Archive for D&D Quest Ideas

20 D&D Rogue Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , on January 11, 2019 by boccobsblog

d&d rogue quest ideas

This week’s guest blogger is author, Thomas Biehl. He has prepared 20 quest ideas for the party’s rogue.

  1. An adventuring group asks you to open a chest for them, it’s empty, but they don’t believe you and think you stole its contents.
  2. The local magistrate wants someone to be gotten rid of ‘quietly’, so they hire you, but then you realize you are the intended target.
  3. You use Mage Hand to pickpocket a wizard’s spell book, which contains dark magic; you think nothing of it until someone close to you dies under mysterious circumstances.
  4. A local noble hires you to spy on his enemy who is gathering righteous forces; to do so you have to impersonate a paladin.
  5. A healer needs money; she asks you wound, but not kill, several people so that she can heal them and split the profits with you.
  6. A party hired you to deal with traps, then left you for dead; you escaped and are ready to get even.
  7. A ranger scout on an opposing side spots you alone in a thick forest, and a deadly game of hide and seek ensues.
  8. A party is auditioning for a thief; the task, steal the jeweled necklace of a local nobleman’s wife, which she never takes off.
  9. Members of your old guild are disappearing when a mysterious note appears in handwriting you recognize and asks you to meet.
  10. A fellow Rogue inadvertently tries out a new form of poison on you…
  11. You awake stripped of all your equipment and weapons; you must escape using only your skills.
  12. A lout at a bar challenges you to a dagger throwing contest, and you win his dagger only to find out that it is cursed.
  13. The only way to get to something you need to steal is by an opening only a child could fit through, what do you do?
  14. A man is certain that his wife is cheating on him and wants proof, he will only pay you for proof. You find out that she isn’t cheating, but is rather attractive…
  15. A dragon suspects a rogue stole from his hoard and tells you to find out who or he’ll roast you.
  16. A lord hires you to attend a dinner party for his noble. He wants you to steal something special from each one of the guests.
  17. You are hired to assassinate a local rabble-rouser; when you got to his home, he isn’t there, but his daughter catches you there.
  18. A member of your party finds things of theirs missing and blames you; you scoff, but the items are found among your belongings.
  19. An anonymous person hires you to test out the traps they set to protect their dungeon, but it turns out to be an old rival who is trying to trap you.
  20. You wake up, hung over, to find out several people were stabbed by daggers, a few died, in a tavern brawl and you are being blamed.

About the author:
Thomas Biehl is a writer, teacher, parent, and petty dabbler in theoretical physics, metaphysical philosophy, and abnormal psychology. Read more at biehlsnotebook.wordpress.com.

 

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20 D&D Bard Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , on January 4, 2019 by boccobsblog

 

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Yeah, that’s a gelatinous cube in a thong. Art by Mia Johnson.

Today we have a guest blogger, Mia Johnson from Tipsy Badger. She has prepared 20 D&D Quest Ideas for bards.

  1. The children of the surround farmland have been disappearing, some say a satyr play his flute just on the edge of the woods, enticing them to join his dance.
  2. Despite the disappearing members and strange accidents happening around the traveling circus, the troupe seeks new headliners for this evening’s show.
  3. A haunting melody rouses the party from their sleep to see a ghostly veiled woman drifting towards a pond, beckoning the party with her hand before sinking below the water.
  4. Drunken revelry draws the party’s attention to  a crowd of townsfolk gathered round a fighting pit, the betting pot valuing a small fortune.
  5. The whole town decorated in fresh flowers and summer banners, many walls and posts are littered with fliers detailing a competition on the center stage, winner receives a hefty some of gold and a masterwork instrument by a local craftsman.
  6. Many musicians have been disappearing from town, rumor has it a devilish creature stalks through the streets at night with his corpse band chained to his side.
  7. A young red dragon with a belled collar around its neck comes bounding through the woods near the party, followed by an out of breath young elf singing an off-key lullaby in an attempt to soothe the beast .
  8. The thieves guild has got a big score lined up from a nobles manor, and they’re willing to give the party a cut if a big diversion is made in the market district.
  9. After a long evening of celebrating their latest victory, the party finds their pockets and sheaths empty with the vague memory of one of the tavern names that they had visited.
  10. The streets are littered with a variety of statues locked in expressions of fear, in the town square large stone beings gather up statues, dragging them towards the keep.
  11. A symphony of terrified screams bring the party’s attention to a large troll walking down the city street, peering through doorways and windows looking for someone.
  12. Desperate, a baron seeks local performers in an attempt to make his bride to be smile.
  13. A woman follows the party wherever they go, claiming to be the bard’s daughter.
  14. It is an annual tradition for a musician to enter the catacombs perform a song to soothe the restless dead, with a necromancer claiming the area as his own, no musicians have been willing to enter the dead infested underground, and the deadline is fast approaching.
  15. The party stumbles upon a slaughtered caravan, the only survivor, fast asleep among the carnage is a blood covered old man with scars over where his ears should be. As the party approaches, the old man opens his eyes, and a toothy grin spreads across  his face as he transforms into a hideous abomination.
  16. While building a new addition onto the lord’s manor, the workmen discovered a series of tunnels underneath the household as well as a gray cow-like beast with milky eyes guarding them, at least that’s what the surviving woman claimed to his lordship. A reward has been posted to all the surrounding towns for anyone who can slay the beast.
  17. In a run-down tavern, a huntsman recounts finding a carved door surrounded by small shards of glass and other found objects set into a hillside, he swears the door opened a crack when the birds were singing.
  18. A neatly written letter is delivered by courier detailing out a plea by a well-renowned songstress, believing someone is going to make an attempt on her life, asks the party to protect her or take her place on stage.
  19. When performing in a local tavern, a finely dressed heckler insults the bard’s performance. If confronted, it will be revealed that the heckler is in fact the duke that rules over the surrounding land, and will call for the arrest of the party, and will try to have them run out-of-town.
  20. In danger of losing his position as royal court jester, the old fool begs the party to help him perform a simple play of three old maids for his lord. In return, he promises to reward the party his grandfather’s prized possession.

