Neverwinter Campaign Setting Drops Tomorrow

Posted in D&D 4e Content, Dungeons and Dragons, Gaming News, Product Review with tags on August 18, 2011 by boccobsblog

Made popular by a string of video games (including the first ever MMORPG), and  a series of books by R.A. Salvatore, the city of Neverwinter is now its own campaign setting.  According to Wizards.com:

A heroic campaign set in one of the most popular regions of the Forgotten Realms world.

Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart.

Neverwinter has long been one of the most popular locations in the Forgotten Realms campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics — everything a Dungeon Master needs for his heroic tier adventures.

If you didn’t snag a prerelease copy at Gen Con, Neverwinter drops tomorrow and retails for 39.95 USD

 

The Numbers Are In!

Posted in Gen Con 2011 with tags on August 11, 2011 by boccobsblog

The numbers are in! This was the largest Gen Con turnout to date! From the Con’s official site:

INDIANAPOLIS (August 11, 2011) – Gen Con Indy, the nation’s largest annual consumer fantasy, sci-fi and adventure gaming convention experienced stunning growth this year. Turnstile attendance was over 119,707 with 36,733 unique attendees present for 96 hours of gaming, cosplay, music, shopping and more. This positive spike in turnout represents a greater than 20% increase in a single year. Game event participation grew even more steeply, with over 250,000 event tickets yielding an over 26% expansion throughout the Best Four Days In Gaming!

“Gen Con Indy 2011 was simply the best Gen Con ever for us,” said Adrian Swartout, CEO of Gen Con LLC. “We had such incredible support from our exhibitors, sponsors, event organizers and volunteers, and of course, the amazing businesses and people of Indianapolis. We are so thankful to have their partnership in crafting the world’s finest experience in gaming. Next year, Gen Con has its 45th anniversary. We are too excited for words at the amount of fun we are already planning for next August.”

Gen Con 2011 Highlights

Posted in Gen Con 2011 with tags , , , , , , on August 9, 2011 by boccobsblog

Well another amazing Gen Con has come and gone. Here are some of the highlights that I witnessed:

Costumes

There is always an endless sea of costumed gamers at the con, and this year was no different.

Wizard’s of the Coast

The Neverwinter display was amazing. Wizard’s really stepped up their game this year with a large castle-ruin motif complete with orcs. I was however disappointed with the mass adventure that consisted of scanning QR codes at various spot around the con to gain points for your faction (my Thayans got stomped).

Also, the statues this year were the best I’ve ever seen. Outside the SagamoreBallroom stood an awesome sculpture of  Do’Urden and Guenhwyvar.

 

Geek Chic

The display of Geek Chic tables was unbelievable. I truly believe that Gary Gygax is gaming on this setup in heaven.

Fantasy Flight Games

Fantasy Flight makes the best board games on the market, hands down. Their games look amazing and are made of the highest quality materials. This year they debuted the beta test of an X-Wing miniature game that will be huge.

Magic the Gathering Online

Wizard’s had a very nice play-testing area set up to demo their latest Duel of the Planeswalker game. Weary gamers could crash out in bean bags and try the game for free.

Tilt Studios

While technically not part of the Con, Tilt Studios is located above the food court at the Circle Centre Mall where most people eat at Gen Con. Tilt Studios is a massive video arcade where you can find all of your old favorites.

Lego

The Lego play area was huge this year. Players could demo (for free) the new line of adventure board games like, Heroica, Ninjago, and Minotaurus. There were also some excellent Lego sculptures; one of a dungeon and one of a minotaur.

Steve Jackson Games

Mr. Jackson, the creator of GURPS and Munchin (just to name a few), was present at the STG booth signing autographs for fans. He seemed very kind and friendly, posing for pictures and signing games for hours.

Who North America

WHONA had one of the best booths complete with a life-sized TARDIS, and K-9 air fresheners.

