Archive for adventure.exe

20 D&D Warlock Quest Ideas

Posted in Dungeons and Dragons, Pathfinder with tags , , , , , on April 26, 2019 by boccobsblog

D&D Warlock Quest Ideas

Today’s D&D Quest ideas are tailor-made for the party’s warlock, and come courtesy of Adventure.EXE’s Sarah Ellis Fox and Matt Klassen.

  1. Warlock-Sibling Rivalry. Your patron has grown bored and decided to pit you against another of their favored warlocks, in a race to complete a series of increasingly dangerous requests.
  2. Unwelcome Wagon. Due to recent cult activity (and what really amounts to closed-mindedness!), an edict from local administration has been issued, ordering the removal of those who have pacts with otherworldly entities.
  3. Two Weeks Notice. Your patron abruptly sends you a message: in two weeks time, the powers you had been granted will be rescinded unless you can convince them otherwise with a grand gesture.
  4. It’s In You To Give. Your patron has sent omens to you indicating that it’s time for their centennial blood drive! You need several gallons of blood to sacrifice to them, but you’ve been given a lot of freedom to interpret exactly how the blood should be obtained…
  5. The Kids Aren’t Alright. A group of local schoolchildren have discovered an Eldritch tome, causing a litany of bizarre occurrences to fall upon the settlement. You recognize those occurrences as omens of a disturbing event that could come to pass should the tome not be stored safely.
  6. They Walk Among Us. Your patron has decided to take a vacation on the material plane and has requested you be the ‘tour guide’ for their clueless avatar.
  7. Which One Do I Shoot? A con-artist has stolen your identity and invoked your patron in inappropriate ways. You must find the imposter and clear your name.
  8. Mr. Sandman. You come upon a sleepy small town — where no one will wake up! Try as you might, all the townsfolk are locked in an unending slumber. And on top of that, you discover that drawing upon your eldritch magic here causes you to have strange, dreamlike visions.
  9. Best In Show. The annual Westmarch Familiar Show is happening soon, and warlocks from all over will be attending to celebrate the sport and glory of purebred familiars. This year, your (second) sight is set on the coveted Best In Show trophy!
  10. Face on the Milk Carton. Your familiar has gone missing, and even the Find Familiar spell fails automatically when you try to cast it. You must now seek answers to the bizarre disappearance of your trusted friend.
  11. Groundhog Daze. Your patron has become mad at you for a reason you don’t understand. As punishment, you and your friends have been trapped in a horrific demiplane where you’re forced to relive the same day over and over again until you understand what you’ve done wrong.
  12. Night at the Arboretum. You’ve been tasked with ‘acquiring’ a rare magical herb from an arboretum. But when the light of the full moon falls through the skylights, you’re shocked to see the plants come to life — and they’re hungry!
  13. Love Shack. A disembodied voice wakes you up to an unknown environment and begins to narrate your actions. You find yourself in a strange locked keep, along with several other confused individuals. No one remembers how they got here, but the voice is encouraging everyone to find true love.
  14. Last Destination. You begin to experience visions of the imminent deaths of various people around you. You can warn them and change fate, but when you cheat death, there is a price to be paid.
  15. Dancing Fever. A curse has befallen a small town, where everyone has become unable to stop dancing. You’ve been asked to employ your knowledge of curses and try to root out the cause of this strange malady.
  16. The Hills Have Eyes and At Least Three Mouths. The superstitious townspeople insist that a strange aberration is living in the hills behind the town. You’ve decided to take it upon yourself to prove to them that such a strange creature couldn’t possibly exist — but you’re in for a terrible surprise.
  17. Harassed By An Angel. One of the mightiest of celestial beings – an angel – has come from on High to teach people the error of their ways. And to your great annoyance, they’ve decided to make you their pet project.
  18. Big Trouble In Little Waterdeep. A group of tiny people from a strange tiny version of your plane of existence have summoned you – a giant – to help them overthrow the horrific creatures that plague them.
  19. Seven Hags for Seven Brothers? A forlorn green hag has approached you with a problem: each of her sisters is engaged to be wed in a massive wedding ceremony, and she needs help finding a spouse fast.
  20. Scruffy the Vampire Slayer. An elderly town busybody frequently insists that they are a notorious vampire slayer. No one believes them, but when bodies with twin bite marks on the neck start showing up all over town, you’re forced to turn to them for help.