About the Author:
The minute I could pick up a crayon, my parents had to cover the walls with paper to save the walls from my creations. I’ve been fascinated with art, story, film-making and of course Dungeons & Dragons all of my life. I’ve been attending Columbia College Chicago with a major in Cinema Arts & Sciences and minoring in animation to further my love and appreciation for both art and story. I founded the art page Tipsy Badger after finishing a piece for my own D&D game for some extra experience points from my dungeon master. One hairy dwarven maiden pin-up and I was hooked on this genre of art. The traditional hero type I have a harder time connecting with, you’re telling me those huge badonka-honkers don’t have stretch marks anywhere on them? I don’t think so. It’s important these little details, especially in art. Most everyone is going to have sagging bits, or folds, or stretch marks or hair (so much hair). It’s important to be proud of these features, both in-game, in art, and outside of it. If you’re looking for some naked hairy wizards you can find my work at any of the links below.

Teespring: https://teespring.com/stores/tipsy-badger-2
Facebook:
https://www.facebook.com/pg/tipsybadger/
Instagram: https://www.instagram.com/tipsybadgerdesigns/
Twitter: https://twitter.com/tipsy_badger


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50 D&D Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , on December 19, 2018 by boccobsblog
RDJE

“Red Dragon” by Jeff Easley

  1. Tiny dolls made of wheat sheaves are attacking the village at night, made by the children of the town being taught how to construct them by a night hag who disguises herself as a fairy godmother.
  2. Three old ladies wander into town, and set up shop as adventurers, and knitting sweaters for their clients. Every quest the party goes on, they’ve somehow managed to skip to the end and defeat the big boss. Now they’re looking for a fight.
  3. Two rival houses enlist the aid of the party in poisoning the leader of the other.
  4. A rat catcher stumbles into the street and collapse. His body is covered in vicious bites. The terrified man can only speak a single, “Grokk”.
  5. The PC’s fall asleep and are astral projected to an ancient alien temple/ruin/structure filled with bizarre traps, treasure, and creatures. If the survive they must try to find the great treasures, they left behind and the mystery of who sent them there.
  6. A war has broken out between the guild of barber surgeons and a newly founded college of surgery. The city/town/region is in turmoil as the wounded flood temples and exhaust the resources of the clerics with mundane injuries.
  7. A PC is trapped inside a Mirror of Life Trapping, and in freeing their party member, the players release a score of horrible creatures.
  8. A fountain in a local park/garden is turning people’s tongues/hair/skin various colors as a precocious fey has taken up residence nearby.
  9. A pit fiend will grant a wish to any who help him defect from the Bloodwar.
  10. The books in a local temple/library/guild/shop have begun talking to one another, but never to people.
  11. Seven townsfolk that disappeared seven years ago to the day have returned with no memory of where they have been.
  12. The PC’s are hired to retrieve a valuable item from the flooded basement of a local inn/tavern/temple that has become invested with a swarm of angry, and very hungry, quippers.
  13. The heraldic banner of an unknown lord/family/house flies in the middle of the town/city/fort and no one knows he planted it or why it is there.
  14. A dim-witted flower seller is said to be wandering the city/town/region selling a rare and priceless, and believed to be extinct, flower known for its curative/magical properties for a copper each to the peasantry.
  15. A jeweler is found murdered in his locked shop. A Necklace of Strangulation is the culprit.
  16. A missing woodsman’s trail leads into the forest and ends next to a beautifully carved wooden throne that acts as a portal to the Feywild.
  17. A troll spotted in the wilderness nearby is reported to speak common and offers sound advice to the terrified travelers that happen onto its path.
  18. Every bird flown by the royal falconer disappears moments after being set loose.
  19. Bards all over the region/town/city are being found turned to stone.
  20. A wizard trapped for years on another plane/in stone/Imprisoned returns to find all his belongings sold off and he hires the PC’s to track down his notes/spellbook/research
  21. The rare beasts being sold in town by a traveling merchant are just polymorphed cats that revert to their natural state an hour after purchase when the merchant is long gone.
  22. The grave of a local hero has been desecrated and the corpse is missing.
  23. A noble family’s new wet-nurse/servant is a member of a feuding family that goes back generations.
  24. A famous playwright is found stabbed through the eye a week after being mysteriously arrested without cause.
  25. A young maiden is drawing a fearsome red dragon on the cobblestones nearby and some villagers swear they’ve seen the dragon moving. What will happen when she finishes?
  26. Panic ensues when every lock in the castle/city/town springs open at once as if from the Knock spell.
  27. An antimagic field has appeared in the center of the town/city/temple and it is growing at an alarming rate.
  28. A gang of valuable gladiators has escaped the fighting pits and must be captured alive.
  29. An alluring belly dancer has been captivating crowds while her pickpocket lover robs them blind.
  30. PC’s are drafted to lead an unprepared militia against a horde of orcs/gnolls/One Direction fans.
  31. A sailing ship carrying the royal heir was destroyed by a kraken and the PC’s must recover the body, so he/she can be raised before the next in line can claim the throne.
  32. Blood hawks have taken up nests in the town/city/temple/castle and are creating a nuisance as they protect their nests. Violence cannot be used as the blood hawk is the crest of a powerful noble/hero/family in the region.
  33. Lizardmen/bullywugs have dammed a vital water source to create a new home as theirs has been claimed by a black dragon/band of harpies
  34. All the player’s attuned items break their bonds with their owners
  35. An arch mage needs help unleashing a plague of rust monsters on Dispater’s Iron Tower to rescue the Chalice of Heironeroius.
  36. A NPC is convinced that their wife/husband is a doppelganger.
  37. The city’s rat catchers are on strike and a plague threatens the populace is a diplomatic solution can’t be reached.
  38. Cities are being raided by warforged marauders seeking something for their awakened iron golem “god”.
  39. A dwarven hold has gone silent and ceased trading. Pc’s discover that the hold’s leaders have been replaced by simulacrums controlled by the Drow.
  40. The pillars of the local temples want the PCs to kill or run off a mysterious cabal that is offering magical healing (and potions) for free.
  41. The king/mayor/noble’s dog has run off to become the animal companion/familiar of a wandering ranger/wizard/druid and the PCs are offered a huge sum to return it at any cost.
  42. A white, divine rank zero, stag has appeared in a local wood and the fey/elves/druids want to the PCs to help stop a band of orcs trying to claim the beast’s divinity for themselves.
  43. As a newly opened university grows in size and influence divine and arcane magic in the area start to decline in effectiveness as local move towards science.
  44. The king has died, and he was the only person who knew the location of the heir who was placed in status to protect him/her from political rivals.
  45. A curse/plague/ randomly changes the language of everyone affected.
  46. A thief running from the law hides in a manor house occupied by two sisters. The sisters turn out to be vampires/cultists/witches and kill him. Now the thieves’ guild hires the PCs to recover the stolen item from the manor.
  47. Something is eating missionaries who are building a temple in a nearby swamp.
  48. Each new moon, one of the players is contacted telepathically by an entity claiming to be trapped on the dark side of the moon.
  49. You are invited to dinner/drinks by an old friend who keeps steering the conversation to a seemingly irrelevant item you acquired years ago on an adventure. He/she seem obsessed with finding the item, though they are evasion if questioned.
  50. The party must obtain a recently crash meteorite made of adamantine that is currently being worshipped by a tribe of monstrous beings.

