Archive for Wizards of the Coast

Commander Ban List Update (Sept. 24′)

Posted in Magic the Gathering with tags , , , , , , on September 25, 2024 by boccobsblog

If you play MtG, and Commander format in particular, you will have seen the updates to the banned and restricted list. ICYMI:

So why were these cards banned? According the committee:

Commander Rules Committee Explanation of Bans

The philosophy of Commander prioritizes creativity, and one of the ways we have historically reflected that in the rules and ban list is to encourage a slower pace of game than traditional formats. This gives decks time and space to develop and do different things. We have a goal to make it easier for players who enjoy slower, more social games to have an environment for them to explore.

Commander has always had the potential for someone to get out to a fast start and be the first arch-villain in the game, but that advantage has been balanced by having multiple players gunning for them once it happens. In the past few years, notably since Strixhaven: School of Mages, we have seen a pattern of stronger mid-game cards that allow the player who skips past the early game to snowball their advantage straight through to the win. Occasional games like that are fine, but it shouldn’t be common, and we’re taking steps to bring that frequency down a bit by banning three of the most explosive plays in the format.

Mana Crypt – Coming down for no mana on turn one, it’s quite possible to have the explosive start of Mana Crypt into a Signet or Talisman, land, and another Signet, leaving that player untapping five mana on turn two. In games going over twelve turns, the accumulated threat of damage from Mana Crypt provides a reasonable counterbalance for its explosive effect, but when you are snowballing to a turn-six to -eight win, it’s a meaningless drawback.

Jeweled Lotus – Another card that can give you five mana on turn two, Jeweled Lotus does it without even needing a good hand. Though you’re restricted in what you can do with the mana, four- and five-mana Commanders can pack a significant punch nowadays, often drawing cards to make up for the one-shot mana, and defensive abilities such as ward can’t be interacted with that early in the game.

Dockside Extortionist – Dockside isn’t normally quite as explosive in the early game as the other two cards, but it can still go mana-positive on turn two and start generating substantial Treasures after that. It’s been on the border for years, and we’ve shied away from acting in the past because the card has scaled well with the power level of the table, but it’s a frequent contributor to the more egregious snowballing starts.

We should also talk about the elephant in the room. We’re not banning Sol Ring and have no desire to. Yes, based on the criteria we’ve talked about here, it would be banned. Sol Ring is the iconic card of the format, and it’s sufficiently tied to the identity of the format that it defies the laws of physics in a way that no other card does. Banning Sol Ring would be fundamentally changing the identity of the format. We aren’t trying to eliminate all explosive starts—it happening every once in a while is exciting—and removing the other three cards geometrically reduces the number of hands capable of substantial above-curve mana generation in the first few turns.

There’s another ban here, and it’s explosive, but in a different way. Given that Nadu, Winged Wisdom has been ejected from multiple formats at this point, it’s no surprise that we took a close look at it for Commander. Sometimes, hugely problematic cards in other formats (Oko, companions) are fine for Commander, but our observations of Nadu suggest its inherent play pattern is going to cause problems.

Part of the problem is the way in which Nadu wins, where it takes a really long time to do non-deterministic sequences that can’t be shortcut and might eventually fizzle out. These aren’t dedicated combo lines that you have to build a deck around; dropping Nadu into a “normal” Simic shell still runs the risk of grinding the game down to a slog of resource accrual. It interacts badly with cards that are staples of casual play, most notably Lightning Greaves , meaning that decks it gets thrown into without abuse intent can still create a situation where the player is monopolizing all the time in the game. That’s not an experience we want to risk, so Nadu gets itself another ban.

My question for you is, was the ban necessary? We all knew that Nadu was going to get the axe, the designer has admitted that the card was a mistake, but what about the other cards? Let me know what you think.

One D&D Player’s Handbooks for Sale at Gen Con

Posted in Dungeons and Dragons with tags , , , , , on July 19, 2024 by boccobsblog

Gen Con announced today via email that the new 2024 One D&D PHBs will be available for sale at Gen Con. According to WotC:

“Get hyped, Gen Con attendees! You’ll be the first fans in the world to take home a copy of the 2024 Player’s Handbook! Limited quantities will be available for sale at Gen Con 2024. We’re shipping them straight off the press right to Indianapolis because we can’t wait for you to start your next adventure with this revised and expanded book! If you’re attending the show and would like to buy a physical book at our exclusive sales area, please read the information below.”

