Wizards Transforms Indy into Neverwinter

Posted in Dungeons and Dragons, Gaming Culture, Gaming News, Gen Con 2011 with tags , , on July 8, 2011 by boccobsblog

At this year’s Gen Con Wizards of the Coast will be transporting fans to the fabled city of Neverwinter. According to Wizards.com:

This year, Wizards of the Coast is taking Dungeons & Dragons fans back to the iconic, fan-favorite city of Neverwinter with a robust offering of Neverwinter-related products and programs. Gen Con attendees will find themselves fully immersed in the city with hundreds of gaming sessions in the Sagamore Ballroom, a life-sized encounter in the Wizards booth, and the largest Dungeons and Dragons event of the year, D&D Neverwinter Game Day, taking place on Saturday. Fans will also get the chance to experience Neverwinter by participating in the first-ever “mass adventure” happening throughout the show with a chance to earn fun prizes and swag items. A full schedule of seminars and special guests is also planned, including New York Times Best-Selling author R.A. Salvatore.

I’m not sure what a “life-sized encounter” is, but I will be sure to find out and report back live from the con.

We are less than a month away from the 42nd Gen Con!

D&D Monster Mash-up Finalists

Posted in Dungeons and Dragons, Gaming Culture, Gaming News with tags , on July 6, 2011 by boccobsblog

A while back we posted a link to Wizards creature mash-up contest. The following is a list of the final contestants. We hope yours made the list.

Over the next few weeks fans can vote on Wizards.com/dnd and decide which monster wins.

Were-chimera: The result of a mad artificer who studied lycanthropes, this terrible creature morphs into any form it needs to gain advantage against its prey. In combat, it’s been known to change from a dragon (controller) to a lion (skirmisher), to a goat (charging brute), to still other creatures as necessary.

Cannibal cow: Carnivorous pack animals, typically found in lightly settled plains and scrublands. Some say a wizard crossed a bull and a lion in a fit of magical animal husbandry, some say a barbarian tribe held a yurt-raising that went too far. A mane of fur around their necks and a lion’s tail differentiate them from lesser cattle. Their teeth have adapted to ripping and tearing flesh, using their dim intelligence to bring down smaller animals and to herd larger ones. They have been known to raid farms, rustling cattle for their own herds. The wisest and cruelest of them worship the Horned King, Baphomet.

Enfield: A creature with the head of a fox, the feathered breast and foreclaws of an eagle, and the body of a wolf; the enfield possess the subtlety and cunning of the fox, the fortitude, grace and honor of the eagle, and the fierceness and loyalty of the wolf. In Celtic mythology, the enfield protected the fallen bodies of chieftains against desecration by the enemy until the tribesmen of such chiefs could give them proper funerary rites; although it appears in real-world heraldry (such as the coat of arms of the London Borough of Enfield), this hybrid has never before appeared in the game.

Platypotamus: This immense semi-aquatic animal has a beak shaped like an axe-head, a huge flat tail that it uses to propel through the water (or to swamp boats that venture too close), and venomous spurs on its hind legs.

Rust Grub: Also known as Anvilbane Worms, these species of grubs range in size from 1′ to 1″ and secrete an oxidizing enzyme that breaks down most metals into a digestible format. They travel in swarms and have been known to ruin entire mines, not to mention suits of armor.

Grivvin: This foul creature is a combination of hyena and vulture. While it has the wings, tail, and hind feet of a vulture, its head and forelegs are that of a hyena. The grivvin is a carrion eater, loathsome enough that it will even eat the undead. Its wild maniacal laugh is said to be one of the few things that unnerves undead creatures!

Displacer Cube: It’s rumored that a gelatinous cube once fed exclusively in displacer beasts, and absorbed something of their qualities. Already difficult to spot, the displacer cube’s actual location may be shifted somewhere else entirely. It attacks with gelatinous tentacles that reach out and inflict acidic damage. It’s noted that while displacer cubes are not necessarily interested in absorbing adventurers, they can nonetheless be very territorial.

Mantiplacer: The wizard Bubanta is known by many wealthy patrons who seek his services as a breeder of rare beasts for mounts and guardians. One such beast is the mantiplacer, a creature comprised of the aspects of the sadistic manticore and the predatory displacer beast. With the head of a man (albeit with catlike features), the body of the beast retains its six legs and panther form and can reach a full fifteen feet in length at adulthood. Its claws and poisonous bite are formidable weapons, but the mantiplacer also possesses two tails endowed with long spikes that can be hurled with great accuracy; furthermore, the beast can strike with its spiked tentacles or buffet foes with its bat-like wings—pushing them away to a preferable distance.

