous temple has a pair of intricately carved statues of Ioun and Erathis. The 3-foot-high jade statues have faced each other at the foot of the altar for centuries, promoting harmony and peace. Last month, the statue of Erathis vanished and wickedness and lawlessness seem to be infecting those that previously worshiped at the temple. You have been asked to find the statue and return it to the temple.

Blue Was the Beautiful You. The normal clear skies and bright sun of the desert realm have given way to hellacious storms and fierce lightning strikes. Religious historians can only point to ancient legend for an explanation of the current climate. The myths indicate a mischievous blue dragon, Argangrath, roamed these lands and shaped it and the people to its will only to rest when it found a suitable home. You and your experienced companions have been asked to determine if Argangrath is once again active and learn what the trickster dragon desires to end the vicious weather.

For You I Am. You have been referred to an old woman, Rozenn, that has been seeking aid from various religious and arcane sources. She describes how she was gravely ill many decades ago and feared losing time with her spouse. She tells you how she came to make a bargain with a demon for renewed health and vigor so she could enjoy her life with family and friends. Rozenn has now outlived all the people she cared for and is ready for her life to be over. However, she does not die – and feels cursed each day she survives. She asks you to help her find a way out of the demon’s bargain so she can die peacefully.

We Are What You Say. A religious cult has been gaining momentum as more followers give up their livelihood and possessions to pledge allegiance to the cult’s charismatic leader, Exalted the Red. The cult’s humble beginnings have blossomed to feature elaborate rituals featuring animal sacrifice, and the cult members have become bolder with recruitment. You have been tasked with investigating the cult and learning the true purpose of Exalted the Red.

Feel Right at Home. You and your companions have been invited to a banquet to celebrate the recent renovation of your god’s place of worship in the city. The benefactor of the renovations is the well-respected Baron Ehsan, who seems thrilled to spread his wealth on worthy causes for the good of the people. This facade hides the fact that he is a vampire that preys on the homeless and other lost souls in the evening hours.

Dear Love. A distraught man, Tomas, is heard speaking with a priest in your god’s place of worship. He laments that he continues to receive letters addressed to his daughter, Oliva, who died months ago. The letters are from her romantic partner who remains unconvinced that she is dead. Each new letter is a reminder of his loss, and it plunges him into a pit of sadness. He is asking for someone to travel to her romantic partner’s town to plead with her to stop sending the letters.

Mona Lisa. A series of grisly deaths have fallen upon villages along the coast. The victims have varied in terms of age, race, and gender with seemingly nothing connecting the brutal murders. The only coincidence is each victim had the same type of painting with whimsical depictions of Asmodeus and devils in their home.

What It Takes. Your chosen god’s place of worship reached an agreement with a talented sculptor, Ilse. For a substantial sum of gold, Ilse has agreed to travel to the place of worship to create a masterwork that is certain to draw crowds from across the realm. He has requested a religious escort so that god’s inspiration stays with him throughout the long journey; in addition, he fears he is vulnerable on the open roads because of a disease that resulted in the loss of his legs as a child. You have been asked to travel with Ilse and escort him safely to the place of worship.

Lemon Scent. Recently, local fields have emanated a sweet scent that is bothering residents and irritating livestock. Thus far, no one has been able to locate the source of the smell. The local healer, Brother Stojan, has requested help as his prayers continue to go unanswered. He remains flummoxed about the origin of the odor and has been convinced at times that it is either blowing in from the east or seeping up through the earth below.

One Day We’ll Make It Big. While traveling along a well-traveled road, you come across a pair of young scholars, Jonah and Bedelia. They inform you their horse fell lame days ago while they were traveling to the citadel. They are both bursting with ideas about studying at the university and using their knowledge to advance medicine. Can young people be so earnest and ambitious in times like these? They ask for assistance in completing their travel to the citadel.

Sorry for It All. A necromancer, Michi Vieth, has surrendered himself to your god’s place of worship. He appears to sincerely regret his choices in life and details the number of experiments and spells he has used to control the dead. The origin of his remorse remains unclear, and he speaks of an underground laboratory that he fled as he lost control over his creations. You have been tasked with getting more information from Michi, if possible, and cleansing his underground laboratory.

