Archive for the D&D Fifth Edition Category

5e Resource Page Updated

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , , , on December 28, 2018 by boccobsblog

D&D5e Resources

Last night I revised our D&D5e Resource page. I’ve updated the System Reference Document (5E SRD) document, the errata for the Player’s Handbook, Dungeon Master’s Guide, and the Monster Manual. Additionally, I added several missing Unearthed Arcana articles. If you see an official WotC D&D5e resource I’ve missed, comment or send me an email. Thank you!

-Andy

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Simon D&D Puzzle

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , , , , , , on December 26, 2018 by boccobsblog

SImon

I am a big proponent of using existing games as in-game D&D Puzzles. The following article outlines ways to use a Simon game as a D&D puzzle.

Reminder on D&D/Pathfinder Puzzles
Puzzles should ALWAYS be optional. When you place a D&D Puzzle or riddle at a choke point in an adventure or dungeon the momentum grinds to a halt.

Difficulty
When you successfully follow Simon through a pattern you receive a signal (effectively a point), after 35 signals the game is beaten and you win. In our playtesting, 20 signals presented a moderate challenge and 25 signals presented a difficult (but still achievable) challenge.

The longest recorded game of Simon was at the 25th anniversary party of the game in 2003. 14-year-old Joel Berger beat the game 14 times in a row. (This is often misquoted by the duergar on Reddit as 14 moves, Joel got 35 moves in a row, 14 times, not 14 moves).

Sci-Fi Example
The players discover a crashed alien vessel the doors of which are sealed with four colored buttons, red, yellow, green, and blue. Don’t overuse the locks, protect only sensitive areas that hide advanced weaponry or major plot points.

Fantasy Example (D&D5E Puzzle)
Given the colorful nature of the Simon puzzle, it lends itself to a prismatic wall trap. A room of the dungeon is blocked by a prismatic wall. This prismatic wall seems slightly different than others of its kind. The scintillating pattern is made up of splashes of yellow, red, blue, and green. On the floor in front of the wall are 7 gems, three of the which are dull and grey. The remaining gems are red, blue, yellow, and green.

The players then attempts to complete sequences equal to or greater than the difficulty set by the DM (Usually 20 or 25 moves). If they fail to get the correct number of moves they suffer damage, the type of which is determined randomly (damage presented for D&D5E, tweak for Pathfinder):

Damage Type (1d4)
1 Red – fire
2 Yellow – lightning
3 Green – poison
4 Blue – cold

Damage by Level
1 – 4: 1d10
5 – 10: 2d10
11 – 16: 4d10
17+: 10d10

Damage-less Option
You can replace damage by increasing the difficulty of subsequent attempts by 3 or 5 moves.

Horror Example
A playful spirit hides a clue or point plot, and refuses to share with the information unless a character beats it at Simon. The two-player version can be used or take turns.

D&D puzzles can be difficult to create. This mini-game can lighten a session and be used to break up ordinary gameplay with a splash of nostalgia. Try it and let me know how it worked in the comments.

Any Simon game will work, we used a handheld version. Need one? Grab them here.

50 D&D Quest Ideas

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , on December 19, 2018 by boccobsblog
RDJE