Abolithids: The foul results of a mind flayer experiment on ceremorphosis using an aboleth host. Unfortunately for the inquisitive mind flayers, the abolithids had the combined psionic power of both races as well as their pride and greed, and they quickly enslaved their creators. They largely ignore the humanoid races, as the abolithids’ size and power make eating such tiny, dull brains impractical; instead, they feast on the brains of aboleths and dragons, and let the their enslaved servants do what they want with the humanoid vermin.

Intellect Tyrant: Intellect devourers do not breed in the conventional sense. Rather, new larvae spawn from the brain tissue of creatures killed by other intellect devourers. Never does this occur with more terrifying results than when the host creature is a beholder. These hybrids appear as large intellect devourers, but with atrophied limbs and the beholder’s ability to hover; although they lack eye stalks, a visible aura of psionic tendrils surrounds them, used to cast the creature’s mind-controlling abilities. They are the ultimate puppet masters.

Ruxie: This fey creature combines the worst traits of a pixie and a rust monster. It appears as a tiny feral humanoid with a double set of gossamer wings, a malevolent glare in its eye, and an oversized mustache ending in twirling prehensile whiskers, usually a ruddy brown color. Able to fly quickly, turn invisible, and create powerful illusions, its most feared power may be that any ferrous metal touched by the whiskers is instantly reduced to a pile of rust.

Stirgethid: Seemingly a cross between a stirge and illithid, they are very similar in size and appearance to a stirge but with tentacles surrounding a lamprey-like mouth instead of a proboscis. The stirgethid attacks in a similar manner as a stirge; however its diet includes the brains of its victims—wrapping its tentacles around its victim’s head and latching on.

Elder Brain in a Jar: The great necromantic generals of the drow armies are said to have captured and enslaved an elder brain, keeping it in a state of near death in a magically animated jar of viscous fluid. The fluid preserves the brain and suppresses its will, making it subject to the control of the drow. Its psionic powers, however, are unparalleled.

The Displacer Dragon: A silent, vengeful specter, this dragon is known to stalk from the darkness, disappearing and reappearing from one shadow to the next. Midnight black, with glowing, golden eyes, the displacer dragon does not have scales but instead a velvet skin, with four large tentacles extending from its shoulders and ending in the spiked pads of displacer beasts.

Gray Matter: This odd creature—easily one of the most intelligent oozes—resembles a throbbing mass of brain matter. Seeking out the dark corners of humanoid settlements, it waits patiently for a suitable victim to take over with its psionic powers, a portion of itself entering the victim’s body and taking control; this new puppet is sent back into its community to lure more victims. After several days in a host body, the original mind is consumed. The victim will be abandoned, expelling a fully grown gray matter. In this way, an entire community might be consumed and outgrown in a matter of weeks.

The Legendary Medusa Hydra: This scaly, four-legged beast resembles a multi-headed hydra (with the hydra’s regenerative and multiplicative powers)—yet each head is that of a medusa, with a petrifying gaze.

You can read the complete article here

Put Down the Dew and Try Some Blood

Posted in Gaming Culture, Product Review with tags , , , , , on July 4, 2011 by boccobsblog

pic from examiner.com

Are you still drinking Mountain Dew as your gaming beverage of choice? Step up your game fool!

Lately we’ve talked a lot about ways to increase the immersion factor at the game table. Handouts, props, music, and even incense can all be used to deepen your gaming experience, but what about the refreshments you serve at your game table? The following is a list of interesting drinks that are sure to get a grin from your gamers.

Pirate themed game:

RootJack

The world’s only pirate energy drink. According to their website:

RootJack’s a tasty Root Beer with a hint of Orange flavor and Vanilla, Guarana to liven yer step, and a full daily dose of Vitamin C to keep scurvy in check.

I sampled this at last year’s Gen Con and it was very good.

Maybe you’re running gothic horror:

Tru Blood

Inspired by the hit HBO series, True Blood, this drink is a “uniquely carbonated, slightly tart, lightly sweet blood orange drink” (Trubeverage.com).