How to Obtain a Ticket to Purchase

At 7:00 a.m. EDT on each sales day (see below), tickets to reserve an opportunity to purchase will be released in the Gen Con event ticketing system as an event. The event will be listed as a free ticket and will be titled “D&D 2024 Player’s Handbook Early Release Sale.” A Gen Con attendee may claim one digital ticket for that day, subject to availability. The digital ticket serves as your access to purchase for that day only. 

Once you have your digital ticket, you will show up at the sales location during the sales hours listed for that day (see below). Sales will not be processed outside of those hours. You must be in line by the end of the sales window to ensure you are able to purchase for that day.

Where to Buy

The 2024 Player’s Handbook will be available at Lucas Oil Stadium, Northwest Concourse. It is in the shared sales area with the USPS D&D Stamps.

Sales Hours

  • Thursday, August 1: 3:00 p.m. – 6:00 p.m. EDT 
  • Friday-Saturday, August 2-4, 9:00 a.m. – 12:00 p.m. EDT

Pricing

The 2024 Player’s Handbook is $49.99 plus tax. Credit card sales (Discover, Mastercard, Visa) only.

Rules and Restrictions

Only one digital ticket will be redeemable per person per day. Upon redemption, we may issue you a wristband to denote that you have been checked in for your purchase, even while in line – this means you no longer need to show your digital ticket. There will be no sales to non-ticket holders (e.g., no “walk ups”). 

One book per redeemed ticket only. All sales are final.

Accessibility

If you have accessibility needs, we will have an accessibility area with chairs set aside. We will priority process the accessibility area, in accordance with the other sales restrictions outlined above.

FAQ

Why is Wizards of the Coast selling books using this method?

To ensure the safety of attendees, we have worked on this plan with Gen Con. We are using an open space in the stadium to help with line control and provide easy access for accessibility. Using the digital ticketing method ensures that everyone has a fair chance to get a ticket without waiting long hours in a line.

How early should I show up to get my book?

Your digital ticket will be your confirmation of your opportunity to purchase. All you need to do is be in line with your ticket during sales hours for that day. You should not line up before sales hours—please enjoy your day at Gen Con before the sales hours listed!

How many books are being sold?

We anticipate selling approximately 750 books a day, with a little less on Thursday.

Is the alternate art cover being sold?

No. That cover is a game store exclusive and will be available via early access in the U.S. and Canada starting on September 3.

What else will be available for sale at this location?

The only item to purchase is the 2024 Player’s Handbook physical book, one per ticketed attendee. There will be no other items for sale at that sales station, but the new USPS D&D Stamps are available on the opposite side of the sales area in a separate queue. In addition, other Wizards of the Coast and Hasbro products will be sold in the Indiana Convention Center Event Hall at E501.

What if I have pre-ordered the Player’s Handbook or a Core Rulebooks bundle already?

Purchasing a Player’s Handbook at Gen Con will not affect your pre-order in any way. To ensure fairness to all fans at Gen Con, there is no way to transfer any digital pre-orders to on-site sales at Gen Con.

Read the original post HERE.

Are you excited for One D&D?

One D&D Announced

Posted in Dungeons and Dragons, One D&D with tags , , , on August 19, 2022 by boccobsblog

In 2024 Dungeons and Dragons will turn 50 years old, and it’s current incarnation, 5th edition, will turn 10. To celebrate this momentous occasion Wizards of the Coast will release revised core rule books and launch what they’re calling One D&D. The idea is that editions are over, and Chris Perkins put it, there is just D&D.

In the same way that 5th edition D&D was forged, One D&D will draw heavily on customer/player feedback to shape its revisions. The first such playtest materials revolve around Character Origins:

Here’s the PDF version:

Ready to learn more about One D&D? According to their website, here’s the FAQ:

General

What is One D&D?

One D&D is the code name for the next generation of Dungeons & Dragons, bringing together three initiatives that will shape the future of the game:

  • D&D Rules. This takes what we love about fifth edition and updates the rules of the game to reflect the feedback we have heard from players and where the game is today.
  • D&D Beyond. This will be the platform for your digital D&D collection, content, and tools.
  • D&D Digital Play Experience. In early development, D&D Digital will offer an immersive player experience, rich creation tools for Dungeon Masters, and a connected space for DMs and players to get together and play D&D.

