Star Wars: X-Wing™ Miniatures Game

Posted in Conventions with tags , , on July 19, 2012 by boccobsblog

Last year, I told you about a new X-wing / Tie fighter based miniatures game being developed by Fantasy Flight game (makers of Talisman, Battlestar Galatica, etc). Well, they have finished the game and will release it at Gen Con Indy this August (though it wont go on sale anywhere else until Sept.).

From the Gen Con Newsletter:

Star Wars: X-Wing  Miniatures Game

This year at Gen Con Indy, Fantasy Flight Games Organized Play for X-Wing™ gets started with the inaugural Star Wars: X-Wing tournament!

In X-Wing, the miniatures game of tactical space combat, powerful Rebel X-wings collide with nimble Imperial TIE fighters. Whether you field rookie pilots or legends like Luke Skywalker and Darth Vader, the detailed miniatures and intuitive gameplay will immerse you in the game’s cinematic space dogfights. The epic space battles of X-Wing are designed to be every bit as dramatic and action-packed as those from the classic Star Wars trilogy, and the action is magnified when you play X-Wing as part of the game’s worldwide Organized Play community!

The game’s Core Set and first four expansions will be available from the moment Gen Con Indy kicks off until they sell out. You can pick up your copy of the Core Set at the Fantasy Flight Games booth in the exhibition hall, and you can further bolster your squadron with additional pilots and starfighters from the X-Wing™ Expansion Pack, TIE Fighter™ Expansion Pack, Y-Wing™ Expansion Pack, and TIE Advanced™ Expansion Pack.

Then, Friday morning, Gen Con Indy 2012 attendees can participate in the world’s first X-Wing tournament. Registration for the event begins at 10 am, and the action kicks into high gear by 11 am.

X-Wingis ready to jump to hyperspace at Gen Con Indy. May the Force be with you™!

Simple Human NPC’s for D&D 3.5e or Pathfinder

Posted in D&D 3.5, D&D 3.5e DM Content, Dungeons and Dragons, Pathfinder, Uncategorized with tags , on July 12, 2012 by boccobsblog

Lately I have been making more “cheat sheets” for my 3.5 games. I hate being unprepared, but always seem to fail to plan for something. This double-sided handout contains the stats for several human npc’s. Need a quick town guard or a thug? I took these from WotC’s Races of Destiny and tweaked/shortened them slightly.

NPC1

Currently I am working on the DM’s,  “Oh Sh!t Sheet”. I should be finished tonight or tomorrow.

Paizo Announces Virtual Gametable

Posted in Dungeons and Dragons, Gaming News, Pathfinder, Video Games with tags on July 11, 2012 by boccobsblog

From the Paizo blog:

Sat, Jul 7, 2012 at 10:18 PM Pacific

Paizo reinvents the virtual tabletop to be played directly on Paizo.com!

Uses Paizo’s high, max resolution maps, handouts and everything you need to run our APs. Makes everything easy to connect with people and get playing. As long as you can get to Paizo.com you can play!

Edit: We’ve posted details on the announcement, some screenshots (including features that weren’t shown at the banquet), and more info about free play and paying for stuff.

Sara Marie
Customer Carebear

It will be interesting to see how this turns out, as WotC has failed several times to achieve what one would think a simple task in the age of the video game.

Pathfinder Online

Posted in Pathfinder, Video Games with tags , on May 29, 2012 by boccobsblog

It would seem that Paizo is looking to throw their hat into the MMO ring with Pathfinder Online.They are funding the whole project through Kickstarter.

Check out the video and Kickstarter page here.

I hope they are successful and that it doesnt go the way of City of Heroes, Lord of the Rings Online, DDO, Conan, Star Trek…well you get the idea. MMO’s are a fickle mofo.

 

D&D Next Playtest

Posted in Dungeons and Dragons, Gaming News with tags , on May 27, 2012 by boccobsblog

I am still unable to download the playtest from Wizard’s site, but thankfully a friend e-mailed me a copy. Shitty distribution aside, D&D Next is looking pretty cool.