“Red Dragon” by Jeff Easley

  1. Tiny dolls made of wheat sheaves are attacking the village at night, made by the children of the town being taught how to construct them by a night hag who disguises herself as a fairy godmother.
  2. Three old ladies wander into town, and set up shop as adventurers, and knitting sweaters for their clients. Every quest the party goes on, they’ve somehow managed to skip to the end and defeat the big boss. Now they’re looking for a fight.
  3. Two rival houses enlist the aid of the party in poisoning the leader of the other.
  4. A rat catcher stumbles into the street and collapse. His body is covered in vicious bites. The terrified man can only speak a single, “Grokk”.
  5. The PC’s fall asleep and are astral projected to an ancient alien temple/ruin/structure filled with bizarre traps, treasure, and creatures. If the survive they must try to find the great treasures, they left behind and the mystery of who sent them there.
  6. A war has broken out between the guild of barber surgeons and a newly founded college of surgery. The city/town/region is in turmoil as the wounded flood temples and exhaust the resources of the clerics with mundane injuries.
  7. A PC is trapped inside a Mirror of Life Trapping, and in freeing their party member, the players release a score of horrible creatures.
  8. A fountain in a local park/garden is turning people’s tongues/hair/skin various colors as a precocious fey has taken up residence nearby.
  9. A pit fiend will grant a wish to any who help him defect from the Bloodwar.
  10. The books in a local temple/library/guild/shop have begun talking to one another, but never to people.
  11. Seven townsfolk that disappeared seven years ago to the day have returned with no memory of where they have been.
  12. The PC’s are hired to retrieve a valuable item from the flooded basement of a local inn/tavern/temple that has become invested with a swarm of angry, and very hungry, quippers.
  13. The heraldic banner of an unknown lord/family/house flies in the middle of the town/city/fort and no one knows he planted it or why it is there.
  14. A dim-witted flower seller is said to be wandering the city/town/region selling a rare and priceless, and believed to be extinct, flower known for its curative/magical properties for a copper each to the peasantry.
  15. A jeweler is found murdered in his locked shop. A Necklace of Strangulation is the culprit.
  16. A missing woodsman’s trail leads into the forest and ends next to a beautifully carved wooden throne that acts as a portal to the Feywild.
  17. A troll spotted in the wilderness nearby is reported to speak common and offers sound advice to the terrified travelers that happen onto its path.
  18. Every bird flown by the royal falconer disappears moments after being set loose.
  19. Bards all over the region/town/city are being found turned to stone.
  20. A wizard trapped for years on another plane/in stone/Imprisoned returns to find all his belongings sold off and he hires the PC’s to track down his notes/spellbook/research
  21. The rare beasts being sold in town by a traveling merchant are just polymorphed cats that revert to their natural state an hour after purchase when the merchant is long gone.
  22. The grave of a local hero has been desecrated and the corpse is missing.
  23. A noble family’s new wet-nurse/servant is a member of a feuding family that goes back generations.
  24. A famous playwright is found stabbed through the eye a week after being mysteriously arrested without cause.
  25. A young maiden is drawing a fearsome red dragon on the cobblestones nearby and some villagers swear they’ve seen the dragon moving. What will happen when she finishes?
  26. Panic ensues when every lock in the castle/city/town springs open at once as if from the Knock spell.
  27. An antimagic field has appeared in the center of the town/city/temple and it is growing at an alarming rate.
  28. A gang of valuable gladiators has escaped the fighting pits and must be captured alive.
  29. An alluring belly dancer has been captivating crowds while her pickpocket lover robs them blind.
  30. PC’s are drafted to lead an unprepared militia against a horde of orcs/gnolls/One Direction fans.
  31. A sailing ship carrying the royal heir was destroyed by a kraken and the PC’s must recover the body, so he/she can be raised before the next in line can claim the throne.
  32. Blood hawks have taken up nests in the town/city/temple/castle and are creating a nuisance as they protect their nests. Violence cannot be used as the blood hawk is the crest of a powerful noble/hero/family in the region.
  33. Lizardmen/bullywugs have dammed a vital water source to create a new home as theirs has been claimed by a black dragon/band of harpies
  34. All the player’s attuned items break their bonds with their owners
  35. An arch mage needs help unleashing a plague of rust monsters on Dispater’s Iron Tower to rescue the Chalice of Heironeroius.
  36. A NPC is convinced that their wife/husband is a doppelganger.
  37. The city’s rat catchers are on strike and a plague threatens the populace is a diplomatic solution can’t be reached.
  38. Cities are being raided by warforged marauders seeking something for their awakened iron golem “god”.
  39. A dwarven hold has gone silent and ceased trading. Pc’s discover that the hold’s leaders have been replaced by simulacrums controlled by the Drow.
  40. The pillars of the local temples want the PCs to kill or run off a mysterious cabal that is offering magical healing (and potions) for free.
  41. The king/mayor/noble’s dog has run off to become the animal companion/familiar of a wandering ranger/wizard/druid and the PCs are offered a huge sum to return it at any cost.
  42. A white, divine rank zero, stag has appeared in a local wood and the fey/elves/druids want to the PCs to help stop a band of orcs trying to claim the beast’s divinity for themselves.
  43. As a newly opened university grows in size and influence divine and arcane magic in the area start to decline in effectiveness as local move towards science.
  44. The king has died, and he was the only person who knew the location of the heir who was placed in status to protect him/her from political rivals.
  45. A curse/plague/ randomly changes the language of everyone affected.
  46. A thief running from the law hides in a manor house occupied by two sisters. The sisters turn out to be vampires/cultists/witches and kill him. Now the thieves’ guild hires the PCs to recover the stolen item from the manor.
  47. Something is eating missionaries who are building a temple in a nearby swamp.
  48. Each new moon, one of the players is contacted telepathically by an entity claiming to be trapped on the dark side of the moon.
  49. You are invited to dinner/drinks by an old friend who keeps steering the conversation to a seemingly irrelevant item you acquired years ago on an adventure. He/she seem obsessed with finding the item, though they are evasion if questioned.
  50. The party must obtain a recently crash meteorite made of adamantine that is currently being worshipped by a tribe of monstrous beings.