Our goal is to give you more D&D wherever you play, whenever you want.

Is One D&D introducing a new edition of D&D?

It’s bigger than that. One D&D will usher in the next generation of D&D with new and more comprehensive versions of the core rulebooks that millions of players have enjoyed for the past decade. The rules will be backward compatible with fifth edition adventures and supplements and offer players and Dungeon Masters new options and opportunities for adventure. The evolution of fifth edition has shown us it’s less important to create new editions of the game and more important to grow and expand the game you love with each new product.

What does backward compatible mean?

It means that fifth edition adventures and supplements will work in One D&D. For example, if you want to run Curse of Strahd in One D&D, that book will work with the new versions of the core rulebooks. Our goal is for you to keep enjoying the content you already have and make it even better. You’ll see this in action through the playtest materials, which you will be able to provide feedback on.

What is changing with the One D&D rules?

There will be many fundamental updates to D&D that we will collect your feedback on. In the upcoming Unearthed Arcana playtest content, you’ll see proposed updates to character backgrounds, races, classes, feats, information presentation, and more. Ultimately, the answer to what will change depends on what we hear from you throughout One D&D playtests.

When will the One D&D rules be released?

The new core rulebooks are expected to be released in 2024.

Where can I find out more and stay up to date on the latest One D&D news?

To keep up to date on One D&D, sign up for D&D Beyond. Then, hop into your account settings and update your email preferences to receive communications from D&D Beyond. You can expect news on One D&D roughly monthly.

Your Feedback and Playtesting

How do I access One D&D playtest materials?

Log in with your D&D Beyond account and head over to the One D&D claim page to unlock the Unearthed Arcana playtest materials. You will then see the One D&D compendium (found under the “Sources” menu) where you can download the latest playtest and respond to the latest survey.

How do I submit my feedback on One D&D?

You will be able to submit feedback via a survey link in the One D&D compendium. Surveys will be available roughly two weeks after a new playtest packet has been released and remain live for a period of two weeks. This is the same process we’ve previously followed for Unearthed Arcana.

What will I be providing feedback on?

Roughly every month new playtest content will release on D&D Beyond. Each new playtest will cover rules on a different subject, from player classes, to subclasses, to game mechanics.

How long will the One D&D rules be in playtesting?

We expect playtests to continue through at least the end of 2023. How long it ultimately lasts will depend on what we hear from you.

Where can I find people to playtest with?

If you want to playtest but don’t have a group to play with—or your current D&D playgroup isn’t interested—visit the D&D Beyond Discord and D&D Discord and post in the #looking-for-players or #looking-for-group channels.

Digital Play Experience

What is the D&D Digital Play Experience?

D&D Digital is in early development. It will be a virtual play space that allows Dungeon Masters to create truly immersive campaigns and players to enjoy a D&D experience where we offload a lot of the rules referencing. Our goal is to make D&D more immersive, faster, more fun, easier to play, and easier to create in.

What’s the difference between the D&D Digital Play Experience and D&D Beyond?

This is intended to be an immersive digital experience for your D&D sessions. It will be integrated with D&D Beyond, which will continue to offer tools for reference and play.

What about all the other digital tools I use today to play D&D?

Whatever tools you love using, keep using them. Our goal is to make the best digital play experience for D&D. And just like everything else in D&D, everything is optional.

When will the D&D Digital Play Experience begin playtesting?

This experience is still in early development. Everything we’ve shown is pre-alpha. We expect to start showing more to players with a closed beta later in 2023.

I have more questions about the D&D Digital Play Experience!

We know players have a lot of questions after getting an exciting first look at D&D Digital. What you saw is still a prototype and in early development. Expect us to share more details when they’re ready.

Digital & Physical Product Bundles

What are digital and physical product bundles?

We’re excited to offer our first ever selection of specially priced bundles that give you a physical copy and a D&D Beyond digital copy of the upcoming book Dragonlance: Shadow of the Dragon Queen. Our first offering is now live on dndstore.wizards.com.