Blood Energy Potion

I saw this drink hanging in the cooler at my local game store and I knew I had to work it into a post. They are packaged to look like an IV bag and according to their website:

Blood Energy Potion has the same colour, consistency, and texture as real blood, but tastes like fruit punch. It also contains the same nutrients as real blood, including iron, protein, and electrolytes.

They also have a

Zombie Blood Energy Drink

Zombie Blood Caffeinated Energy Potion is loaded with iron, protein, electrolytes, and other fancy things to have the same nutrients and consistency of real blood. Throw in some lime flavoring and greenness, and you have the recipe for realistic Zombie Blood! Of course, we did make sure this blood is filtered so you won’t be getting any mutagens or viruses or anything else that might turn you into the walking dead. All you’ll get is energy, great taste, and stares from passers by.

Classic. I love how the website makes sure to note that their product is, “Not an actual biohazard”.

This company also makes energy drink shots shaped like health potions, and mana potions (blue), but as they are shots and not drinks, I didn’t list them.

Limited Edition Dungeons & Dragons Spellcasting Soda

Jones Soda made a run of soda with iconic D&D monsters and races on them. You can serve your players Illithid Brain Juice, Sneak Attack, Potion of Healing, Dwarven Drought, Eldritch Blast, or my favorite, Bigby’s Crushing Thirst Destroyer.

Maybe you want something stronger?

Wychwood Brewery

The people at Wychwood make several beers with a fantastical theme like, Hobogolin, Goblin King, Wychcraft, and Scarecrow. I am not a big beer drinker, but I have had the Hobogoblin and it was amazing. Even if you don’t drink, be sure to click the link and check out their website; it is by far the most creative website I’ve ever seen for a product.

The Army of the Goblin Queen

Posted in D&D 3.5, D&D 3.5e DM Content, Dungeons and Dragons, Pathfinder with tags , , on July 1, 2011 by boccobsblog

The following is an NPC villain that you can use in your D&D 3.5 game (or Pathfinder with minimal changes). The Goblin Queen is a suitable reoccurring enemy for a party of four adventurers level 7-9 (She is CR 10).

Background

Many years ago a wizard named Grinlov summoned a powerful succubus and bent the demon to his will. For many years Grinlov used the demon to slay his rivals and steal their secrets but as he neared the end of his life he attempted to become a lich and died in the process.

After Grinlov’s death his captive, Uthara, was able to escape his tower as the spells and wards that kept her imprisoned began to break down.

Uthara is unlike most succubae, rather than play the part of the spy; she is a hardened warrior having fought countless battles in the eternal bloodwar. Uthara revels in combat, teleporting into and out of the thickest parts of an encounter. Covered in the blood and gore of her enemies she has single-handedly swayed the tide of battle.

In the years since she escaped Grinlov’s tower, Uthara searched the countryside for victims worthy of her wrath and stumbled upon a tribe of goblins. She teleported into the center of the tribe as they ate their evening meal, and before the goblins realized what was happening, the succubus beheaded the goblin chief. Seeing their mightiest warrior slay in an instant, they tribe threw themselves on the knees and began to worship Uthara as their goddess and queen.

The groveling and worship of the goblins pleased the succubus and she returned their servitude with strong leadership. She began to train the goblin warriors in the arts of combat. Through the use of her polymorph ability, Uthara began to breed with the strongest female goblins in the tribe creating an army of fiendish goblins.

Soon Uthara’s tribe was ready to be tested in combat. The Goblin Queen led her forces against another goblin tribe that laired nearby; the result was a complete slaughter. Any goblin tribe that did not fall to their knees and swear fealty to the Goblin Queen was destroyed.  Uthara’s tribe grew in power and number until all other goblinoids in the area either served the Goblin Queen or lay rotting on the battlefield.

Now the Goblin Queen has set her sights on the human lands to the south…

Possible hooks:

  • The players find Grinlov’s tower and among the ruins find a journal that details his servant, a powerful succubus warrior.
  • A mass exodus of goblinoid tribes have been raiding nearby villages as they are driven out of the north by a ruthless tribe of goblins led by a powerful goddess.
  • A sage hires the PC’s to investigate rumors of a new breed of horned goblins spotted in the forest to the north.
  • Bloodied and battered survivors stumble into town screaming about a goblin invasion led by a beautiful and terrible woman with bat wings.
  • The mayor of a besieged town sends word to the PC’s begging them to assassinate the leader of the occupying goblin army surrounding his town in order to swing the tide of the battle.