Sarah Ellis Fox and Matt Klassen are from Vancouver, Canada and run the comedy D&D podcast Adventure.exe. Now in its second season, the show has a colorful cast of unique and horrifically unoptimized characters in a rich homebrew multiverse. You can listen to the first episode here, see the latest updates on Facebook and Twitter or throw a couple of coins in their Patreon here.

Warlock Adventure Ideas

Side note: Apparently the Olive Garden requires its customers to keep their pants on at all times. Help me pay my legal fees by clicking these links:

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Dungeons & Dragons Tactical Maps Reincarnated
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Adventure.exe D&D Live Play

Posted in D&D 5e, D&D Fifth Edition, D&D Live Play Games, D&D Next, Dungeons and Dragons, Uncategorized with tags , on February 22, 2017 by boccobsblog

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“Four low life thugs with hearts of pyrite play D&D on the worldwide podcast phenomenon ADVENTURE.EXE.”

Unless you live in the Underdark, you’re aware of the massive surge in live-play D&D games, both as podcasts and on video streaming channels like Twitch. I have been thoroughly enjoying one such game called, Adventure.exe.

Adventure.exe is bitingly funny, deliciously crude at times, and refreshingly unreserved. (Have I used up my adverb quota for this post? Get off my ass, Steve). One area where I think this podcast excels and sets itself apart from the masses is in its audio quality. This may seem like a weird thing to point out, but after being at the helm of B3 for the last six years,  I’ve been asked to listen to several podcasts and videos with poor audio quality that hampered my ability to immerse myself in the game. The cast at Adventure.exe puts forward a quality show that is crystal clear. Speaking of the cast, they have a great back and forth that makes for some quick-witted comedy.

Their characters:

  • Iados – Tiefling – Rogue – LVL 6
  • Paula – Half-elf – Sorcerer – LVL 6
  • Blorpo – Human – Barbarian – LVL 6
I’m still early in my journey into the worlds of Adventure.exe, but I’ve loved everything I’ve heard so far. Sometimes it can be daunting to start a series in the middle of their story arc, but if you start here, with the summary episode you’ll be fine. If you have the time (maybe you’re a long-haul trucker or sitting on death row for choking an uppity mime) start here with episode one and enjoy the ride.
I had the pleasure of speaking with Sarah, who plays Paula, and she was able to give me some first hand insight into the game. Here is a portion of our conversation:

1.) Give your elevator pitch for the podcast. Sum it up in one sentence.

Adventure.exe is a story-driven, comedic D&D podcast where four friends slash their way through fantastic encounters and become far too emotionally attached to their chronically KO’d characters.

2.) What makes Adventure.exe different from other live play podcasts?

I work as a video editor and writer, so I try to approach Adventure.exe like it’s an ultra low-budget TV show (minus the parental rating system). I spend a lot of time editing each episode, both for audio quality and to ensure the story is always moving forward.

Matt (our DM) is an incredibly talented storyteller. He weaves storylines and NPCs into his campaign in such a clever way that we often have these moments of horrible clarity as players– one of his characters will have offhandedly mentioned something innocuous a few sessions before, and when a major plot point is suddenly revealed we’ll all remember that moment and all go, “Oh my god, it all makes sense!”. He also does the voice of our party’s pet dog, Marv. What’s not to love?

3.) What wine pairs best with stirge kabobs?  

Anything that comes in a box, no stemware required. Let’s face it– stirge kabobs aren’t exactly the epitome of class.

4.) What is the most difficult part about hosting a podcast?

I’d say that the hardest part about hosting this podcast is when I have to put the show aside and go back to my actual job. I would love to do this kind of thing full time.

5.) Do you find yourself playing differently when you’re being recorded?

We record our sessions with the four of us gathered around a super tiny table that’s loaded with audio equipment and Player Handbooks, so the actual setup is a lot less comfortable than a regular game of D&D, where I’m usually sprawled out on a couch like an animal.

When it comes to actually playing, it’s definitely a different experience knowing that I’ll have to edit the episode at the end of the day. Often when something major happens in our campaign I’ll get one of the guys to do a cliffhanger take that I can end a show on, or use to build up the anticipation. Sometimes this works, and sometimes it leads to super awkward speeches that are usually hilarious, that I end up leaving in (see the intro to #015: Enter the Monastery). The reason we started this podcast is we were all playing together and laughing so much at the insane direction our campaigns usually went, and we wanted to capture that energy and share our stories with other people– so that part has stayed consistent.

If you enjoy cultist frat boys, the juicy taste of Blorpo fruit, perverted lions, and just a hint of cannibalism, then I strongly recommend Adventure.exe.
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