Lovesick. A young elf, Khishal, is despondent as he cannot find his love interest. He explains in glowing terms how he was swept up in a whirlwind romance with another elf, Jozelfina. He was last with her as they camped in a nearby forest together for several days; when he awoke one morning, she was gone without a trace. He claims to have gone all over town asking for help and no one is willing to assist, so he has turned to your place of worship as a final resort. What Khishal does not know is that his newfound love is a dryad.

Whispers & Ashes. A widower, Lemrand, is asking for help as he no longer feels capable of completing a quest. In much earlier years, he traveled the realm as a Bard along with his spouse, an accomplished harpist. Lemrand had his spouse and his favorite harp cremated into a decorative urn. As he is too weak for the journey in his older age, he asks you to take the urn to spread the ashes at two locations that were special to him and his partner in their young life together. One of those locations has now become overrun with foul creatures.

Something Good. A temple to your chosen god in a bustling city finds itself mostly empty as citizens have given up the faith amidst an increase in crime, poverty, and overall wretchedness. You have been tasked by local clergy to engage in grand, public deeds to inspire the people who religion continues to be a worthy pursuit and answer for contemporary ills. Can you make enough of a spectacle of doing good deeds to bring people back to the faith?

Times to Remember. Usually active in social circles, Queen Mariel has not been seen in public for weeks. Her last known appearance was to the magnificent Church of Corellon, where she was seen speaking in an animated fashion with a priest. The priest introduced a relic to the queen, and the queen excitedly donated a handsome sum to the church to obtain the relic for her private collection. Unbeknownst to others outside her closest advisers, the queen has been asleep since bringing the relic into her home. No one is aware that the relic is imbued with powerful fey magic, which has the ability transport one’s consciousness to prior pleasant memories in vivid detail. The result for one untrained in this magic item can be – intoxicating.

Test on My Patience. Father McCullough speaks with you in private about a matter causing him concern. He speaks of a parishioner in church that continues to ask for the same outlandish blessing each week, “She fears she will drown, and asks for a Cloak of The Manta Ray. There isn’t a body of water within miles! I can only be polite in so many ways to redirect this request.” Father McCullough asks you to speak with the parishioner to see if you can put an end to these specific prayer requests.

I Said You Were Lucky. A halfling, Falco Hoford, has been causing quite a stir in town of late. Previously well-known in town as an affable risk taker, he has taken to gambling with other townsfolk by making outlandish bets. Regardless of how low the odds are of success, Falco continues to win these bets. No one has been able to prove any sort of foul play, though people who have lost a good deal of coin or belongings to Falco complain about him in your chosen place of worship while confessing their gambling sins and lamenting their fortunes. You have been asked to speak with Falco to stop this behavior. Only Falco knows that he was granted this unnatural knack for luck during a recent encounter with a djinni.

Timed Blues. During the past week, a sense of dread and despair falls over the village when the sun dips under the horizon. The sobs and wails from the villagers can be heard for miles throughout the night. However, the melancholy lifts when the sun rises, and villagers feel a renewed sense of joy and optimism. You have been asked to uncover the cause of this nighttime torment and put an end to it.

Because I try to think of everything, I created a Dead Sara playlist in this exact order for your listening pleasure.

I would be happy to hear from readers, and the easiest place to catch me is through Twitter or email: theiddm@gmail.com. You can also catch me on an upcoming episode of Dragon Talk, hosted by Wizards of the Coast. I’ll be appearing on the show Friday, February 8th at 3PM PST.

Last, if you enjoy this content and would like to support my creative efforts, then please visit my Patreon to consider getting involved for as little as $1/month. Every little bit helps with improving the articles and podcasts that I put out into the world for free, and there are some fun ways to get involved.

20 D&D Monk Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Gaming Culture with tags , , , , , on January 25, 2019 by boccobsblog

monk quest ideas

This week’s D&D Quest Ideas come from Don Caraco, of Philadelphia’s Drinks and Dragons. Don shares 20 D&D Monk quest hooks (plus a bonus hook).