It is almost like dnd basic sans the races acting like classes. Skills are gone, as are feats (well, still here, but in a vastly different form). Each class gets something each  (though the play test does not cover character creation). Most everything is an ability check. It seems rp based rather than a miniature game (which should appeal to 1e and 2e players). Things are back to being in feet rather than squares similar to 2e.It is clear that the designers want you to be able to player in the “Mind’s Eye Theater” of former editions, but tokens and minis can still be used.

Tracking a ton of pluses is gone instead you have advantage or disadvantage where you roll an extra die twenty and take the better or the worse.

Gone are the thirty “does it stack” bonuses of my beloved third. Ac is very simple, armor + dex for light, armor + half dex for med, etc. Shields add a bonus. I will be curious to see how they do rings of protection and items of that type. I remember the nightmare armor classes of 2ed when everything stacked.

Saves are just ability checks. Break the chains, str check, avoid charm, chr check etc.

Daily, encounter powers are gone. Though casters can use cantrips at will and some spells have been made cantrips, magic missile for example is a cantrip and be therefore used at will.

Monsters have xp values again. Not sure how you decide what is a good challenge for your party, but it is still very early.

Classes can be customised with the addition of backgrounds and themes similar to 4e’s darksun.

The game is simplified all around without feeling simple. Small thing like two-handed weapons just do more dmg rather than dmg and a half.

After reading it, it makes 3.5/4th seem over-complicated. Almost all hints of 4e are gone with the exception of short rests which are similar to healing surges. You can rest, bind wounds etc and get hps back between fights until you hit die pool is gone. For example a lvl 3 wizard would have 3d4 of healing to use the whole day. He could use a die at a time or one bigger heal.

There seems a return to flavor text which decreased in 3.0, 3.5, and 4th. Each monster has a great deal of flavor that draws the reader in and give quest ideas.

Looks pretty cool. I’m encouraged. I am signed up for the official play test at Gen Con, and will have more to write after that.

D&D Next Playtest?

Posted in Uncategorized with tags , , , on May 25, 2012 by boccobsblog

Wizard’s launched the D&D Next playtest yesterday, but the servers promptly crashed and nerd rage abounds.

I have been trying off and on for 24 hours to download the materials without success.

The articles I have read by people that were able to download the 9 pdf packet have been positive.

I guess I’ll keep waiting…

Dungeon Map Contest!

Posted in Dungeons and Dragons on March 26, 2012 by boccobsblog

In the recent article, “Waxing Gygaxian“, Chris Perkins proposed a dungeon map designing contest. The winner will appear on the Wizards’ website in an upcoming Perkins’ article. Sounds cool. Dust off your best dungeon and submit. Good luck!

Here are the official details from the contest site:

In the interest of giving us all more dungeons to choose from, Chris Perkins has proposed the following contest:

Design an original dungeon map along with a short paragraph describing who built it and why. (We’re referring not to you, but to the dungeon’s in-game architect and purpose.) It can be anything, from a Gygaxian sprawl to something more “contained.” Then send your map to submissions@wizards.com by 9 AM PST on April 5, 2012, with the following subject line: BEST DUNGEON! At the end of your paragraph, type your name and whereabouts (for example, “Anne Smith, Monkey’s Eyebrow AZ”). Yep, that’s a real place.

Please submit your own original work only, and feel free to submit multiple entries. Chris Perkins will include the best dungeon maps in an upcoming DM Experience column and explain why he thinks they’re awesome, and other DMs will be free to plunder them for their home campaigns. How cool is that?

How to Enter: Create your own D&D dungeon map and submit it as a JPG or PDF to submissions@wizards.com, along with a short paragraph describing who in the D&D world built the dungeon and why.

Eligibility: This contest is open to legal residents of the United States and Canada (excluding Quebec) who are at least 18 years old at the time of entry. The contest begins at 12:01 a.m. Pacific Time (“PT”) on March 22, 2012 and ends at Midnight (PT) on April 5, 2012.