GURPS Wizard 2: Playing Nice in Infinite Worlds

Posted in GURPS with tags on August 8, 2011 by boccobsblog

Say hello to your party leader. Not pictured: leprechaun sidekick.

The versatility of GURPS is a marvel.  The first time you sit down with the book and realize “I could make Teen Wolf…better yet, I could make Robo Teen Wolf”, it’s a great experience. Of course, your other group members will have realized the same thing, replacing Robo Teen Wolf with whatever bizarre characters their warped little minds can concoct. Someone will invariably pose this question: “Hey, why don’t we do an Infinite Worlds campaign?”

Infinite Worlds is the “iconic” GURPS campaign- a hodge-podge of radically different characters inspired from a dozen different sources, all coming together to work towards a common goal. The GURPS Basic Set has a party of such characters, much like the iconic D&D characters we’ve all come to know and love. Of course, instead of Tordek the Fighter and Lidda the Rogue, we have Baron Janos Telkozep the vampire financial expert and C31R07 the Buddhist war-mech.

Maybe that makes you cringe. Believe me, there is value in the Infinite Worlds campaign. The players have a lot of fun exploring the eccentricities of their fish-out-of-water characters, and adventure hooks are nigh inexhaustible.

But there ARE problems. What happens when one player wants to make a laser-toting space cowboy and another wants to play a fantasy-style ranger? If you use the wealth of GURPS source material, a laser does something like 15d damage, while a good bowman can get about 3d. That some space cowboy is probably wearing space-age material that absorbs obscene amounts of punishment, and the ranger is wearing leather. Maybe someone wants to play a World War II field medic. Maybe someone else wants to play a cleric, blessed in the healing arts. How do you deal with this?

Our group solved this problem by using what I call a “pure points” system. Characters bought no equipment that was important to the function of their characters, instead spending points on what that equipment would have provided their character. Rather than buying the listed laser pistol, the cowboy now buys Innate Attack (burning), and the ranger ditches his bow for Innate Attack (piercing), properly modified with equipment limitations like Able to be Stolen and Breakable. Nobody buys armor, they buy Damage Reduction with points. The WWII Medic and the Cleric both have the Healing advantage, but the medic also likely has Takes Extra Time, and Requires Roll (first aid). Of course, he might elect not to take these limitations. Maybe he’s a cinematic combat medic, patching people up in a speedy and unrealistic way like in half a hundred different movies and video games. In this way, the flavor choices will never feel “wrong.”

I’ve had players dismiss this way of doings things before. It requires a certain suspension of disbelief. But once they got used to it, they usually do very interesting things. The space cowboy added the Reflexive enhancement to his laser pistol to represent his supreme gun slinging speed, meaning he could take his attack even when it wasn’t his turn. The combat medic added a limitation of his own invention to his healing ability: Nuisance Effect (Must Pep-Talk). What once was a run-of-the-mill healing roll became an excuse for the player to shout “Live, damn you!, LIVE!”

It’s all more than a little absurd, but in my opinion that’s what an Infinite Worlds campaign is all about. I doubt a game of this kind will lead to any revelations about the human psyche, but it’ll certainly make for some good stories in the future.

-Dave R.

Conan the Barbarian: Thirst for Blood Trailer

Posted in Films with tags , , , , on August 4, 2011 by boccobsblog

On the Conan Film website they have posted a new trailer entitled, “Thirst for Blood”.  It is unclear if it is a teaser or a trailer (a teaser being a trailer that shows footage not actually in the film). In my humble opinion, this does not bode well for the film. It shows Conan as a ruthless, psychopathic 7-year-old killing machine.

My gripe with this scene is that the tragedy of the first film was that Conan was a peaceful, doe-eyed child that was taken away and forged into a killer.

They are going for the easy win. “Oh, he’s Conan, he kills stuff.” Conan himself reflects in the first film that he wasted his entire life in the pursuit of vengeance and death.