Fighting the Goblin Queen

After fighting their way through hoards of goblin warriors, fiendish goblins and the half-demon goblin “princes”, the PC’s will confront Uthara. The Goblin Queen is a formidable opponent. With her DR, SR, and high AC, Uthara is a cocky combatant and fights without fear; this is not to say she fights without strategy. She will make liberal use of her Charm Monster ability on the most weak-minded members of the party (usually those in armor). Once she has charmed the melee combatants she will use her teleport ability to enter a square adjacent to a spell-caster and then grapple them and employ her energy drain.

The Goblin Queen is a highly mobile foe and should be role-played as such. Make use of her ability to fly and teleport. She is able to maneuver out of flanking with ease and should always have the advantage on the battle mat.

Uthara’s one drawback is that she doesn’t deal a lot of damage so make full use of her power attack feat. Also, if you want to up her damage positional, lose the shield and longsword and give her a two-handed sword.

While Uthara fights with wild abandon, she will not fight to the death and her teleportation, and ethereal jaunt powers should allow her to escape from most instances. The Goblin Queen will bide her time and pick the most inopportune moment to enact revenge on the PC’s.

Uthara’s full stats: Goblin Queen PDF

 

Why I Love DDO

Posted in D&D 3.5, D&D 3.5 e Content, Dungeons and Dragons, Gaming Culture, Product Review, Video Games with tags , on June 27, 2011 by boccobsblog

 The Dungeon Master. The narration helps me immerse myself in the game world. (This may seem like a small detail, but it adds a lot to my enjoyment of the game).

Repeatable Quests. I can replay any quest as many times as I like and still get XP and loot.

Variable Difficulty. Quests have five levels of difficulty to choose from: casual, normal, hard, elite, and epic. (Note you have to unlock the last three. If you beat hard, you unlock elite, etc.) This makes leveling easy and adds new life to old quests.

Hirelings. Are you a caster without a tank? No healer in the party? You can just spend a few coins and get a hireling of nearly any class/race combo.The hireling stays with you for the entire dungeon. (I pay one fifteen gold and hire a cleric and the two of us can easily complete dungeons on the hard setting)

Puzzles. For those that tire of hack and slash, DDO includes many challenging puzzles into some quests. (I tried some out this weekend and was greatly impressed)

It’s D20 system. DDO uses 3.5 mechanics (modified slightly for video game use of course). I like the familiarity and ease this brings. It also makes character creation a snap.

It’s Free. DDO is completely free to download and play. Granted there are options not available to the free account players (namely the Favored Soul class, and some races: drow, half orcs, and warforged). Also, free accounts can only have two characters. Wizards makes their money through the DDO Store, in which you can spend money to get points which can be used to buy several things (items, classes, races rare adventures, hirelings, etc).

DDO is certainly worth a try. I am enjoying it greatly.

Try DDO for free

DDO concept art from Wizards.com

D&D on Facebook: Heroes of Neverwinter

Posted in D&D 4e Content, Dungeons and Dragons, Gaming News, Video Games with tags , , on June 24, 2011 by boccobsblog

from their Facebook page

Since D&D Tiny Adventures went belly up there hasn’t been a true D&D game on Facebook. Well that is about to change. Atari, the makers of Daggerdale, are currently working on a D&D game for Facebook set in Neverwinter. The game will use 4e mechanics and be turned-based.

According to a review at Joystiq.com the game, “closely resembles Wizard’s already-super-popular franchise” (McElroy).

No release date has been given.

For more information check out Joystiq’s full review

Screen shots from Joystiq.com :

   

Boccob’s Blessed Blog Turns 1

Posted in Uncategorized on June 21, 2011 by boccobsblog

"Birthday" by Da Vinci

Today Boccob’s Blessed Blog turns one year old. I would like to thank everyone that has been reading and commenting. I would also like to take this opportunity to ask for your continued support. If you like an article we’ve written, post it to your Facebook page, or Tweet the link, repost the article to your own blog if you write one. Also, if you have gamer friends e-mail them our link and help us grow.

If you’d like to see us write about a certain topic, write it in the comments section or drop us an e-mail.