Need more ideas? See 101 D&D Quest Ideas & Another 101 Quest Ideas


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173 D&D5E Encounters

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Kickstarter, Limitless-Adventures.com with tags , , on October 5, 2018 by boccobsblog

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If you are looking for D&D quest ideas, check out this Kickstarter from Limitless Adventures. From the project page:

Revised Limitless Encounters vol. 1, a collection of 19 Limitless Encounters products.

The 200-page soft cover book will contain:

  • 173 fully detailed encounters set in 17 different environments
  • OGL stat blocks for all monsters
  • Creative, CR appropriate treasure
  • 500+ Further Adventure™ writing prompts

Limitless Encounters vol. 1 is available in a softcover format as well as a PDF. All printing will be handled by Ka-Blam,  a digital printing house with over a decade of experience and multiple Kickstarter campaigns. Shipping is available to any country in the world (reduced international shipping).

Revised Limitless Encounters vol. 1 Includes D&D quest ideas in the following environments:

  • 10 Arctic Encounters
  • 10 Desert Encounters
  • 10 Dungeon Encounters
  • 10 Forest Encounters
  • 10 Grasslands Encounters
  • 10 Haunted Locales
  •  3 Heroic Battles
  • 10 Highway Encounters
  • 10 Hill Encounters
  • 10 Mountain Encounters
  • 10 Orc Hordes
  • 10 Planar Encounters
  • 10 Sea Encounters
  • 10 Sewers Encounters
  • 10 Subterranean Encounters
  • 10 Swamp Encounters
  • 10 Urban Encounters
  • 10 Urban 2 Encounters

FAQ

What’s been revised? – The book has a new custom cover, new interior artwork and expanded content of existing encounters.

Already own Encounters vol. 1? – If you already own either a PDF or print copy of Limitless Encounters vol. 1 you will receive a free PDF version of the revised book.

Hard Cover Books –  If we reach $20,000 we will offer Hardcover books.

Virtual Tabletops – At this time there are no plans to include a VTT option with this Kickstarter.

Pathfinder  – There are currently no plans for a Pathfinder version of this book,  though you could easily convert the ideas and encounters in this book to the D20 system.

This book is packed with D&D quest ideas, new 5E monsters, magic items, and supplemental rules. Check out the project!

Free RPG Day 2018

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Gaming News, Limitless-Adventures.com, Pathfinder, Uncategorized with tags , , on June 11, 2018 by boccobsblog

What is Free RPG Day?

According to their site:

Established in 2007, Free RPG Day works with participating hobby game retailers and RPG publishers to bring new and exclusive RPG quickstart rules and adventure modules into the hands of gamers.

Consumers WORLDWIDE will be able to grab brand new material for a variety of RPGs — no overstock, retail-priced or dead product here. The goal of Free RPG Day is to inspire gamers to play a new RPG, which will in turn, create sales through local game stores.