  1. On your masters’ deathbed he tells you of a brother that still lives deep in hostile territory in the frozen north, to complete your training you must seek him out.
  2. You were placed as a bodyguard for a VIP at your temple, you failed and must prove that it was a set up by a jealous rival student to clear your name.
  3. (Every 80s kids favorite) you are bullied by bigger older students of a monk school, saved by an old gardener/maintenance worker and trained in the ancient ways of Ki to teach them a lesson. PS, they are blonde, wealthy, jerks, and good-looking so you know they are bad guys.
  4. Doing your chores one day you dig up an old amulet that is cursed with the spirit of a long-dead warrior. You put it on to admire yourself and are endowed with all the memories and skills of this warrior, what do you do now?
  5. Having sworn to never use your skills again after a tragic accident, you retire to a simple the life in a small town, only to find that your old shogun will stop at nothing to get you back. If the shogun can’t have you, then no one can.
  6. Having lost the use of your hands, you overhear a bard singing of a Dwarf blacksmith that has unlocked the secret of the Iron Fists, you believe that this is the key to get your self-worth back.
  7. You are hired to protect an orphanage from a marauding horde of hyenas, and gnolls, led by a vrock. All your years of training have prepared you for this.
  8. You stumble across a newborn baby floating down a river in a basket, with it is a pouch of 500 gold, and a note to please safeguard it till its 18th birthday; at that time, you are to see the child safely back to the kingdom to claim the child’s rightful place on the throne.
  9. You are a noble that got mixed up in the wrong crowd and find yourself buried alive, in your desperation, you discover your Ki and escape your grave now free to do what you will and to extract your revenge.
  10. Your family and village were raised in front of you by a warlord ransacking the countryside, you as a child then sold to slavery, as you grew you were trained to the art of hand to hand combat for others entertainment, now you are free what do you do?
  11. Having had passed all the levels of your training you are now ready to train a new generation, on a trip to visit your family your ship is lost in a storm you wake up in a strange land.
  12. All the leaders in the land have united against a shadowy threat forming and posed to take over the world, your destiny has been clear since your birth that you are the one to lead 4 great heroes to face and vanquish this evil.
  13. Growing up as an orphan on the streets you would often beg across from a monastery, growing up watching them train you to find that you to have learned the ways of the monks.
  14. You are part of a group of monks trained to protect and stop anyone from miss using an ancient portal, you discover there is a long-running plot almost ready to be completed be cultists that have infiltrated your order and seek to crack open this portal and unleash what is locked behind it.
  15. You retire to watch over your children after the loss of your spouse, when a bested but not vanquished foe from your past rears its ugly head and kidnaps your children.
  16. You live in a large lake town lead by a greedy Mayor, this person’s greed and lust for magic items has brought the eye and wrath of a group of Oni down upon your town and its children.
  17. You have been sent a letter that your master has been slain by a master of a rival school, you are the only one left that can stop the takeover of your school now.
  18. You have heard stories of a haunted Dojo in the swamps and that there are still many items of value left behind.
  19. A local drug gang has noticed your lack of respect for the local law and their rules and has invited you to a meeting, having broken up several of the gangs’ past dealings this may be a trap under the guise of an olive branch.
  20. Your sister has been commissioned to deliver ten barrels of rice wine the best in the land for the capitals winter fest, a rival maker will stop at nothing to stop the delivery and make her look bad.
  21. A magic staff has been planted in a large rock at the center of the capital, it is said that the warrior that can pull the rad from its resting place will be the ruler.

Don Caraco born in Alaska in 1974, the year of the great RPG awakening. He grew up in South Carolina, and moved to Philadelphia for college, and still resides there today.  I am an artist, general contractor, renovator and restorer of a single family home, home inspector and as of December of 2016, founder of Phillys’ first open TTRPG group Drinks and Dragons.

I, with help from the community, run multiple adults-only open TTRPG game nights. At great Philadelphia pubs like The American Sardine Bar , the Black Cat Tavern on 12th, Bourbon and Branch, Thirsty Dice, and our newest event the Abbaye. We run games for all level of players as time allows for on both sides of the screen.

You can check us out on Facebook, email us at drinksanddragons215@gmail.com, or find me on Twitter. Thanks for letting me share these hooks! I hope they are useful. Ideas for the 20 plus hooks came from myself and from members of Philadelphia’s original open TTRPG night, Drinks and Dragons.

Read more about Drinks and Dragons:

Gaming Trend
EnWorld
Philly.com

Build your ninja crime-fighting team:
Sweet Ass Nunchucks (Do you even chuck brah?!)
Stabby Sais (cuz Raph was the best turtle)
Kickass Katana (B3 is not responsible for any stabbings)
The Bo Staff Beatdown

 

20 D&D Ranger Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, Dungeons and Dragons with tags , , on January 18, 2019 by boccobsblog

ranger quest ideas

This week’s guest blogger is Nerditor Doug from Nerdarchy.com. He was kind enough to write up 20 D&D ideas for the ranger in your party.