Can I expect more D&D products to offer physical and digital bundles?

Yes! We want to deliver on this ask. Right now, we are in the test and learn phase. Join us on this first foray and expect more in the future. For now, we’re not quite ready to commit to every book getting a bundle.

You called this bundle a test. What are you testing?

We are testing everything from distribution method and quantities to bundle contents. We thought it was important to call this out as a test because you should expect things to change over the next two years while we work on bringing more D&D in more ways to more people.

Does the bundle come with preorder perks?

Yes, all preorder perks you would receive on D&D Beyond are included in this bundle. A preorder perk exclusive to this bundle is early access to Shadow of the Dragon Queen on D&D Beyond. Players who preorder the bundle will be able to access the D&D Beyond digital book starting November 22, 2022.

How do I redeem my product on D&D Beyond?

When you purchase a bundle, you will be asked to provide an email address at checkout. You will later receive instructions via that email to access a code that grants you early access to the product on D&D Beyond. Your code can be redeemed at: dndbeyond.com/marketplace/redeem-key.

If I have purchased a bundle on D&D Beyond that discounts products, will that discount apply to this bundle?

No, those discounts only apply to products purchased directly on the D&D Beyond website.

Is there a way to get this bundle and support my local game store?

We love our friendly local game stores and we know you do, too, but at present this test bundle is limited to online purchases directly from dndstore.wizards.com. It is not available through any other store or marketplace.

I already preordered my book physically or digitally on D&D Beyond. Can I swap it for the bundle?

We do not have any upgrade paths to the bundle at this time. You would need to work with that outlet to request a refund.

Return to Kamigawa: Neon Dynasty

Posted in Uncategorized with tags , , , on February 18, 2022 by boccobsblog

It’s been years since Champions of Kamigawa came out. October 2004 to be exact. That set was special to me because it was the first set to come out after I got out of the navy and returned to the hobby. Now we’re returning to this popular plane, but there is a twist: it is set 1200 years in the future. It will be MtGs first sci-fi set. I’m curious to see how far they will push the sci-fi/cyberpunk envelope.

Kamigawa: Neon Dynasty is available now!

Fizban’s Treasury of Dragons

Posted in Uncategorized with tags , , , on October 19, 2021 by boccobsblog

Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

Contents: 

  • Introduces gem dragons to fifth edition!
  • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons
  • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat
  • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more
  • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction

Fizban’s Treasury of Dragons is available now!

The Wild Beyond the Witchlight: A Feywild Adventure

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Wizards of the Coast with tags , , , on September 21, 2021 by boccobsblog
This image has an empty alt attribute; its file name is dnd_hourglass_stdbkcvr_0003.png

The Wild Beyond the Witchlight is available now.

According to Wizards of the Coast:

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.

Contents: 

  • Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild
  • Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment
  • Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits
  • Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival
  • All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay
  • Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

ISBN: 9780786967278

SKU: C92760000

20 Feywild Quest Ideas

Posted in boccob's blessed blog, D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , , , , , on September 13, 2021 by boccobsblog
Next Dungeons & Dragons book will be a whimsical romp in the feywild -  Polygon

With The Wild Beyond the Witchlight just around the corner (Sept. 21), its high time we gave our tables some #feywildbullshit in our adventures. However, the biggest problem facing DM’s is usually just getting to the feywild in the first place. With that in mind, here are 20 feywild crossroads (portal) ideas to use in your campaign! 

