Library of the Dead

Posted in Dungeons and Dragons with tags , , on September 5, 2011 by boccobsblog

The Library of the Dead is a non-combat encounter site for a party of any level. While not a quest, the library is a unique and interesting place to send your party. The library puts a creepy spin on the idea of how knowledge can be stored in the D&D multiverse. While written with D&D 3.5 edition in mind, the site can be adapted for Pathfinder, 4e, or any fantasy themed game. The library can be dropped anywhere and is suitable for parties of any level.

Background (for the DM)

The librarians of the Unsul Library pride themselves on knowing a little bit about everything.

The Library of Unsul started as the pet project of a worthy noble that placed scholarship above all else. As the youngest son of a large noble family, the scholar, whose name was Regulus Unsula, had little chance of inheriting his father’s title (or responsibility) so he was free to commit his time and money to his passion, books.

Regulus’ zeal for books bordered on obsession. He would buy any printed volume he could find. Merchants started coming to the Unsula estate from all parts of the country for a guaranteed sale from the young noble. Soon Regulus had more books than he could house and purchased an empty building in the nearby town to store his books, thus starting the first Unsul Library.

Mages and scholars from all parts of the land came to the library to study, but several years after the library opened it burned to the ground in a terrible fire. Whether the fire was an accident or an act of arson was never determined. Regulus was so broken-hearted and distraught that he dropped out of normal society and joined a monastery dedicated to a god of knowledge. During his studies in divine magic he learned the ability to speak with the dead. This new skill caused an epiphany, and Regulus left the monastery and began to rebuild his library, this time stocking it with life experiences in place of written words. He was said to have remarked to a fellow monk, “Imagine being able to question a book for clarification.”

Regulus is long since dead (though some rumor lichdom), but his Library of the Dead continues on by a loyal group of neutral cleric followers.

Description

The Library of the Dead is a circular building made from white marble a set of large, iron doors are the only entrance. The library is without decoration and has no windows. The inside of the library is dark and cool. Dim magical torches cast only shadowy illumination and give off no heat. While touted as one of the greatest libraries in the land, the central chamber holds no shelves and no books can be seen anywhere; instead marble altars circle the room, each about three feet high and roughly seven feet long. Atop each altar lays a humanoid in purple robes that appears to be sleeping. White robed monks can be seen moving about the chamber wordlessly attending to their daily chores.

A DC 5 spot check reveals that none of the humanoids’ chests appear to be rising or falling with breath and that they are in fact dead.

A DC 15 Spot check reveals a white-robed monk touching the forehead of one of the dead humanoids with a slender wand shaped from a piece of willow.

A DC 5 Heal check reveals that the deceased humanoids appear to have died very recently as no signs of decomposition has started.

A DC 18 Spellcraft check reveals that these corpses are under the effects of a Gentle Repose spell. There is no telling how long they have been dead.

Moments after the pc’s enter the Library a human man with a shaved head and neatly trimmed grey beard approaches. He is Joran, the head librarian. Joran explains that the bodies on the slabs are all scholars that have volunteered their bodies after death to continue to provide knowledge to those that seek it. Joran says he will cast Speak with Dead and allow the pc’s to question the corpse.  He explains the costs as listed below:

2 Questions- 150 gold

3 Questions- 200 gold

4 Questions- 250 gold

If the party has a caster able to cast Speak with Dead, Joran allows them to do so, but charges a flat fee of 50 gold.

Once the party has decided how many questions they wish to ask and on which subject, Joran leads them to the appropriate scholar’s body (playfully referred to as “Books”), selects a wand from his robe and uses it to evoke the spell.

Some players may express a moral objection to this rather bizarre library, if so, Joran explains that all the “Books” volunteered for their strange interment, and that the spell only accesses memories trapped in the corpses mind and that the actual person’s soul has gone on to the afterlife.

A DC 10 Sense Motive or a DC 18 Spellcraft check will reveal that he is telling the truth.

The Books

The following is a sample of possible corpses usable by the DM, though DM’s should be encouraged to create their own that better fit with their campaign’s feel.

Durvis Brokenhammer- An elderly Dwarf with dark grey hair and beard, Durvis is an expert in  dungeoneering, appraise, architecture, mining and history.

Kelvin Cooper- A middle-aged human with short brown hair, Kelvin was/is an expert on all things arcane. Having been a mage for his entire adult life, Kelvin can answer all but the most obscure arcane questions.

Jellania Darkpast- A beautiful tiefling woman with long dark hair parted by small grey horns, Jellania is an expert on all matters of dealing with the planes.

Bruja Greenmoss- A dryad, Bruja resembles a small, lithe woman with moss-green hair and skin like tree bark. A druid in life, Bruja is an expert on all things related to nature.

Darkon Thrane- A gaunt elf with sunken cheeks and a pale hairless body, Darkon is an expert on dark magic, demons, cults, and religion. Darkon was a wizard and a cleric in life and understands the workings of both divine and arcane magic. He is knowledgeable on all matters dark and evil.

The actual number of “Books” in the library is up to the DM, the above-mentioned were just a small example of what could be found in the Library of the Dead.