When is Free RPG Day?

This year’s Free RPG Day is Saturday, June 16th.

Where is Free RPG Day?

Your FLGS is most likely taking part in the event, but to be sure you can find  participating retailers here.

Which Publishers are Participating?

To name just a few

Free RPG Day Tips

  • Get there early, there are only a few copies of each title
  • Check the website and go there with an idea of what you want, it can be a bit of a grabfest
  • Support your FLGS for hosting the event. If you can’t afford to make a purchase, promote the event and their store on social media

Looking for D&D5E encounters, locations, or side quests? Visit our shop at Limitless-Adventures.com

B3 Turns 8! (Plus Firefly Returns!!!)

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Uncategorized with tags , , on January 8, 2018 by boccobsblog

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Well we’ve managed to last 8 years. My parole officer said it would never happen, but this sweetass Yoda cake I stole off the interwebs paints a different story. If something interesting happens, we’ll be here to tell you about it. Like a Firefly reboot (that should get us some SEO traffic) or D&D 6th Edition (We shouldn’t joke).

In the meantime, check out our D&D Quest Ideas, or visit Limitless Adventures for some affordable 5e Quests.

Free D&D 5e Products at Limitless-Adventures.com

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , on March 9, 2016 by boccobsblog

With the release of the Open Game License for D&D fifth edition, the B3 team has decided to wade into the third-party marketing game with our website, Limitless-Adventures.com

The Limitless Adventures website goes live on April 1st and we’re hoping to get as many people to visit as possible. We really need feedback from gamers on all aspects of the site: its usability, thoughts on price points, feedback on content, etc. In return for your help, we’ll bury you in free 5e products and exclusives.

Please visit Limitless-Adventures.com and join the e-mailing list to receive free products monthly. We won’t sell your information or e-mail more than once a month.

The website goes live on April 1st, but you can visit now and join the mailing list.

101 D&D Quest Ideas (repost)

Posted in D&D Fifth Edition, Dungeons and Dragons with tags , , , on February 13, 2015 by boccobsblog

For more 5e D&D Quest ideas check out our store at Limitless-Adventures.com. Find us on Facebook and Twitter.