  1. Traversing exotic islands, the party stumbles upon a battle between Triton’s and Merfolk across a coral reef. If the party decides to help one group defeat the other, the reef becomes a portal to either the Elemental Plane of Water or feywild Lake. 
  1. While ascending alpine slopes, adventurers can choose to scale a particularly imposing cliff face or go around it. If they choose to scale it, they climb for much longer than expected, and the top reveals another, even more magnificent cliff… in the feywild.
  1. Trudging through a swamp, a player sees a group of fireflies leading off in a specific direction. As they follow, the swamp water begins to smell sweet rather than rotten and the ground becomes spongy rather than muddy. An arch of glowing green moss leads them into a colorful feywild marsh. 
  1. As your table wanders deeper and deeper into a forest, the party begins to notice the trees growing larger and larger. One tree has a large cavity at the base, big enough to sleep in. If they stay overnight, in the morning the trees will become the size of buildings (like Lothlorian), and they will have been teleported into the feywild. 
  1. Deep in a dungeon, a particularly small party member wiggles through a hole that opens up to a magnificent cavern. If they drink from the water dripping the stalactites, they will pass out and regain consciousness in a similar cavern, but in the feywild where the ceiling drips cool silver rather than water. 
  1. A rocky desert with scattered cacti greets the hero’s as they descend from the mountains. If any adventurer wants water from a cactus in blook, and slices it open, the inside of the cactus will glow a warm, bright pink. If they arrange pieces of the cactus into a circle, a portal will appear to a wildly blooming cactus forest. 
  1. The party travels through a countryside littered with isolated pillars of rounded granite pillars jutting up into the sky. If they climb one of them, they will see other pillars in the feywild floating in the sky, with vines that one can maybe, just maybe, leap and grab hold of.
  1. The group walks onto a beach that still has its morning mist shrouded over the waves. If they enter a rocky cave before the mist blows off, they will exit on a feywild coastline with marine colored waves twice as large
  1. A city museum features a painting made with magic paint of a grand countryside. If the party is there at sunrise/sunset, for a brief few seconds the painting begins to blow with breezes and chirp with birds. They can hop through it if they want, but the portal is only one way; they would need to find another way out. 
  1. To reach their quarry, the adventurers must cross a frozen lake. If they do so in a gentle snowfall, and one of them falls through, they will discover the water to be comfortably warm, and teeming with colorful life. They will even be able to breathe this fey lake water. 
  1. Mr. Mcgillicutty’s flower garden is in full bloom, and people from all across the countryside have come to marvel. Even folk from a different realm, creatures of the feywild, have taken notice, as it is eerily similar to a garden they have seen back home.
  1. Our heroes are terrified as they walk along a rickety bridge across a bottomless chasm. The red hued walls are so beautiful they rival those found in the feywild. If anyone falls off the bridge they will NOT crash into the rocks. Instead they gently land on soft moss at the bottom of a fey canyon four times deeper than the one in the material plane.
  1. As the players travel across a Serengeti type plain, they sense that a fresh spring rain will be coming soon. If they travel through the night as it rains, by morning they will not really notice how the colors of all the flora are popping, for they will be distracted byt the 50ft tall elephants roaming the feywild land. 
  1. Wandering through the woods, the heroes come across cascading waters into a pool that seems particularly radiant. If they walk behind the waterfall and grab some of the moss with supposed healing properties, when they exit they will find themselves in a feywild pool that is as large as a lake. 
  1. Crossing the countryside, the party run their hands through the fields of wheat. If they are there at sunset and close their eyes, the wheat will suddenly feel as hard as rock. Opening their eyes, they will see that the golden wheat is now solid gold… they have stumbled into the treasury of the Summer Court. 
  1. Weary from travel, our heroes enter the outskirts of a halfling village hurrying to ready for the annual festival. Once a year, satyr’s in the feywild set up the exact same decorations, creating a portal that allows both groups to party all night together. 
  1. Exploring a barren desert, the party settles down for the evening, noticing the weather to be particularly clear. If all are awake at midnight under a spectacular starry night sky, the desert will become a bright pink, and when they wake the fey desert will be full of vibrant oases as far as the eye can see. 
  1. It is autumn in the forgotten realms, and your campaign trail has led to a forest of aspen trees. The bright red, orange, and yellow is more alive than the flickering flames of a fire. As a big wind blows, for a brief few moments the fallen leaves twirl into a portal that can be entered. 
  1. In the frigid arctic, the party faces a frozen glacier. If their fire is out, the light of the full moon will reflect all throughout the clear ice in such a way that they feel they see a frozen fey banquet hall full of creatures dancing. A swift swing of the blade will shatter the thin veneer and allow them to take part in the festivities. 
  1. Strolling through the forest, the party steps down to drink from a bubbling stream. If any of them lose their balance and fall in, they discover the current is much, much faster than it looks, hurdling them down stream. If they ever dip beneath the waves, they will come up for air in a feywild river. 