  1. Home for the Holidays. A young scholar needs an escort from their school through the wilderness of your favored terrain back to their home village for a traditional celebration, and your favored enemy’s activity has been on the rise in the region, making the journey perilous.
  2. Timing is Everything. A magical flower with rumored healing powers blooms only once a year in a remote glade in the shadow of Trimount when the light of twin full moons pierces the darkness of the mountain, and a sage wants a sample for their botanical research.
  3. Myth Becomes Reality. Local legend tells of Goldhorn, a white ibex with horns of brilliant gold that are the key to discovering a hidden treasure, but hunters who have pursued the beast in the past all met unfortunate ends according to myths told by the folk of the area.
  4. Pitiless Protector. The beasts of the forest have become increasingly aggressive, and even the plant life has grown dangerous, after a madness infected the wood woad deep within whose heart tree grows from the gravesite of the druid circle that created it.
  5. Fane of the Frost Wyrm. The chieftain of the Frost Wyrm Clan has heard of your exploits and invites you to join in their Great Hunt — an expedition to track down and defeat a remorhaz in their arctic homeland as part of a rite of passage.
  6. Danger Among the Dunes. Travellers along a desert trade route have started to go missing, and it turns out a lamia is using a powerful magical item to cast mirage arcane to create an illusion of an oasis to lure victims into its grasp.
  7. Enemy of My Enemy is My…Enemy? Your favored enemy, normally kept in check, has been growing more aggressive lately and you discover an even greater danger threatening them, causing the uncharacteristic behavior.
  8. Spawn of the Star Toad. Cultists devoted to a froghemoth lurk in the sewers, kidnapping vagrants and feeding them to the star toad’s spawn to cultivate its progeny and transform the tunnels into a swampy lair for their abhorrent master.
  9. Weirder Things. A child from the village went missing, and their friends went into the deepest, darkest parts of the forest to try and find them but the same nothic who abducted their friend now imperils the young adventurers.
  10. What Nobility Wants. A messenger arrives in a frontier town, proclaiming the land is now part of a barony granted to a knight who plans to divert the nearby river for tactical reasons, which would have a severe impact on the town and the environment.
  11. But It Was There Last Week! Returning to a familiar hamlet for supplies and to check on the folk there, the entire place is missing as if it were never there at all with no trace of the people or buildings remaining and the surrounding plant life in full bloom — but it’s winter.
  12. Here, Kitty Kitty. Drawn by an unusual mewling sound, you find two kittens crying out of fear and hunger but they’re no ordinary kittens — their fur is purple-black and they have six legs and two nubs on their shoulders — but how did these displacer beast kitties get here and what happens when mom comes looking for them?
  13. Caravan of Cruelty. Slavers are returning to their remote stronghold after a successful raid with cages full of captives to be sold, and confronting the terrible slavers without any of the captives getting harmed in the process will be difficult — but no one should live in chains! (Alternatively could be drow returning to the Underdark after a successful raid on the surface world.)
  14. Not All Who Are Lost Are Wanderers. Far from civilization, a lost woman is distraught and says she does not remember how she got out here…but the woman is actually a night hag who will haunt the ranger’s dreams and attempt to corrupt or kill them in their sleep during the trek back to settled lands.
  15. Hunter’s Feast. A group of hunters set up camp in the woods and offer a place to rest and a warm meal, except you are the meal when they reveal themselves as werewolves and attack!
  16. Extreme Environmentalism. Seeping emanations from the Shadowfell corrupted a dryad’s tree, pushing her to take on extreme methods to protect the area and those she kills are thrown into a midden heap that’s become a shambling mound.
  17. With Foxes We Must Play the Fox. A fox is caught in a bear trap, and a hungry pack of wolves is moving in for the kill but if you can defeat or drive off the pack and free the fox it shapeshifts into a thankful druid who grants a boon.
  18. Equal Pay for Equal Work. Two groups square off in the wilderness over a pile of treasure, with a group of adventurers claiming ownership for destroying a gnoll encampment and a group of bandits demanding a share for saving them from certain death even though no help was asked for.
  19. Bravery or Foolishness? In order to become a knight and fulfill a lifelong dream, a young warrior is tasked with slaying a green dragon but despite their prowess they’re in over their heads unless you help them.
  20. Haunted By the Past. The ghost of a veteran soldier haunts the spot where they and the knights under his command were killed by a terrible beast, filling the apparition with guilt and remorse that their decision led to the group’s death and no one from their homeland knows their fate.