Need more ideas? See 101 D&D Quest Ideas & Another 101 Quest Ideas


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Waterdeep: Dragon Heist

Waterdeep: Dungeon of the Mad Mage Available Now

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , on November 13, 2018 by boccobsblog

The mad mage Halaster Blackcloak is apparently at it again. Man, you think the Lords of Waterdeep would have evicted that guy by now. Waterdeep: Dungeon of the Mad Mage picks up where Dragon Heist left off and takes characters from 5th to 20th level.

Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed Undermountain, is a labyrinthine death trap for those bold enough to venture within. Precious few have returned from Halaster’s home, and frequently they’re not who they were when they started out. One thing is certain however. Wealth unimaginable exists within the halls of Undermountain.

Dungeon of the Mad Mage is available in hardcover for $43.91

Drinks and Dragons

Posted in D&D 5e, D&D Fifth Edition, Dungeons and Dragons, Interview with tags , , , , on October 10, 2018 by boccobsblog

DR&DR

Everyone knows that all great D&D adventures take place in a tavern. Well, the Drinks and Dragons crew take that literally. Today we sit down with the group’s founder, Don Caraco.

Drinks and Dragons Interview

What can you tell my reader (Hi mom!) about Drinks and Dragons?
Well, first I would like to also say hi to your mom. I am Don Caraco and in 2016 I founded a community-based group called Drinks and Dragons an open RPG gaming night for adults to have a safe place to meet other gamers, teach new players the joy of TTRPGs, and possibly start their own games. Designed with the idea that as it grew I might be able to start letting others that are a part of the local community start to be more involved and start taking a larger part of the gaming community here in Philly. We started thanks to the generosity of the American Sardine Bar letting us use the upstairs for free. With food and drinks onsite all we needed was a few DM/GMs and the players, and boy did we get players. Our first gaming night must have had over 35 players and we packed the joint. From there it just kept growing. We have just started our fourth open gaming night here in Philadelphia PA and are already looking for the 5th venue to game at.

Where can people learn more about Drinks and Dragons?
If you are looking for more info on our open gaming nights you can find us on Facebook @drinksdragonsPHL, I am also on Twitter @DM_Don_C., along with several of our community have started a discord chat, and an Instagram account, all searchable.

Is my parole officer out to get me or am I being paranoid?
Well, I haven’t heard anything yet. But one of my old friends made the mistake of friending his PO on Facebook and ended up getting arrested and sent back to jail because he announced that he was doing a DJ gig out of state. That of course was a violation. My advice, don’t friend your PO on social media kids.

How many tables (separate game groups) do you run each Tuesday?
So the four current Drinks and Dragons events are the first Monday of every month at Wahoos tacos and more, at least 5 tables with room to grow plus some outside seating when the weather is nice. So far is our only handicapped accessible location. We run the second Thursday of every month at the Black Cat Tavern on 12th, normally 4 large tables with room for more. The third Wednesday of every month our flagship location at the American Sardine Bar, we have had 6 tables max and I believe the most players we have hosted has been around 45 to 50. The newest event is the 4th Monday of every month at Bourbon and Branch, it is a slightly smaller space but still up to 5 tables there.