D&D Experience Jan 26th – 29th

Posted in Conventions, Dungeons and Dragons with tags on January 26, 2012 by boccobsblog

D&D Experience: January 26th-29th, 2012

D&D Experience, the premier convention for fans of Dungeons & Dragons, is nearly upon us. D&D Experience offers players the opportunity to playtest unreleased game material, participate in the Living Forgotten Realms and Ashes of Athas organized play programs, and attend seminars hosted by R&D staff members from Wizards of the Coast.

The convention runs from January 26th to 29th. Like last year, D&D Experience is taking place in Fort Wayne, Indiana at the Grand Wayne Convention Center. Organizers at Baldman Games have arranged a special booking deal at the Courtyard Mariott. Visit Baldman Games for more details about ticketing and booking.

What really makes D&D Experience stand out among other conventions is access to the people who work on Dungeons & Dragons. Wizards of the Coast will be sending a delegation of staff members from R&D, Brand, and Organized Play to take part in the show. Staff members participate in seminars, run games (such as this year’s D&D Secret Special), sit down as players, and are available to answer some questions. You’ll never have a better opportunity to chat with the people who work on the game you love.

Events

D&D Secret Special: Caves of Chaos Playtest

Join the first public playtest of the next iteration of the Dungeons & Dragons roleplaying game. The playtest offers players the chance to run pre-generated 1st-level characters through the Caves of Chaos, a four-hour D&D adventure. Wizards of the Coast staff will be running several tables each day. As part of the playtest, participants must sign a special non-dislcosure agreement for playtesters.

Adventure Description: For years, Castellan Keep has stood on civilization’s frontier, commanding a grand view of that dismal realm known as the Borderlands. A forlorn place, rife with monsters and terrors beyond imagining, adventurers have used this fort to seek glory and plunder in this dangerous realm, to unearth fabulous treasures and destroy foul monsters. Of all the haunts found here, none equal the Caves of Chaos in both danger and the promise of reward. Rumors abound of the wicked humanoids, the sinister monsters, and the dark priests that run amok in this dungeon. Only the most cunning and bold adventurers dare to face the dreaded caverns. Do you have what it takes to survive the Caves of Chaos?

Living Forgotten Realms: D&D Experience features the LFR Special (SPEC4-1 Cerulean Dreams) and the third 4th Edition running of the Battle Interactive (ADCP3-1 Swarm of Chaos).

The Battle Interactive is a unique event where multiple tables work together to overcome major objectives. The success or failure (and choices made by the tables) of all the tables are tallied together and affect the outcome of these events as they progress. Available only at conventions—and always premiering at D&D Experience.

Ashes of Athas: For players who prefer the merciless world of Athas, D&DXP 2012 will feature the premier of the fourth chapter of the Ashes of Athas campaign. A list of adventures that have come to pass before can be found on the Ashes of Athas website. This campaign uses 4th Edition D&D rules.

Living Divine: For players who want to explore this original campaign setting (and have a chance to be a god among men), there is an introductory adventure as well as a new Two-Slot Special (INTRO 1-10S As He Lay Dying). This program uses 4th Edition D&D rules.

Seminars

Charting the Course: An Edition for all Editions (Thursday)

Join Mike Mearls, Monte Cook, and Jeremy Crawford as they discuss the origin for the idea to create an edition of Dungeons & Dragons that encompasses all previous editions. The designers discuss the challenges in creating compatibility and balance, as well as the exciting possibilities such a system creates. Seminar to be followed by a Q&A session.

Class Design: From Assassins to Wizards (Friday)

Designers Monte Cook, Bruce Cordell, and Robert Schwalb discuss their approach to class design, including the difficulties in creating iconic versions of the classes that speak to players of all editions. Should the cleric be more martial or more healer? Does the default ranger have an animal companion? What level of complexity should the fighter have? Seminar to be followed by a Q&A session.

Future Products and Q&A (Saturday)

Mike Mearls presents upcoming D&D products for 2012, as well as a vision for the future of Dungeons & Dragons. Seminar is followed by a Q&A session. Other members of R&D on hand to answer questions as well.