Nerditor Doug is a writer, editor and content creator with Nerdarchy and clients in the tabletop gaming community. A proud Clevelander, Doug is a news designer by night and RPG content creator by…later in the night. He invites gaming fans to check out the Nerdarchy YouTube channel, Nerdarchy.com and the Nerdarchy Patreon where he and fellow Nerdarchists Dave and Ted are constantly at work to entertain, share their love of RPGs and make new stuff for gamers around the world.


Buy me an 1/18 of a cup of coffee
D&D 5E Core Rulebook Gift Set
Dungeon Mayhem – D&D Card Game
Guildmasters’ Guide to Ravnica
Waterdeep: Dragon Heist

 

 

20 D&D Rogue Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , on January 11, 2019 by boccobsblog

d&d rogue quest ideas

This week’s guest blogger is author, Thomas Biehl. He has prepared 20 quest ideas for the party’s rogue.

  1. An adventuring group asks you to open a chest for them, it’s empty, but they don’t believe you and think you stole its contents.
  2. The local magistrate wants someone to be gotten rid of ‘quietly’, so they hire you, but then you realize you are the intended target.
  3. You use Mage Hand to pickpocket a wizard’s spell book, which contains dark magic; you think nothing of it until someone close to you dies under mysterious circumstances.
  4. A local noble hires you to spy on his enemy who is gathering righteous forces; to do so you have to impersonate a paladin.
  5. A healer needs money; she asks you wound, but not kill, several people so that she can heal them and split the profits with you.
  6. A party hired you to deal with traps, then left you for dead; you escaped and are ready to get even.
  7. A ranger scout on an opposing side spots you alone in a thick forest, and a deadly game of hide and seek ensues.
  8. A party is auditioning for a thief; the task, steal the jeweled necklace of a local nobleman’s wife, which she never takes off.
  9. Members of your old guild are disappearing when a mysterious note appears in handwriting you recognize and asks you to meet.
  10. A fellow Rogue inadvertently tries out a new form of poison on you…
  11. You awake stripped of all your equipment and weapons; you must escape using only your skills.
  12. A lout at a bar challenges you to a dagger throwing contest, and you win his dagger only to find out that it is cursed.
  13. The only way to get to something you need to steal is by an opening only a child could fit through, what do you do?
  14. A man is certain that his wife is cheating on him and wants proof, he will only pay you for proof. You find out that she isn’t cheating, but is rather attractive…
  15. A dragon suspects a rogue stole from his hoard and tells you to find out who or he’ll roast you.
  16. A lord hires you to attend a dinner party for his noble. He wants you to steal something special from each one of the guests.
  17. You are hired to assassinate a local rabble-rouser; when you got to his home, he isn’t there, but his daughter catches you there.
  18. A member of your party finds things of theirs missing and blames you; you scoff, but the items are found among your belongings.
  19. An anonymous person hires you to test out the traps they set to protect their dungeon, but it turns out to be an old rival who is trying to trap you.
  20. You wake up, hung over, to find out several people were stabbed by daggers, a few died, in a tavern brawl and you are being blamed.

About the author:
Thomas Biehl is a writer, teacher, parent, and petty dabbler in theoretical physics, metaphysical philosophy, and abnormal psychology. Read more at biehlsnotebook.wordpress.com.

 

Buy me an 1/18 of a cup of coffee
D&D 5E Core Rulebook Gift Set
Dungeon Mayhem – D&D Card Game
Guildmasters’ Guide to Ravnica
Waterdeep: Dragon Heist

20 D&D Bard Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , on January 4, 2019 by boccobsblog

 

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Yeah, that’s a gelatinous cube in a thong. Art by Mia Johnson.

Today we have a guest blogger, Mia Johnson from Tipsy Badger. She has prepared 20 D&D Quest Ideas for bards.