Thank you,

B3 team

 (on behalf of Boccob who is currently in the Betty Ford Clinic and unavailable for comment)

Conquest of Nerath Boardgame

Posted in Dungeons and Dragons, Product Review with tags , , on June 20, 2011 by boccobsblog

On June 21st Wizards will release its latest boardgame, Conquest of Nerath. The game, designed by Richard Baker, Mons Johnson, and Peter Lee looks like Risk meets D&D (which sounds like a badass pairing). While the last two games focused on party-sized combat, Conquest puts you in control of an entire army.

image via wizards.com

Here’s what the folks at Wizards ha to say about their latest game on their website:

War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival.

Muster armies of footsoldiers, siege engines, monsters, and dragons to attack your enemies. Fight across the waves with fleets of warships and raging elementals. Plunder ancient dungeons with bands of mighty heroes, searching for magical artifacts and awesome treasures that might tip the scales of battle in your favor. The fate of empires is in your hands!

This game includes the following components:

  • Rulebook
  • Dice
  • Game board
  • 110 cards
  • 252 plastic playing pieces representing the champions and armies of Nerath, Karkoth, the Iron Circle, and Vailin

The game is set to retail for 79.99 USD.

Free RPG Day Tomorrow!

Posted in Dungeons and Dragons, Gaming Culture, Gaming News with tags , on June 17, 2011 by boccobsblog

Tomorrow is Free RPG Day! Be sure to go to your local game store and get your free swag. He’s a list of some of the items available:

  • Amarillo Design Bureau
    Sample (1 per box), Prime Directive Adventure “Starship Aldo” (both d20 & GURPS)
  • BlackWyrm Games
    Sample (1 per box), XDM Adventure: “Laser Squid Nemesis”
  • Blue Panther
    Sample (1 per box), Dice Tower
  • Chessex
    Silver (4 per box), Commerative Dice For Store Owner
  • Eden Studios
    Silver (5 per box), All Flesh Must Be Eaten Quickstart & Adventure
  • Exile Game Studios
    Bronze (3 per box) ,Hollow Earth Expedition Quickstart & Adventure
  • Fantasy Flight Games
    Gold (10 per box), Black Crusade Quickstart and Adventure
  • Flying Buffalo
    Sample (1 per box), Tunnels & Trolls Solo Adventure, “Rescue Mission”
  • Goodman Games
    Silver (5 per box), DCC RPG Quickstart
  • Green Ronin
    Gold (10 per box), DragonAge Quickstart
  • Paizo
    Platinum (15 per box), “We Be Goblins!” Pathfinder Adventure
  • Paradigm Concepts
    Bronze (3 per box), Arcanis RPG Quickstart & Adventure
  • Pinnacle
    Bronze (3 per box), Savage Worlds Quickstart & Adventure, titled “The Wild Hunt”
  • Q-Workshop
    Silver (5 per box), Unique Elven-themed Dice
  • Stone Tablet Games
    Bronze (3 per box), Aspect Quickstart Adventure
  • Troll Lord Games
    Sample (1 per box), Castles & Crusades Quickstart and Adventure
  • Valkyrie Games
    Sample (1 per box), Stellar Horizons Quickstart
  • White Wolf Publishing
    Gold (10 per box), World of Darkness Quickstart
  • Wizards of the Coast
    Platinum (15 per box), “Domain of Dread: Histhaven” D&D 4th Edition Supplement to the box set “The Shadowfell: Gloomwrought and Beyond”
  • Mayfair
    Free Bonus Item, Settlers of Catan: Catanimal Variant rules (single page paper insert)

 

Not sure where the nearest participating location is? (click here)

Free RPG Day Site

 

Duels of the Planeswalker Expansion 3

Posted in Gaming News, Magic the Gathering with tags , , on June 13, 2011 by boccobsblog

This summer Wizards of the Coast will release their third expansion to the popular Duels of the Planeswalkers online game to coinside with the release of Magic 2012, the latest core set.

Here’s what Wizards had to say on the issue:

Duels of the Planeswalkers 2012 is part of the Magic: The Gathering 2012 product line, which also includes the Magic: The Gathering 2012 core set. It will be released on Xbox LIVE© Arcade, PC/Steam and PlayStation® Network in summer of 2011.

Building on the success of the original Duels of the Planeswalkers, Duels of the Planeswalkers 2012 will introduce all new game modes, Planeswalker opponents, decks, puzzle challenges and other exciting new features including a new-to-digital multiplayer game mode called Archenemy where players gather up to two allies and team up against the AI.