1. News spreads that a dragon was slain while away from his cave, a search for its unguarded hoard is underway
2. A thief has stolen a power item from a lich and then joins the party for protection
3. A wizard/collector wants a live troll to study
4. Rat catchers are going missing under the city and a plague is spreading in their absence
5. A local caster has summoned a creature that they cannot contain and it is destroying the area
6. A charismatic charlatan claims (and has proof) to be the cousin/brother/son of one of the PCs
7. A wandering merchant trades a pc for their magic item for a fake he claims is more powerful
8. Shipments from a nearby mine have stopped, when the PCs investigate they find the miners crazed and covered with red welts apparently from exposure to a new element they uncovered
9. A white dragon is driving monsters from the north into the southern lands
10. A planar rift has formed and outsiders are seeping through
11. A powerful noble/wizard is hosting a masquerade ball where the guests are polymorphed into monster as their costume, but an actual monster attends to kill the noble/wizard
12. A sorcerer has died of old age, strange things are creeping out of his tower as his spells, and dweomers break down
13. A map has been found that leads to parts of an artifact that once reassembled, will summon a fiendish kraken
14. The dead are rising as zombies one hour after their death
15. Slavers are capturing peasants and merchants on the highway and selling them to mindflayers
16. A shop/traveling merchant sells pets/familiars that are actually polymorphed people
17. The PC’s are sent to find a hermit that lives on the “moving island”, a zircon/dragon turtle
18. A traveling circus/faire comes to town and completely vanishes in the morning with several children
19. An Ur priest cult is killing all the divine casters in the area
20. Water drawn from a certain well is animating into water elementals/mephits
21. An evil druid has taken up residence in the sewers and is waging a guerilla war on civilization
22. Anyone who reads a cursed book, brought into town by an adventuring party, dies after reading it
23. A killer is leaving rare flowers in the mouths of his victims
24. A member of a planar cartographical society offers the PCs membership into the elite group if they can complete a scavenger hunt that leads them across several planes in one day
25. A mysterious helmed/hooded/masked figure has forged an impressive army by bringing tribes of kobolds, goblins, orcs, and hobgoblins under one banner. The leader is actually a cleric disheartened by the lack of faith and respect of his flock and means to increase belief and prayer for his deity by leading an army of wolves against his flock
26. The owner of a failing inn claims to have the entrance to a mysterious dungeon in his cellar hoping that the ruse will draw business from adventurers
27. A pack of displacer beasts/displacer beast lord are preying on farm animals and farmers alike
28. Two rival gangs are actually devils and demons fighting a Blood War battle on the city streets
29. The daughter/apprentice of a caster that polymorphed himself into a golden cup and placed himself in the hoard of a green dragon in an attempt to learn more about dragons, but it has been weeks and he has not come home contacts the PCs
30. Reports that a gold dragon is ravaging the countryside turn out to be true. The dragon, sick with a rare disease, has gone mad and must be stopped
31. Grave robbers working for a necromancer are running out of graves and start looking for easy prey
32. A “red” dragon demanding tributes from a village is actually an especially greedy copper dragon
33. A killer is released from prison and the father of one of his victims stages a similar murder in the hopes of framing him
34. A traveling “holy man” is selling relics that disappear in the morning
35. The new judge is in fact a devil hoping to harvest souls for not guilty verdicts
36. A logging camped is being haunted by the ghost of a treant/forest haunt and his dryad followers
37. A band of fey have been stealing wine from a rural tavern
38. A good and helpful aranea has been captured and tried for murder while the true culprit is a drider that resides close by
39. A college that teaches science over magic opens and arcane casters start going missing
40. Drug related deaths lead the PCs to an evil alchemist
41. The PCs are hired to retrieve a meteor, but find it is being worshipped by a tribe of goblins/orcs/lizardmen etc
42. Several woman in the area are pregnant under strange circumstances, an incubus is to blame
43. An artifact is needed to avert a major catastrophe; its last known owner was Levistus the arch devil trapped within a glacier
44. The PCs must find a rare herb only known to grow within Gith monasteries
45. The PCs visit a strange village where all the people are simulacrums, an ancient wizards mark is seen everywhere
46. The PCs are sent to a distant land to find an NPC that it turns out has been dead for 20 years
47. The PCs must help an conflicted Erinyes to the Cradle of Creation (phb2) to be reborn into a non-evil body
48. A map leading to the legendary Shield of Prator has been found, it states that the shield is in the cave of a dracolich. The map was sent by the dracolich’s minions in the hopes of freeing their master who is sealed magically into his cave
49. A local orphanage is actually run by a demonic cultist that sacrifices the weak children and raises the strong ones to be followers
50. A powerful artifact that will allow teleportation through the layers of the abyss/hells has been uncovered and a race to claim it has begun. The PCs must beat the groups of devils and demons that see the artifact as a powerful tool to end the Blood War
51. An overmatched Marut seeks assistance with a powerful lich/vampire/mummy
52. Rumors of “The most powerful sword” lead the PCs to an evil, intelligent, dancing sword that can animate other weapons to fight for it
53. The PCs are sent to a battlefield to retrieve a family heirloom from a missing soldier where a necromancer and his corpse collector golem are raising the fallen as undead
54. A cult of Tiamat have discovered a spell that ages living creatures and they are trying to use it on dragon eggs to raise powerful allies
55. The PCs are sent to deal with a raiding ogre that turns out to be a gnome illusionist
56. The PCs are looking for an arrow used to slay a dragon a hundred years earlier, but when they pull the arrow from the dragon’s skeleton, it animates and attacks
57. The PCs need the help/information of a treant that will only add them if they agree to be shrunk down to clear out an infestation of insects that invaded his roots
58. The PCs are invited to a Three Dragon Ante tourney, either as guards, VIPs, or to play
59. A lawful good lich (Monsters of Faerun) seeks the PCs to protect him from a zealous paladin on a quest to rid the world of undead
60. Thieves have plundered a tomb and until his golden burial mask is returned, a ghost/ghast/specter will continue to kill innocent people
61. A group of fire giants has taken up residence in an inactive volcano, their activity threatens to awaken the volcano and cause widespread devastation
62. A grandmotherly, if slightly senile, NPC asks the players to rid her attic of rats. The rats are in fact a group of thieves trying to open a magical doorway left by the wizard that previously owned the home
63. A monster seen roaming close to town is actually a cursed person and not evil
64. The PCs find a genie in a bottle, but the genie agrees to help/grant wishes/serve only after the players travel to the City of Brass and save someone the genie cares about
65. The PCs find a wounded angel that is being hunted by powerful outsiders
66. A newly discovered dungeon is actually a complex trap to harvest souls/magic/life energy
67. The PCs must break an innocent man from a complex magical prison
68. Murders attributed to a small girl are being done by her doll, a slaymate (libris motris)
69. An ancient beholder has gone mad and his destroying the Underdark, driving monsters to the surface
70. A gnome settlement has been overrun by Drow displacing hundreds of citizens
71. A mad wizard has been selling potions that have poisonous/odd effects
72. Mind flayers are draining people of their quintessence in hopes of using the substance to return to the far realm from which aberrations came
73. A spelljammer has crashed in a remote forest/jungle and the inhabitants seek materials to repair their helm
74. A foreign diplomat seeks the party’s monk to protect him on a mission to a country/city where magic and weapons are not allowed
75. The tarrasque is wreaking havoc on the countryside and the party (lvl 10ish) must slow it down until the champions (20th) can arrive, but the tarrasque is actually a simulacrum (cr 10) sent by an outsider/caster/etc and not the real thing
76. Cultist seek a tablet that depicts a ritual that will summon a Fist of Spite (BoVD)
77. The party must save an NPC from the stomach demiplane of Dalmosh (MM5)
78. The guild master of the cooper’s guild wants to discredit the owner of a local winery with whom he has had an argument by poisoning his barrels
79. A local sage/astronomer is convinced that a massive meteor is going to strike the kingdom/city/town
80. The normally-inert gargoyles atop the temple/castle/mansion have have animated and started attacking people who approach the building
81. A group of bulettes are keeping anyone from entering or leaving the city/town/inn
82. A doppelganger/changeling serial killer claims the identity of their most recent victim for one week before killing again
83. A gnome settlement has been overrun by fiendish duergar led by a demon
84. PCs seek out a powerful dwarven, smith that traded his soul to Asmodeus for unearthly crafting abilities. Before the smith will help the PCs they must reclaim his soul from the arch devil
85. The players find/are sent to a city that reflects the entire multiverse scaled down with a neutral inn in the center run by a power caster
86. The PCs search for a legendary library that when found, has no books only the corpses of long-dead sages and librarian clerics that use speak with dead to obtain the knowledge
87. The PCs need a party member/NPC raised from the dead but the only cleric powerful enough to do so has recently been turned by a vampire he was hunting
88. The PCs find/buy/are given a strange bag of holding that has a small pocket dimension inside it where a frightened caster hides. He/she created the bag to hide in and saw that it ended up in the PCs hands to keep it safe
89. The PCs seek an answer/information from a forgotten bard. When they find him, he is a ghost and he will only help them if they give him peace by finishing his final poem/song/movement
90. A chaotic good horselord (CAd) has led all the horses in the region/city/town away into the hills to freedom
91. The huntsman of a local lord/mayor has kidnapped the NPC’s daughter, and only a highly trained tracker can follow the trail and find the girl
92. An aged and grizzled warrior is going town to town offering his magic sword/shield/armor to any fighter that can best him in honorable combat
93. After returning from a diplomatic journey, the noble/diplomat/prince/queen is acting strangely. The PCs are asked to look into it only to find that the NPC is a doppelganger/changeling/simulacrum/charmed/possessed
94. A pair of ethereal filchers are stealing all the curative magic in the area/city/town
95. The answer/riddle/name/code that the PCs require is etched onto the helm of a massive golem that paces a deadly dungeon
96. Monthly full moon attacks are blamed on a good lycan, and are actually being carried out by a pack of Moon Rats (MM2)
97. Summoned Thoqqua threaten to compromise the structural integrity of the city/town/inn/dungeon/ as they melt tunnels through the ground below
98. Centaur knights (phb2) are running any humanoid from their forest
99. The PCs are sought by the patrons of a desert land where a despotic temple of cleric charges impossibly high rates for fresh water to people not of their faith
100. A temple has hired a large number of bards for a festival where music is to be played from sun up until sundown, the only problem is that no one recalls the obscure holiday because it is a ruse to mask the sound of tomb robbers breaking into sealed vaults below the church
101. A xenophobic elvish lord has begun to arrest non-elves after his daughter eloped with a human