  1. The children of the surround farmland have been disappearing, some say a satyr play his flute just on the edge of the woods, enticing them to join his dance.
  2. Despite the disappearing members and strange accidents happening around the traveling circus, the troupe seeks new headliners for this evening’s show.
  3. A haunting melody rouses the party from their sleep to see a ghostly veiled woman drifting towards a pond, beckoning the party with her hand before sinking below the water.
  4. Drunken revelry draws the party’s attention to  a crowd of townsfolk gathered round a fighting pit, the betting pot valuing a small fortune.
  5. The whole town decorated in fresh flowers and summer banners, many walls and posts are littered with fliers detailing a competition on the center stage, winner receives a hefty some of gold and a masterwork instrument by a local craftsman.
  6. Many musicians have been disappearing from town, rumor has it a devilish creature stalks through the streets at night with his corpse band chained to his side.
  7. A young red dragon with a belled collar around its neck comes bounding through the woods near the party, followed by an out of breath young elf singing an off-key lullaby in an attempt to soothe the beast .
  8. The thieves guild has got a big score lined up from a nobles manor, and they’re willing to give the party a cut if a big diversion is made in the market district.
  9. After a long evening of celebrating their latest victory, the party finds their pockets and sheaths empty with the vague memory of one of the tavern names that they had visited.
  10. The streets are littered with a variety of statues locked in expressions of fear, in the town square large stone beings gather up statues, dragging them towards the keep.
  11. A symphony of terrified screams bring the party’s attention to a large troll walking down the city street, peering through doorways and windows looking for someone.
  12. Desperate, a baron seeks local performers in an attempt to make his bride to be smile.
  13. A woman follows the party wherever they go, claiming to be the bard’s daughter.
  14. It is an annual tradition for a musician to enter the catacombs perform a song to soothe the restless dead, with a necromancer claiming the area as his own, no musicians have been willing to enter the dead infested underground, and the deadline is fast approaching.
  15. The party stumbles upon a slaughtered caravan, the only survivor, fast asleep among the carnage is a blood covered old man with scars over where his ears should be. As the party approaches, the old man opens his eyes, and a toothy grin spreads across  his face as he transforms into a hideous abomination.
  16. While building a new addition onto the lord’s manor, the workmen discovered a series of tunnels underneath the household as well as a gray cow-like beast with milky eyes guarding them, at least that’s what the surviving woman claimed to his lordship. A reward has been posted to all the surrounding towns for anyone who can slay the beast.
  17. In a run-down tavern, a huntsman recounts finding a carved door surrounded by small shards of glass and other found objects set into a hillside, he swears the door opened a crack when the birds were singing.
  18. A neatly written letter is delivered by courier detailing out a plea by a well-renowned songstress, believing someone is going to make an attempt on her life, asks the party to protect her or take her place on stage.
  19. When performing in a local tavern, a finely dressed heckler insults the bard’s performance. If confronted, it will be revealed that the heckler is in fact the duke that rules over the surrounding land, and will call for the arrest of the party, and will try to have them run out-of-town.
  20. In danger of losing his position as royal court jester, the old fool begs the party to help him perform a simple play of three old maids for his lord. In return, he promises to reward the party his grandfather’s prized possession.

About the Author:
The minute I could pick up a crayon, my parents had to cover the walls with paper to save the walls from my creations. I’ve been fascinated with art, story, film-making and of course Dungeons & Dragons all of my life. I’ve been attending Columbia College Chicago with a major in Cinema Arts & Sciences and minoring in animation to further my love and appreciation for both art and story. I founded the art page Tipsy Badger after finishing a piece for my own D&D game for some extra experience points from my dungeon master. One hairy dwarven maiden pin-up and I was hooked on this genre of art. The traditional hero type I have a harder time connecting with, you’re telling me those huge badonka-honkers don’t have stretch marks anywhere on them? I don’t think so. It’s important these little details, especially in art. Most everyone is going to have sagging bits, or folds, or stretch marks or hair (so much hair). It’s important to be proud of these features, both in-game, in art, and outside of it. If you’re looking for some naked hairy wizards you can find my work at any of the links below.