About the Author
Riley Rath is a freelance copywriter who specializes in serving the tabletop gaming community. He is currently running a campaign and playing in TOA. His favorite board games include: Space Alert, Betrayal at House on the Hill, and Puerto Rico. Ever since he was a kid, he has had a vivid imagination and longed for adventure. Every stick in the hand was a sword or weapon to be used against imaginary enemies! As an adult, he continues to adventure through backpacking the wilderness, connecting with other people, and, or course, role-playing in D&D. And though when he was young he always preferred to play outside to reading indoors, he now delights in reading all sorts of history, philosophy, and theology. 

Storm King’s Thunder Reviewed

Posted in D&D Fifth Edition, D&D Next, Dungeons and Dragons, Product Review with tags , , , , , , on September 2, 2016 by boccobsblog

Storm-Kings-Thunder-Cover

This is a spoiler free review. I have read the book, but not DM’d the adventure yet.

From Wizards:

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Our Thoughts:

The Good

  • The Art is amazing
  • The story is well thought out
  • The plot connects to all 5e published adventures (even MoP)

The Badass

  • A lot of fleshed out NPCs that could be reskinned for other campaigns.
  • The body count is high, really high

The Ugly

  • No player content
  • A lot of plots and NPCs (not George RR Martin level, but close)

All in all this is a solid campaign. There are quests and side quests to keep your party busy, and the art and cartography are beautiful. But, while I understand we’ve moved away from the days of splat books and endless feats, a few new spells, backgrounds, and player options go a long way.

Want to expand your SKT campaign even further?

Check out our SKT Encounters on DM’s Guild. You wont need to look up stats or roll treasure. Download 10 encounters, 30 further adventure hooks, and a new monster.

Visit our D&D 5e store for high quality, low priced products!

Ravenloft Encounters

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Limitless-Adventures.com, Uncategorized with tags , , , , , on June 19, 2016 by boccobsblog

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We’ve launched our first DM’s Guild product, Ravenloft Encounters, a collection of D&D random encounters set in Barovia. The pack includes:

  • 10 random encounters set in Barovia , and compatible with Curse of Strahd
  •  30 hooks for further adventure
  • A new magic item, the Deva’s Feather
  • Full stat blocks for monsters and NPCs
  • Detailed treasure for each encounter
  • Both full color and printer-friendly PDF versions

Several night’s worth of D&D 5e adventures set in Ravenloft for just three dollars. For setting neutral D&D quest ideas and 5e encounters, be sure to check our our store at Limitless-Adventures.com

 

Hybrid Monster Contest: Round Three

Posted in Dungeons and Dragons with tags , , , , , , on August 2, 2011 by boccobsblog

Ok, it is round three in Wizard’s of the Coast’s Hybrid Monster Contest. It is down to the final four creatures:

Were-Chimera Vs. Displacer Cube

Were-Chimera
The result of a mad artificer who studied lycanthropes, this terrible creature morphs into any form it needs to gain advantage against its prey. In combat, it’s been known to change from a dragon (controller) to a lion (skirmisher), to a goat (charging brute), to still other creatures as necessary.
Displacer Cube
It’s rumored that a gelatinous cube once fed exclusively in displacer beasts, and absorbed something of their qualities. Already difficult to spot, the displacer cube’s actual location may be shifted somewhere else entirely. It attacks with gelatinous tentacles that reach out and inflict acidic damage. It’s noted that while displacer cubes are not necessarily interested in absorbing adventurers, they can nonetheless be very territorial.

 

and

Intellect Tyrant Vs. Displacer Dragon

Intellect Tyrant
Intellect devourers do not breed in the conventional sense. Rather, new larvae spawn from the brain tissue of creatures killed by other intellect devourers. Never does this occur with more terrifying results than when the host creature is a beholder. These hybrids appear as large intellect devourers, but with atrophied limbs and the beholder’s ability to hover; although they lack eye stalks, a visible aura of psionic tendrils surrounds them, used to cast the creature’s mind-controlling abilities. They are the ultimate puppet masters.
The Displacer Dragon
A silent, vengeful specter, this dragon is known to stalk from the darkness, disappearing and reappearing from one shadow to the next. Midnight black, with glowing, golden eyes, the displacer dragon does not have scales but instead a velvet skin, with four large tentacles extending from its shoulders and ending in the spiked pads of displacer beasts.
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