Would you like more free D&D 5e content? Download our free sampler from Limitless Adventures. 

 

Adventure a Week Interview with Jonathan Nelson and Todd Gamble

Posted in D&D 3.5e DM Content, Dungeons and Dragons, Pathfinder with tags , , , , , on August 15, 2012 by boccobsblog

If you haven’t visited Adventureaweek.com it is a site where new D&D 3.5 and Pathfinder quests are published. As the name implies each week subscribers will get access to original material for their game. Recently I had the pleasure of interviewing the site’s creators, Jonathan Nelson and Todd Gamble.

What is Adventure a Week?

Adventureaweek.com provides a new 3.5 and Pathfinder compatible adventure every single week!

All adventures fully support both systems, so die-hard 3.5 and Pathfinder fanatics alike can sit back and relax!  If a GM is looking to try out our stuff before they commit to a subscription, they can buy our adventures on Paizo.com, RPGnow.com, DriveThruRPG.com, and in our own Adventureaweek online store.

Subscribers get access to a TON of great creative content including high-resolution maps by three-time ENnie Award winning Cartographer Todd Gamble.  Our adventures are available in both PDF format and our famous patented web format, which makes running games so easy all you need is a tablet and some dice!


So far you’ve released series A, B, and C, is there a unifying theme to each series?

A-Series” = Adventureaweek Campaign Setting adventures
We have set it up so you can opt in or out of the setting with a single click.

B-Series” = By Guest Authors
Guest authors include finalists from the Paizo RPG Superstar competition, Michael McCarthy (Dreamscarred Press), Mark Edwards (numerous publishers), Jonathan McAnulty (Kobold Quarterly, Rite Publishing), JP Quinn (partner with Dave Arneson on Blackmoor campaign setting and adventures), the list goes on and on and grows with each passing week!

C-Series” = Classic style adventures
These adventures are created in the vein of AD&D 1st edition Gary Gygax adventures, but with rules and statistics compatible with 3.5 and Pathfinder RPGs.

In regards to the letters matching up with the series: we didn’t really mean for it to happen that way, but hey… it works!


Are the stat blocks in your adventures 3.5 or Pathfinder format?

We actually have taken on the massive challenge of supplying statistics for both game systems within every adventure module.  Yes, it’s a huge undertaking but everything gets easier in time.  We are getting things down to a science and are proud to offer our adventures to both audiences in the same adventure module.


Are your adventures available in print format or solely as PDFs?

Our adventures are available in two formats, but two different from those you mention.  First off we have our patented “web format” which contains “click to open/close” JavaScript boxes containing statistical information so it doesn’t clutter up space as a GM runs through the adventure.  Don’t need an encounter?  Simply continue on your way through the adventure.  Need stats for PF but not 3.5?  Well, don’t open the 3.5 combat boxes!  Just click the Pathfinder boxes.  It’s all very user-friendly and actually designed that way over time through a large play test and from a lot of intensive use in my own game sessions.  It works flawlessly on a tablet and thus decreases the amount of supplies you need to bring to a game.  Really, all you need is a tablet and dice.  Or use your own dice app and all you need is a tablet or laptop.