Let me know what you think. Watch the Trailer

(I’m trying to stay hopeful, but it’s waning)

GURPS Wizard 1: Making your magic scary

Posted in GURPS with tags , , on August 3, 2011 by boccobsblog

GURPS, or the Generic Universal Roleplaying System, is a dizzyingly complex RPG that I’ve been playing for about a decade. I would never recommend this system for a group that struggles with munchkins (it’s easier to break than a Mexican ipod), but for veteran roleplayers looking for a little more freedom than feats and prestige classes allow, GURPS is a godsend.

What I find most impressive about GURPS is the innovation of its character creation system, which includes limitations and enhancements, or modifiers on existing abilities. This makes a flexible system even more so, and allows the group to game in nearly any setting or genre they can cook up.

Although Dungeons and Dragons is a fantasy roleplaying game, few fantasy series “feel” like DnD. Gandalf’s magic was not neatly categorized into schools and levels, and Conan the Cimmerian would slap anyone who would suggest that he can only call upon his fury a certain number of times per day. With GURPS, your group can shape their characters to the specific flavors of your favorite fantasy worlds.  Let’s take a look at one now, shall we?

Elric of Melnibone

Michael Moorcock’s Elric stories are grim, fatalistic, and cynical. Elric, the last of the sorcerer emperors of Melnibone, is a man whose extraordinary abilities are eclipsed by physical deficiency and a terrible dependence on Stormbringer, his evil soul-drinking runesword. To reflect the flawed nature of heroes in Moorcock’s fiction, we required our players to take on additional mental and physical disadvantages, a particularly fun part of GURPS character creation. This insured that our group, while powerful, was carrying a lot of baggage.

Magic in Elric is dangerous and unpleasant. Elric himself practices “nigromancy” which involves demonic supplication and scaring the bejeezus out of anyone who happens to witness his rituals. Magic is also difficult, and the cost of botching a ritual is catastrophic. Players who wish to purchase supernatural abilities in the game would have to add heavy limitations, among them “Hideous” (-4 reaction penalty to those who witness the power), and an extreme form of “Nuisance Effect”, which required the players to automatically roll on the Fright Check (in the basic set) and Black Magic Failure (in GURPS: Magic ) tables. When failing meant that a character may have ended up permanently insane or dinner for demons, the abilities took on a gravity and mystique that made for great tension every time they saw use.

Cosmic entities abound in the series, and are as capricious as they are bizarre. With canon gods like Pyaray, the Tentacled Whisperer of Impossible Secrets, and Roofdrak, Lord of Dogs, we felt perfectly fine letting our players cut loose when it came to creating their own patron deities. Some went so far as to take Patron as an advantage, usually modified with Special Powers and Minimal Intervention. Others modified their existing abilities with Spiritual, which required them to make a reaction roll to their deities before invoking any of their abilities.

By Dave R.

(A big thank you to Dave R. for the article!)

Hybrid Monster Contest: Round Three

Posted in Dungeons and Dragons with tags , , , , , , on August 2, 2011 by boccobsblog

Ok, it is round three in Wizard’s of the Coast’s Hybrid Monster Contest. It is down to the final four creatures:

Were-Chimera Vs. Displacer Cube

Were-Chimera
The result of a mad artificer who studied lycanthropes, this terrible creature morphs into any form it needs to gain advantage against its prey. In combat, it’s been known to change from a dragon (controller) to a lion (skirmisher), to a goat (charging brute), to still other creatures as necessary.
Displacer Cube
It’s rumored that a gelatinous cube once fed exclusively in displacer beasts, and absorbed something of their qualities. Already difficult to spot, the displacer cube’s actual location may be shifted somewhere else entirely. It attacks with gelatinous tentacles that reach out and inflict acidic damage. It’s noted that while displacer cubes are not necessarily interested in absorbing adventurers, they can nonetheless be very territorial.