The Library of the Dead

Death Star Trench Run

Posted in Gaming Culture, Star Wars with tags , , on September 2, 2011 by boccobsblog

One of the coolest games I saw at Gen Con this year wasn’t published by a major gaming company. It wasn’t even put out by an indie company; it was a homebrew game being played in the miniature games free play area.

Take command of Rebel squadrons as you attempt to destroy the Empire’s powerful new weapon, or scramble TIE fighters and activate the turrets of this technological terror in order to put down the band of upstarts. Using modified starship combat rules from the Star Wars Saga Edition RPG, two teams of players face off in this epic battle event.

It is called Death Star Run Game. It is exactly what is sounds like. Using ships from the Star Wars Miniature game, and a homemade Death Star trench these guys have manged to create something amazing.

This site and its forums will help you recreate your own Death Start trench using foam core board and PDF print outs that mimic the surface of the space station. Also, they have available, simplified stat cards for the ships (one for each faction).

Very cool and worth a look.

Here are some shots I took at the Con, but the images on their site give a better picture of the trench.

Solo: A Star Wars Story – Steelbook Bonus
Star Wars Special Edition Wireless Mouse
Star Wars Mousepad Death Star

 

D&D Lair Assault Starts Today!

Posted in D&D 4e Content, Dungeons and Dragons with tags , on September 1, 2011 by boccobsblog

pic via Wizards.com

Lair Assault starts today! What the heck is Lair Assault? Well:

If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have a new Dungeons & Dragons play experience for you! Starting in September, gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You’ll pit your wits against some of the most difficult encounters you’ve ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory. D&D Lair Assault challenges are available for a few months, and stores can schedule their sessions at any time during that period.

So round up that group of powergamers you love to hate and head to your local game store! Event runs through Nov. 30th.

Link to Lair Assault 

Want a Free Trip Hawaii?

Posted in Dungeons and Dragons on August 31, 2011 by boccobsblog

Wizard’s of the Coast is running a contest to hype their new Neverwinter Campaign Setting.

You simply answer a series of questions testing your knowledge of Neverwinter (and Neverwinter-themed products) and e-mail your answers to Wizards.

The contest runs until Dec. 10th 2011. The winner will win a one week vacation for two to the great state of Hawaii.

Worth a shot! Here is the link to the official page.

1. Gauntlgrym

Question: What is the full name of the “guest” from the Kingdom of Many-Arrows who appears in the prologue of Gauntlgrym?

2. Neverwinter Fortune Cards

Question: The D&D Fortune Card, Inconceivable Failure, leaves you in what condition when played?

3. Neverwinter Campaign Setting

Question: The Ashmadai are a brutal cult of worshippers sworn to who?

4. The Legend of Drizzt: Neverwinter Tales

Question: Where did Drizzt and Pwent last face Valindra Shadowmantle?

5. D&D Encounters: Lost Crown of Neverwinter

Question: How many weeks long is D&D Encounters: Lost Crown of Neverwinter?

6. D&D Lair Assault

Question: What is the name of the first challenge for D&D Lair Assault, premiering on September 1?

7. Neverwinter

Question: Who is the presumptive leader of the bandits Drizzt fights in the prologue to Neverwinter?

8. Neverwinter for PC

Question: What type of dragon appears in the Neverwinter Trailer?

9. Legend of Drizzt boardgame

Question: How many plastic miniatures are included in the Legend of Drizzt game?

Here are the questions

2011 True Dungeon Riddle Reveal

Posted in Dungeons and Dragons with tags , , on August 30, 2011 by boccobsblog

The folks at True Dungeon have released the riddle reveal for both of the adventures they ran at Gen Con this year. The videos talk you through the puzzles and show some of the cool animatronics used in the dungeons. If you’ve never done a True Dungeon adventure you can  get an idea of what goes on. And if you participated in TD this year but your party didn’t finish a puzzle, you can see how they worked.

Here are the links:

Dragon’s Redoubt Video

Lair of the Sea-Lich Video (Both combat version and puzzle version)

Also, if your group was anything like mine you weren’t able to hear the video they showed at the end of the adventure, so here it is:

Epilogue

 

 

 

Powerz

Posted in Product Review with tags , , on August 29, 2011 by boccobsblog

image from Powerzgame.com

PowerZ is a superhero-themed game that is played using rock-paper-scissors in place of dice. The game is touted as being a “Mobile Action Game”. What the heck is that? Well, I’ll let the guys from PowerZ explain:

MAGs are a brand new way of gaming. This is true gaming on the go – gaming whenever and wherever you are. I wanted to move gaming away from kitchen table tops and secluded computer nooks and bring it out to wherever people congregate live and play. Places like school halls, office lounges, game and comic shops… Gaming should really be about connecting with other people. […]

Desktop computers, books, boards, dice and other components just don’t translate well into mobile gaming. Everything you need to play a game should fit into your shirt pocket, wear on your body, or carry with you on that indispensable tool of modern day living – the mobile phone.