You can also buy the PDFs individually, or as a subscriber you may download them free of charge.  Granted, monthly subscribers only get 2 downloads per month whereas annual subscribers get unlimited downloads.  This is to prevent misuse and piracy on the site, which is the main problem that other subscription sites experienced.  I actually am a STRONG advocate of sharing stuff that you love with friends, but purchasing that same product if you find that you use it often.  For example, I received a free copy of Wolfgang’s Kobold Guide to Game Design.  Read it, LOVED IT, and purchased all three in print version even though a newer compiled version was coming out.  AaW paid for three ads in Kobold Quarterly and were offered a free print and PDF version; too late, already bought both of them separately with one being purchased from my local game store.  Seriously guys: Support what you love or watch it go the way of the buffalo.


What subscriptions plans do you offer?

If you would like weekly adventures and a campaign setting you can slap down $10 and go for the monthly subscription.  Heck, if you don’t like the site you can always cancel after a month.  At least you had the chance to see what killer stuff we have hidden behind our impenetrable gates!

If you would like access to a lot more (and we mean a LOT MORE), you can save money and get a ton of good stuff by paying $99 a year to become an Annual Subscriber.  As an Annual Subscriber to Adventureaweek.com you obtain access to the following: Every adventure on the site, Free PDF download option for all adventures, Adventurer’s Journal (side quests & maps), Treasure Trove (new magical items), Audio Soundboard (sound effects for your game), Printables (high resolution images for download/printing), Dungeon Tiles (professional dungeon tiles for combat), Monsters (new and original monsters complete with full color illustrations), AaW Campaign Setting – Maps, History, Culture, Races, Classes, Domains, Sorcerer Bloodlines, Spells, Archetypes, Prestige Classes, Locations, NPCs, Magical Items, All AaW content available for HERO LAB.

What is your favorite adventure available on the site and why?

That is a hard question to answer because I honestly have quite a few which vie for the top position.  How about I name off my top three and then give you some info on one that is special to me?

I would say the three contenders for MY favorite adventure are A4: Forest for the Trees (nature vs. civilization), A5: Winterflower (festival with a dance), and A9: Rogue Wizard (inspired by an episode of STAR TREK: The Next Generation).

My most personal adventure is A5: Winterflower, which features Gwendolyn, the most beautiful maiden in the village.  Most of the young men in the village of Rybalka wish to take Gwendolyn to the Winterflower Festival dance.  Some of the men in the village wish to hire the PCs to retrieve rare treasures to win her hand.  There is a lot more to this adventure (which received 5 stars by ENDZEITGEIST), but the reason it’s special to me is that my daughter’s name is Gwendolyn and the adventure was written before she was born.  She is 9 months old now and makes me smile no matter how bad of a day I’m having!


The artwork and cartography look amazing, who is responsible?

Tim Tyler is a phenomenal character artist and has provided the unique and original artwork for most of the characters and monsters appearing in our adventures and campaign setting.  He has been working in the comic book industry for much of his life, but this is his first time doing RPGs.  This transition came easy to him though as he played AD&D 1st edition in his younger days and has always been a fan of the art that used to appear in those old school TSR modules.  Those were the good old days right?  I still love that art too, and Tim’s been bringing back some of that old style with a fresh perspective that only someone in the field of comics and graphic novels would have.  We are stoked to have Tim as an integral part of Adventureaweek!

Todd Gamble is the genius behind the incredible cartography and a TON of the artwork, especially the locations.  Todd has this knack for really immersing you in an environment.  I think it comes from his life experiences visiting different locations and exploring strange places.  He’s told me before that he used to wander around in old abandoned mines just to get the feel for them and map them out.  That’s SO dangerous!  There are hidden sinkholes that go down hundreds of feet.  You see this puddle of water, step in it and *WHOOOSH* you’re deep in some mineshaft underwater!  Crazy!  Todd is a three-time ENnie Award winner, has won numerous ORIGINS awards, and has worked at Wizards of the Coast, Green Ronin, and a dozen other great RPG companies.  He is heralded as one of the world’s best cartographers and designers of model scenery used in gaming and model railroading.  He’s also a damn good friend!


Your site says you accept adventure submissions; do you have any tips for writing hoping to submit their work?

I’ve actually been asked this question more times than I can count.  We get a lot of submissions, some of them great and some not so great.  Many times the “not so great” submissions just need a little work.  In this case, we ask the author to send their creative work to a few friends for feedback and perform a thorough spelling and grammar check.  Sometimes we accept their proposal after they perform a few revisions based on feedback provided by both their friends and us.  There are other times that the adventures proposed just don’t work for our site or are not up to the standards required by a discerning Game Master.  We only want to publish the absolute best adventures, and while “best” is definitely relative, we do have certain standards in regards to quality of story, formatting, and delivery.

For anyone looking to submit material I would recommend reading the following prior to submitting a proposal:

Visit the forum on Adventureaweek.com and introduce themselves as well as read the various posts by other authors.

Download the ACT (Adventure Composition Tutorial) would also get them ahead of the game.

Finally, prospective adventure authors may read more on our guidelines and incentives, as well as submit their adventure proposal here.

Will the AaW team be at Gen Con this year? (If so, booth number?) 

Yes, Todd and Jonathan will be at GEN CON but will not be at a booth. Instead we will be random encounters throughout the convention.  Depending on the date and time there is a 5% cumulative chance of encountering us at GEN CON.  We will be disguised as NERD TREK journalists (my other company) and handing out loads of freebies and coupon codes for Adventureaweek.com.  Some of this stuff is part of a ONE-TIME PRINT and autographed as well, so if you see us make sure and ask us for some of the goods!