What’s the wildest thing that has happened at a Drinks game night?
So far I would have to say it’s been pretty tame at our gaming nights. On occasion, you get a table yelling natural 20!!! Or NOOoooo! One of my game nights an Oni charmed my tables’ monk and he beat the Druid to perma death. Not so wild, but messed up. At some of the tables we set out a shot of cheap booze called the Quaff, if you hit a bad roll you can take it and reroll but you have to replace the shot once you do with whatever shot the player wants to buy. In one game a player of mine drank 4 Quaffs back to back. Not sure if that is wild and crazy. But I don’t make it to all the game nights due to dad life. So one never knows, what happens at drinks and dragons stays at drinks and dragons. Minus all the pictures that I post.

Any chance Drinks will start popping up in other cities/states?
We have definitely talked about it. For some time it looked like we had an in in Texas, Delaware, New Jersey, and Virginia Beach. But they have all seemed to drop off, hope that means they just started their own thing. I think it would be cool to write a short how-to book, buy the domain name along with the copyright, and then start a franchise. But I fear that as cool as that sounds I am not sure it would be worth the money and time, but that isn’t to say that drinks and dragons isn’t coming to a city near you. The most important part for me is that ppl get the chance to experience positive ttrpg gaming, learn how to play well with each other, hopefully, start running their own games, bust off the imaginations that the world tends to stomp out of us as adults, and get back to face to face storytelling.

173 D&D5E Encounters

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Kickstarter, Limitless-Adventures.com with tags , , on October 5, 2018 by boccobsblog

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If you are looking for D&D quest ideas, check out this Kickstarter from Limitless Adventures. From the project page:

Revised Limitless Encounters vol. 1, a collection of 19 Limitless Encounters products.

The 200-page soft cover book will contain:

  • 173 fully detailed encounters set in 17 different environments
  • OGL stat blocks for all monsters
  • Creative, CR appropriate treasure
  • 500+ Further Adventure™ writing prompts

Limitless Encounters vol. 1 is available in a softcover format as well as a PDF. All printing will be handled by Ka-Blam,  a digital printing house with over a decade of experience and multiple Kickstarter campaigns. Shipping is available to any country in the world (reduced international shipping).

Revised Limitless Encounters vol. 1 Includes D&D quest ideas in the following environments:

  • 10 Arctic Encounters
  • 10 Desert Encounters
  • 10 Dungeon Encounters
  • 10 Forest Encounters
  • 10 Grasslands Encounters
  • 10 Haunted Locales
  •  3 Heroic Battles
  • 10 Highway Encounters
  • 10 Hill Encounters
  • 10 Mountain Encounters
  • 10 Orc Hordes
  • 10 Planar Encounters
  • 10 Sea Encounters
  • 10 Sewers Encounters
  • 10 Subterranean Encounters
  • 10 Swamp Encounters
  • 10 Urban Encounters
  • 10 Urban 2 Encounters

FAQ

What’s been revised? – The book has a new custom cover, new interior artwork and expanded content of existing encounters.

Already own Encounters vol. 1? – If you already own either a PDF or print copy of Limitless Encounters vol. 1 you will receive a free PDF version of the revised book.

Hard Cover Books –  If we reach $20,000 we will offer Hardcover books.

Virtual Tabletops – At this time there are no plans to include a VTT option with this Kickstarter.

Pathfinder  – There are currently no plans for a Pathfinder version of this book,  though you could easily convert the ideas and encounters in this book to the D20 system.

This book is packed with D&D quest ideas, new 5E monsters, magic items, and supplemental rules. Check out the project!

Waterdeep: Dragon Heist

Posted in D&D 5e, D&D Fifth Edition, Dungeons and Dragons, Uncategorized, Wizards of the Coast with tags , on September 18, 2018 by boccobsblog

Im a bit disappointed that we’re still in the Forgotten Realms, but I’m willing to give this adventure a try. According to WotC:

A fantastic treasure trove is yours for the taking in this adventure for the world’s greatest roleplaying game.

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Waterdeep: Dragon Heist is available in hardcover for $43.91.