Teespring: https://teespring.com/stores/tipsy-badger-2
Facebook:
https://www.facebook.com/pg/tipsybadger/
Instagram: https://www.instagram.com/tipsybadgerdesigns/
Twitter: https://twitter.com/tipsy_badger


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Waterdeep: Dragon Heist

50 D&D Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , on December 19, 2018 by boccobsblog
RDJE

“Red Dragon” by Jeff Easley

  1. Tiny dolls made of wheat sheaves are attacking the village at night, made by the children of the town being taught how to construct them by a night hag who disguises herself as a fairy godmother.
  2. Three old ladies wander into town, and set up shop as adventurers, and knitting sweaters for their clients. Every quest the party goes on, they’ve somehow managed to skip to the end and defeat the big boss. Now they’re looking for a fight.
  3. Two rival houses enlist the aid of the party in poisoning the leader of the other.
  4. A rat catcher stumbles into the street and collapse. His body is covered in vicious bites. The terrified man can only speak a single, “Grokk”.
  5. The PC’s fall asleep and are astral projected to an ancient alien temple/ruin/structure filled with bizarre traps, treasure, and creatures. If the survive they must try to find the great treasures, they left behind and the mystery of who sent them there.
  6. A war has broken out between the guild of barber surgeons and a newly founded college of surgery. The city/town/region is in turmoil as the wounded flood temples and exhaust the resources of the clerics with mundane injuries.
  7. A PC is trapped inside a Mirror of Life Trapping, and in freeing their party member, the players release a score of horrible creatures.
  8. A fountain in a local park/garden is turning people’s tongues/hair/skin various colors as a precocious fey has taken up residence nearby.
  9. A pit fiend will grant a wish to any who help him defect from the Bloodwar.
  10. The books in a local temple/library/guild/shop have begun talking to one another, but never to people.
  11. Seven townsfolk that disappeared seven years ago to the day have returned with no memory of where they have been.
  12. The PC’s are hired to retrieve a valuable item from the flooded basement of a local inn/tavern/temple that has become invested with a swarm of angry, and very hungry, quippers.
  13. The heraldic banner of an unknown lord/family/house flies in the middle of the town/city/fort and no one knows he planted it or why it is there.
  14. A dim-witted flower seller is said to be wandering the city/town/region selling a rare and priceless, and believed to be extinct, flower known for its curative/magical properties for a copper each to the peasantry.
  15. A jeweler is found murdered in his locked shop. A Necklace of Strangulation is the culprit.
  16. A missing woodsman’s trail leads into the forest and ends next to a beautifully carved wooden throne that acts as a portal to the Feywild.
  17. A troll spotted in the wilderness nearby is reported to speak common and offers sound advice to the terrified travelers that happen onto its path.
  18. Every bird flown by the royal falconer disappears moments after being set loose.
  19. Bards all over the region/town/city are being found turned to stone.
  20. A wizard trapped for years on another plane/in stone/Imprisoned returns to find all his belongings sold off and he hires the PC’s to track down his notes/spellbook/research
  21. The rare beasts being sold in town by a traveling merchant are just polymorphed cats that revert to their natural state an hour after purchase when the merchant is long gone.
  22. The grave of a local hero has been desecrated and the corpse is missing.
  23. A noble family’s new wet-nurse/servant is a member of a feuding family that goes back generations.
  24. A famous playwright is found stabbed through the eye a week after being mysteriously arrested without cause.
  25. A young maiden is drawing a fearsome red dragon on the cobblestones nearby and some villagers swear they’ve seen the dragon moving. What will happen when she finishes?
  26. Panic ensues when every lock in the castle/city/town springs open at once as if from the Knock spell.
  27. An antimagic field has appeared in the center of the town/city/temple and it is growing at an alarming rate.
  28. A gang of valuable gladiators has escaped the fighting pits and must be captured alive.
  29. An alluring belly dancer has been captivating crowds while her pickpocket lover robs them blind.
  30. PC’s are drafted to lead an unprepared militia against a horde of orcs/gnolls/One Direction fans.
  31. A sailing ship carrying the royal heir was destroyed by a kraken and the PC’s must recover the body, so he/she can be raised before the next in line can claim the throne.
  32. Blood hawks have taken up nests in the town/city/temple/castle and are creating a nuisance as they protect their nests. Violence cannot be used as the blood hawk is the crest of a powerful noble/hero/family in the region.
  33. Lizardmen/bullywugs have dammed a vital water source to create a new home as theirs has been claimed by a black dragon/band of harpies
  34. All the player’s attuned items break their bonds with their owners
  35. An arch mage needs help unleashing a plague of rust monsters on Dispater’s Iron Tower to rescue the Chalice of Heironeroius.
  36. A NPC is convinced that their wife/husband is a doppelganger.
  37. The city’s rat catchers are on strike and a plague threatens the populace is a diplomatic solution can’t be reached.
  38. Cities are being raided by warforged marauders seeking something for their awakened iron golem “god”.
  39. A dwarven hold has gone silent and ceased trading. Pc’s discover that the hold’s leaders have been replaced by simulacrums controlled by the Drow.
  40. The pillars of the local temples want the PCs to kill or run off a mysterious cabal that is offering magical healing (and potions) for free.
  41. The king/mayor/noble’s dog has run off to become the animal companion/familiar of a wandering ranger/wizard/druid and the PCs are offered a huge sum to return it at any cost.
  42. A white, divine rank zero, stag has appeared in a local wood and the fey/elves/druids want to the PCs to help stop a band of orcs trying to claim the beast’s divinity for themselves.
  43. As a newly opened university grows in size and influence divine and arcane magic in the area start to decline in effectiveness as local move towards science.
  44. The king has died, and he was the only person who knew the location of the heir who was placed in status to protect him/her from political rivals.
  45. A curse/plague/ randomly changes the language of everyone affected.
  46. A thief running from the law hides in a manor house occupied by two sisters. The sisters turn out to be vampires/cultists/witches and kill him. Now the thieves’ guild hires the PCs to recover the stolen item from the manor.
  47. Something is eating missionaries who are building a temple in a nearby swamp.
  48. Each new moon, one of the players is contacted telepathically by an entity claiming to be trapped on the dark side of the moon.
  49. You are invited to dinner/drinks by an old friend who keeps steering the conversation to a seemingly irrelevant item you acquired years ago on an adventure. He/she seem obsessed with finding the item, though they are evasion if questioned.
  50. The party must obtain a recently crash meteorite made of adamantine that is currently being worshipped by a tribe of monstrous beings.