A neat feature about Powerz is that the powers are on stickers and you mix and match them to make your unique character and create your character sheet by placing the stickers on a card or basically anything to make your character record sheet. The Powerz website also has a database where players can upload their character for later use.

The artwork and presentation on this game is what caught my eye. Also, everything you and a friend need to play comes in one pack. It is a pretty sweet game, check it out. Powerzgame.com

Powerz rules can be found here in pdf form

The World’s Greatest Screen By Hammerdog Games

Posted in Product Review with tags , , , , , on August 26, 2011 by boccobsblog

image from Hammerdog site

Sometimes it is the simplest ideas that make the best products. At this year’s Gen Con I saw a gamemaster screen that can be used for any game. The screens are blank and the GM slides in sheets of paper that has all the pertinent information for their game. This allows the screen (which is made of heavy-duty materials and will last a lifetime) to be used for any game system. If you’re running a D&D campaign, then switch to Star Wars, you simply switch out the sheets. TWGS is truly reusable.

The folks at Hammerdog games (the makers of TWGS) also offer a range of down-loadable inserts that you can get for free on their website.The screen would work well with our Quick Treasure Chart, and our Quick Name Chart.

Check out their site and see for yourself. While you’re there look at Chaos Chess (a four-player version), and Imajewels (glass bead gaming tokens).

Hammerdog is a great indie company and worth a look.

Classroom to Game Table, Part 1: VARK

Posted in Dungeons and Dragons with tags on August 24, 2011 by boccobsblog

A while back I wrote an article about how my day job as an English professor helped me at the game table. For those of you that missed that post (shame on you), I talked about very general ways that teaching improved my DMing. A while later as I was thinking up future posts, I decided I would continue with the theme, but bring actual research and theory to the game table. The first topic I want to talk about in this series is VARK.

What is VARK?

VARK is an acronym that refers to the ways in which people (specifically students), prefer to receive information. VARK stands for: Visual, Aural (hearing), Read/Write, and Kinesthetic (working with your hands). While the ideas have been around in one form or another for years, Neil Fleming was the first to publish on its current form, add the Read/Write dimension, and created the website where students can test themselves by answering a short questionnaire. After the student completes the questionnaire and finds their learning preference the site offers suggestions for ways the student can improve their grades by tailoring their studies to their preferred style of learning. For example, if a student shows an Aural tendency, it would explain why their notes are often incomplete (because they are focusing on what is being said, and not on writing it down), so perhaps they should bring a tape recorder to class in place of trying to take notes.

What does this have to do with gaming?

What the VARK survey shows is that people have different ways they prefer to receive information, and a DM (whose job after all is to entertain) should keep this in mind when planning his/her game.

Why is it that some gamers resist miniatures so fervently in place of old-school “theater of the mind” style descriptions. It is possible that person has an Aural tendency while the player that enjoys 2 and 3D representations of the game probably has Visual tendencies. Every person has different preferences and GM’s should take that into consideration when planning a game, because your players’ tastes may differ from your own.

Application

I am suggesting that you sit your players down and have them complete the questionnaire before starting your campaign? No, the fact that Fizzlebulch the Dwarven Fighter/Cleric has bimodal Aural/Visual tendencies isn’t that important. What is important is understanding that people have different preferences for taking in new material. Most people (according to the data collected by the questionnaire so far) indicates that people favor more than one learning style. So how will this look in my game? The following is a list of suggestions for each learning style:

Visual

  • Maps (both of the area, but also of the dungeon)
  • NPC portraits (Paizo makes some nice portrait cards)
  • Miniatures/Tokens

Aural

  • Background music- fantasy movie soundtracks work great, as do sounds of nature CD’s
  • Narration too often players enter a room and we tell them what monsters there are, stop and draw a word picture for your players
  • Sound effects- get a sound effect buzzer from the web or Halloween store and during a particularly tense moment push the button under the table and let loose a blood-curdling scream or howl

Read/Write

  • Character Bio- Give player a small xp bonus for writing detailed character background or family history
  • Letters- write an actual letter, message, etc that the player can read to themselves
  • Note-Taker- have the player keep notes for the group, maybe keep track of the group loot

Kinesthetic 

I will be the first to admit this is the most difficult learning style to accommodate, but it can be done

  • Puzzles- use a wooden 3d puzzle to serve as a complex lock, If you have a challenge with words or images print them out and cut them up so your tactile players can handle them and turn them in his/her hands
  • Mapping- tactile players may want to keep their hands busy by drawing a map of the dungeon on graph paper
  • Props- give tactile players a physical object to hold and examine

 

 

VARK questionnaire

Displacer Cube For The Win !

Posted in Dungeons and Dragons on August 23, 2011 by boccobsblog

Well, Adam A. called it when he said, “Displacer Cube FTW!”

In the final round of Wizard’s Monster Hybrid Contest it came down to Diplacer Cube and the Intellect Tyrant.

Link

 

Gen Con Attendees Raised Nearly 20k for Charity

Posted in Gen Con 2011 on August 19, 2011 by boccobsblog

This year Gen Con chose School on Wheels as its charity and gamers raised just under twenty thousand dollars.

Their (SoW’s) thank you video can be seen here.