WE HOPE TO SEE YOU ALL AT GEN CON 2012!  LONG LIVE GARY GYGAX!

Happy Gaming!

-Jonathan and Todd

Adventureaweek.com

Well, I would like to give a big thank you to the gents at Adventure a Week. They have an amazing site and a quality product so be sure to check it out.

-Andy

Library of the Dead

Posted in Dungeons and Dragons with tags , , on September 5, 2011 by boccobsblog

The Library of the Dead is a non-combat encounter site for a party of any level. While not a quest, the library is a unique and interesting place to send your party. The library puts a creepy spin on the idea of how knowledge can be stored in the D&D multiverse. While written with D&D 3.5 edition in mind, the site can be adapted for Pathfinder, 4e, or any fantasy themed game. The library can be dropped anywhere and is suitable for parties of any level.

Background (for the DM)

The librarians of the Unsul Library pride themselves on knowing a little bit about everything.

The Library of Unsul started as the pet project of a worthy noble that placed scholarship above all else. As the youngest son of a large noble family, the scholar, whose name was Regulus Unsula, had little chance of inheriting his father’s title (or responsibility) so he was free to commit his time and money to his passion, books.

Regulus’ zeal for books bordered on obsession. He would buy any printed volume he could find. Merchants started coming to the Unsula estate from all parts of the country for a guaranteed sale from the young noble. Soon Regulus had more books than he could house and purchased an empty building in the nearby town to store his books, thus starting the first Unsul Library.

Mages and scholars from all parts of the land came to the library to study, but several years after the library opened it burned to the ground in a terrible fire. Whether the fire was an accident or an act of arson was never determined. Regulus was so broken-hearted and distraught that he dropped out of normal society and joined a monastery dedicated to a god of knowledge. During his studies in divine magic he learned the ability to speak with the dead. This new skill caused an epiphany, and Regulus left the monastery and began to rebuild his library, this time stocking it with life experiences in place of written words. He was said to have remarked to a fellow monk, “Imagine being able to question a book for clarification.”

Regulus is long since dead (though some rumor lichdom), but his Library of the Dead continues on by a loyal group of neutral cleric followers.

Description

The Library of the Dead is a circular building made from white marble a set of large, iron doors are the only entrance. The library is without decoration and has no windows. The inside of the library is dark and cool. Dim magical torches cast only shadowy illumination and give off no heat. While touted as one of the greatest libraries in the land, the central chamber holds no shelves and no books can be seen anywhere; instead marble altars circle the room, each about three feet high and roughly seven feet long. Atop each altar lays a humanoid in purple robes that appears to be sleeping. White robed monks can be seen moving about the chamber wordlessly attending to their daily chores.

A DC 5 spot check reveals that none of the humanoids’ chests appear to be rising or falling with breath and that they are in fact dead.

A DC 15 Spot check reveals a white-robed monk touching the forehead of one of the dead humanoids with a slender wand shaped from a piece of willow.

A DC 5 Heal check reveals that the deceased humanoids appear to have died very recently as no signs of decomposition has started.

A DC 18 Spellcraft check reveals that these corpses are under the effects of a Gentle Repose spell. There is no telling how long they have been dead.

Moments after the pc’s enter the Library a human man with a shaved head and neatly trimmed grey beard approaches. He is Joran, the head librarian. Joran explains that the bodies on the slabs are all scholars that have volunteered their bodies after death to continue to provide knowledge to those that seek it. Joran says he will cast Speak with Dead and allow the pc’s to question the corpse.  He explains the costs as listed below:

2 Questions- 150 gold

3 Questions- 200 gold

4 Questions- 250 gold

If the party has a caster able to cast Speak with Dead, Joran allows them to do so, but charges a flat fee of 50 gold.

Once the party has decided how many questions they wish to ask and on which subject, Joran leads them to the appropriate scholar’s body (playfully referred to as “Books”), selects a wand from his robe and uses it to evoke the spell.

Some players may express a moral objection to this rather bizarre library, if so, Joran explains that all the “Books” volunteered for their strange interment, and that the spell only accesses memories trapped in the corpses mind and that the actual person’s soul has gone on to the afterlife.

A DC 10 Sense Motive or a DC 18 Spellcraft check will reveal that he is telling the truth.

The Books

The following is a sample of possible corpses usable by the DM, though DM’s should be encouraged to create their own that better fit with their campaign’s feel.

Durvis Brokenhammer- An elderly Dwarf with dark grey hair and beard, Durvis is an expert in  dungeoneering, appraise, architecture, mining and history.

Kelvin Cooper- A middle-aged human with short brown hair, Kelvin was/is an expert on all things arcane. Having been a mage for his entire adult life, Kelvin can answer all but the most obscure arcane questions.

Jellania Darkpast- A beautiful tiefling woman with long dark hair parted by small grey horns, Jellania is an expert on all matters of dealing with the planes.

Bruja Greenmoss- A dryad, Bruja resembles a small, lithe woman with moss-green hair and skin like tree bark. A druid in life, Bruja is an expert on all things related to nature.

Darkon Thrane- A gaunt elf with sunken cheeks and a pale hairless body, Darkon is an expert on dark magic, demons, cults, and religion. Darkon was a wizard and a cleric in life and understands the workings of both divine and arcane magic. He is knowledgeable on all matters dark and evil.

The actual number of “Books” in the library is up to the DM, the above-mentioned were just a small example of what could be found in the Library of the Dead.

The Library of the Dead