 

and

Intellect Tyrant Vs. Displacer Dragon

Intellect Tyrant
Intellect devourers do not breed in the conventional sense. Rather, new larvae spawn from the brain tissue of creatures killed by other intellect devourers. Never does this occur with more terrifying results than when the host creature is a beholder. These hybrids appear as large intellect devourers, but with atrophied limbs and the beholder’s ability to hover; although they lack eye stalks, a visible aura of psionic tendrils surrounds them, used to cast the creature’s mind-controlling abilities. They are the ultimate puppet masters.
The Displacer Dragon
A silent, vengeful specter, this dragon is known to stalk from the darkness, disappearing and reappearing from one shadow to the next. Midnight black, with glowing, golden eyes, the displacer dragon does not have scales but instead a velvet skin, with four large tentacles extending from its shoulders and ending in the spiked pads of displacer beasts.
Vote now at Wizard’s Website.

Worldwide D&D Game Day

Posted in D&D 4e Content, Dungeons and Dragons, Gaming Culture, Gaming News with tags , , on August 1, 2011 by boccobsblog

August 6th is D&D Game Day. Every year Wizards of the Coast celebrates Dungeons and Dragons and debuts a new product, this year that product is the Neverwinter Campaign Setting. According to Wizards.com:

D&D Game Day is a one day event spotlighting a key product release in an exclusive adventure. This year, D&D Game Day spotlights the Neverwinter Campaign Setting with an exclusive adventure entitled Gates of Neverdeath. Hired on as caravan guards to protect precious cargo bound for the city of Neverwinter, the characters are introduced to the intrigues and danger that await in this fabled Forgotten Realms locale. For the first time, players will create their own D&D characters at the event and play in a prelude adventure to the upcoming D&D Encounters season!

What Do I Need to Play?
Just bring your dice and a copy of either Heroes of the Fallen Lands or Heroes of the Forgotten Kingdoms (or both if you’d like). Character sheets and other materials will be provided. At the store, you can pick up your copy of the Neverwinter Campaign Setting if you want additional options for your character. You’ll make a 1st-level character as a part of the D&D Game Day experience, and will be able to continue to play your character in the new D&D Encounters season, the Lost Crown of Neverwinter!

So if you’re unable to attend Gen Con this year you can still head to your local game store and join in on the action.

Need to know where the nearest participating store is? Click here

Jeff Easley at the Bristol Renaissance Faire

Posted in Dungeons and Dragons, Gaming News with tags , , , on July 31, 2011 by boccobsblog

photo by Paul P.

The highlight of this year’s Bristol Ren Faire (aside from my yearly tradition of getting shitty on mead and puking a turkey leg into the cleavage of a 300-pound woman dressed like a fairy), was seeing Jeff Easley.  If you are unfamiliar with Mr. Easley’s work- he did the art for much of second edition D&D (the DMG and the PHB for example). The cover art he did for the D&D basic set (the Troy Denning Black Box) remains, to this day, my favorite D&D image (and the reason I joined the hobby).

In my mind, there is no greater fantasy artist than Mr. Easley.

If you get a chance, visit his booth at the faire or visit his website.

Images from Jeff Easley’s official site.

If I Had a Million Dollars…

Posted in Product Review with tags , , on July 30, 2011 by boccobsblog

pic via Geek Chic website

Well maybe not a million, but several thousand to blow I would buy a table from Geek Chic. You may have seen these impressive tables at a gaming convention. I know that in the past they have had displays at Gen Con showing off their hand-made gaming altars.

The table depicted above is the Emissary. According to their website:

The Emissary’s looks and versatility get its visa stamped to gain entry to dining rooms, living rooms, kitchens, and more. Equally versed in dining and gaming, it smoothly mediates the transition between the two.

This is our original multi-function, multi-purpose problem solver, and our most configurable table. You can fine-tune every feature of the Emissary. No compromises: you can have a table that is both beautiful and functional.

I just thought I’d pass along these beautiful gaming tables. If you have one (or know a gamer that does) please let us know how you like (or dislike) it.

Until then I will keep dreaming of the day when I crush my players on a Geek Chic table…

pic via Geek Chic website

pic via Geek Chic website