Need more ideas? See 101 D&D Quest Ideas & Another 101 Quest Ideas


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173 D&D5E Encounters

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Kickstarter, Limitless-Adventures.com with tags , , on October 5, 2018 by boccobsblog

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If you are looking for D&D quest ideas, check out this Kickstarter from Limitless Adventures. From the project page:

Revised Limitless Encounters vol. 1, a collection of 19 Limitless Encounters products.

The 200-page soft cover book will contain:

  • 173 fully detailed encounters set in 17 different environments
  • OGL stat blocks for all monsters
  • Creative, CR appropriate treasure
  • 500+ Further Adventure™ writing prompts

Limitless Encounters vol. 1 is available in a softcover format as well as a PDF. All printing will be handled by Ka-Blam,  a digital printing house with over a decade of experience and multiple Kickstarter campaigns. Shipping is available to any country in the world (reduced international shipping).

Revised Limitless Encounters vol. 1 Includes D&D quest ideas in the following environments:

  • 10 Arctic Encounters
  • 10 Desert Encounters
  • 10 Dungeon Encounters
  • 10 Forest Encounters
  • 10 Grasslands Encounters
  • 10 Haunted Locales
  •  3 Heroic Battles
  • 10 Highway Encounters
  • 10 Hill Encounters
  • 10 Mountain Encounters
  • 10 Orc Hordes
  • 10 Planar Encounters
  • 10 Sea Encounters
  • 10 Sewers Encounters
  • 10 Subterranean Encounters
  • 10 Swamp Encounters
  • 10 Urban Encounters
  • 10 Urban 2 Encounters

FAQ

What’s been revised? – The book has a new custom cover, new interior artwork and expanded content of existing encounters.

Already own Encounters vol. 1? – If you already own either a PDF or print copy of Limitless Encounters vol. 1 you will receive a free PDF version of the revised book.

Hard Cover Books –  If we reach $20,000 we will offer Hardcover books.

Virtual Tabletops – At this time there are no plans to include a VTT option with this Kickstarter.

Pathfinder  – There are currently no plans for a Pathfinder version of this book,  though you could easily convert the ideas and encounters in this book to the D20 system.

This book is packed with D&D quest ideas, new 5E monsters, magic items, and supplemental rules. Check out the project!