Reimagining Skills and Ability Scores (Sunday)

The role of skills has fluctuated throughout the life of Dungeons & Dragons, and ability scores have been of varying importance in each edition. Find out what the design team has done to reimagine these aspects of the game, and how they arrived at a system to marry the two concepts more closely together. Seminar includes Monte Cook, Bruce Cordell, and Robert Schwalb, and will be followed by a Q&A session.

Special Guests

Mike Mearls: Mike is the senior manager for Dungeons & Dragons R&D. He has also worked as a designer and columnist for the weekly Legends and Lore column. His recent D&D credits include Player’s Handbook 3, Hammerfast, Monster Manual 3, and the Castle Ravenloft board game.

Monte Cook: Monte has worked as a professional writer and game designer since 1988. Monte was one of the three principal designers of 3rd Edition Dungeons & Dragons and the d20 system. He has worked on numerous RPG products, and has published two novels, numerous short stories, countless articles, and a comic book series for Marvel.

via Dungeons & Dragons Roleplaying Game Official Home Page – Home (D&D Experience).

Underworld: Awakening, Film Review

Posted in Movie Review with tags , on January 25, 2012 by boccobsblog

The first Underworld movie was amazing, so much so that it spawned three sequels. And while UW2 and 3 did little to live up to the original, the fourth installment hopes to revive the franchise with the return of Kate Beckinsale in her role as Selene.  The following review has some spoilers, so be warned.

The Good

Kate Beckinsale looks great

The sets keep the same dark feel as the original

The film is (for the most part) well-acted

The Bad

The film seems very rushed. And coming in at onlt an hour and twenty-eight minutes it seems incomplete

I’m tired of 3d. I don’t see what it added. At 13 bucks a ticket I left feeling robbed

The film fails to bring anything new to the table

Scott Speedman is not in the film(except in flashback from the first film), but Michael Corvin appears several times and the body double looked nothing like Speedman and leaves you wishing that they just left the character out rather than insult your intelligence with a poor stand in

Handguns with 15 round clips still fire 78 bullets before needing to be reloaded (nothing new there, but it still irks me)

The Ugly

The new hybrid looks like Samara from The Ring, and does nothing in the film, save to look stupid and hang on people’s back.

The movie goes too far and abandons any physics what so ever. OK, I know, genre fiction tests, blurs, and often ignores the laws of physics, but UW4 goes to a level of absurdity that forces the viewer to suspend disbelief to such a level that it infringes on enjoyment.  My biggest complaint is the character Quint (played by Kris Holden Ried), he is a werewolf that has been injected with a serum that makes him regenerate instantly and increases his muscle mass. Fine, nbd, but the 150 pound Quint become literally the size of an elephant when in lycan form. How in the hell does a 150-pound man become a 1,000 pound lycan? Where does the extra mass come from? He shifts back and forth, back and forth, 150lbs – 1,000 lbs  Give me a break. A 150 pound man should be a 150 pound lycan.

Hollywood needs to stop trying to create bigger explosions every movie and try to write detailed stories and memorable characters.

Overall Underworld: Awakening is a complete train wreck and should be avoided (or at most, rented)

D+

Gary Con IV

Posted in Conventions with tags , , , , on January 23, 2012 by boccobsblog

March 22-25, 2012

Unfamiliar with Gary Con? Well according to their website:

What is Gary Con?
Gary Con is an annual gaming convention held in Lake Geneva, Wisconsin. But Gary Con is more than just a convention. It is intended to be a living memorial to E. Gary Gygax, the father of role-playing games. It is a time for family, friends, and anyone whose life was changed as a result of the work of Gary Gygax to gather, remember, and toss a few dice around. Gary Con is also actively working with non-profit groups to raise money to build a monument in Lake Geneva celebrating the life and accomplishments of Gary Gygax.

If you enjoy the old school games (D&D 1ed, Star Frontiers, Paranoia, and Chainmail) then Gary Con is for you. That isn’t to say that new games aren’t played at the con, but there is an effort made to retain an old-school feeling.

Check out their website and show Gary some love.