Archive for the Dungeons and Dragons Category

D&D Props

Posted in D&D 3.5e DM Content, D&D 4e Content, D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder with tags , , , , , , , , , , , , , , , , on March 7, 2011 by boccobsblog
D&D Prop

Warner Bros. Props Department

Here is a list of possible props for use with your D&D, Savage Worlds, Pathfinder, World of Darkness or any fantasy setting.

Beggar’s cup – put a few coins in to make noise, extend the cup to a player (form them to place a coin in), and tilt it so they can see a message folded up inside

Scrolls – Spells printed on parchment and sealed with wax and a seal or a ribbon

Sand timer/ hour-glass – I have always wanted to place a massive hourglass on the timer and announce that the players have one hour to exit the dungeon

Coins – Chocolate coins, foreign coins, or if you really want to shine: Campaign Coins

Lock Picks – Maybe the players didn’t know the NPC was a rogue in disguise until they search his room

Jewelry – I found awesome junk rings and brooches at the Good Will store for next to nothing (unless you count the weird looks from the lady at the counter or the hours of mocking from my wife)

Rocks or Geodes – Tumbled rocks can be purchased at a craft store for cheap. Maybe the work as keys or a spell focus

Compass – Maybe it points to treasure, or the last owner’s killer

Weapons – Every geek has a sword or a mace from the flea market or the Ren faire. Just don’t get all hopped up on Mountain Dew and start swinging it at folks

Sealed Letters – Card shops and specialty store carry fancy envelopes and stationary fit to write an invite to Castle Ravenloft on. Maybe find someone who can knows calligraphy to write the letter for you

Leather pouches – place several small coins, picks, props, notes, red herrings, in there and let the players figure it all out

Game board – I think we’ve all used a chess puzzle at one point or another

Cards – Skip a combat encounter and play a few hands of Three Dragon Ante with your players in their favorite tavern and give them xp for role-playing. Maybe use poker chips or campaign coins

Tarot cards – Read your players fortune and drop hints about upcoming adventures or let the cards write the next adventure for you

Runes – Take flat rocks and paint strange symbols on them. Make custom runes from clay, Sculpey, or Fimo. Place a codex in the dungeon to decode them

Keys – Buy some old skeleton at a junk shop or antique store. Use a fine tip Sharpie or a knife point to make cryptic markings on them

Books – Take an old book from the used bookstore or antique shop and hollow it out, or underline certain words that make a different message

Spell book, journal, – Take a blank book and fill it with dark symbols, runes, sketches, bits of information, lies, misdirection, distress, burn, waterlog the text to make it look ancient. Check out sites on Mythos Tomes to get ideas and inspiration

Puzzle Lock – One year at Gen Con, I went through a True Dungeon Session and we had to pick a lock, rather than rolling dice, the DM had an actual puzzle lock that we had to figure out. There are several degrees of locks available on the web, some are quite challenging

Old bottles – add water, a drop of food color, a cork and you got a potion.

Wooden Puzzle– I found some wooden puzzles at Mejiers for five dollars. My players kept finding small wooden pieces, and finally a strangely shaped lock. (note: you may want to build in a secondary path or make the locked room not essential to the adventure so things don’t grind to a halt if the players can’t figure out the puzzle.)

Puzzle Box– Hide maps, secrets, deeds, etc. in a false bottom

Wand/ Staff – Take a stick from your yard, sand off the bark with coarse grit sandpaper, then smooth with a fine grit. Add a “crystal” to the tip by gluing on a piece of rock salt or quartz. If you really want to get detailed, you could add runes with a knife or a wood burning tool

Figurine – A small glass or wooden animal could serve as a figurine of wondrous power.

Globe – Find an old globe at a yard sale, junk shop or Craigslist and repaint it with your game world map.

Gems – Take plastic or glass ‘gems’ from a craft store like Michael’s or Hobby Lobby and use them as gems, or Ioun stones

Hit those junk, antique, and resale shops, as well as the Ren faire and find a prop for your game. If you’re willing to sculpt a story around the object, anything can serve as a great prop.

 

How Teaching Helps Me Be A Better DM

Posted in D&D 3.5e DM Content, D&D 4e Content, D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , , , , , , , , , , , , on February 28, 2011 by boccobsblog

When I’m not writing blog posts or running games, I work as an English instructor at my local community college. The longer I teach, the more I see my teacher-side creeping into my game table, and I think this is actually a good thing. Several of the strategies I use in the classroom have actually provided more enjoyment and an all-around better game (at least in my opinion).

Give your players homework

I find giving my players some small task to do during downtime creates a richer role-playing experience and helps to foster better-developed characters. I always offer some reward as an incentive, usually in the way of XP, but you could offer gold, items, or possibly agree to indulge the play in a side quest or goal.

Examples:

  • Write a summary of the night’s adventure
  • Write a back story for their character
  • Detail the contents of their backpack (a braid of his wife’s hair, the flint his father carried, etc). This one really helps create back story and depth.
  • Map the dungeon or countryside
  • Create a code by which the character lives (I’ve found the easiest way is to make a list of things the player will never do, harm a child, steal from the poor, etc. It helps to define their alignment for them.)
  • Detail a fear or phobia the character has and why
  • Write a brief summary of what your character’s goals are
  • Create a family tree
  • Ask bards to write a poem or a story

Give handouts

As a teacher I like my students to have something tangible they can look at after class and think about we’ve worked on. The same holds true for the game table; as a PC and a DM I enjoy these handouts immensely, especially maps. This may seem weird (but I’m sure I’m not alone on this), but I enjoy looking at maps of the game world and trying to imagine what secrets reside on those hexes, what adventures are waiting for me.

Note: I think handouts differ from props slightly. We’ll cover props in a different article. Where did I put my foam sword…?

Examples:

  • Maps (hand-drawn is fine by me)
  • Fiction from the game world (Pepper these in with the treasure, they will add depth, explain back-story or world history without bogging down the session. The Elder Scrolls series of video games does this seamlessly.)
  • Letters (use a font that resembles hand writing, and don’t be afraid to spill something on it or burn the edges, it’s a bit junior high, but so what it adds flavor. Download a rune font or elvish script.)
  • NPC Portraits (use the archive here, print them out on card stock or photo paper— 4.25×5.5 so you can fit four to a page.)
  • Menus (What’s for dinner at the local tavern?)
  • Treasure Maps (Use these a unique treasure that sets you up for a side quest, don’t level scale either, a treasure hunt should be rough, and have a huge payout)
  • Wanted Posters (makes for great side quests, again don’t level scale, let the gold piece value of the reward and the list of crimes give the players an indication of the difficulty)
  • Scrolls (print of the spell’s effect, maybe print it on parchment-style paper. Seal it with wax if you want to go from handout to prop. This idea also serves to save time during combat. Your player doesn’t have to stop and look up the spell in question. Find obscure spells or spells your player won’t normally take)
  • Newspaper (ok this may seem silly, but in the right setting, Sigil, Sharn, etc it might make perfect sense.)

Make time to plan your class

Students (and players) can tell when you’ve thrown a game together at the last second. It really hurts the game experience because it puts your players closer to reality, while the purpose of role-playing is to immerse yourself in a secondary world and lose yourself for a few hours. One thing that I find that helps with campaign planning is to keep a log of all the happening in the night’s adventure. Keep a list of people and places that players interact with. You will be amazed at how many adventure hooks the players will create for you. (The guy they picked a fight with at the tavern, the person whose pocket they picked, the loved ones of the monster or npc they killed. Etc) While occasionally it is fun to play a session on the fly, more often than not you’ll want a series of possibilities open, and unless you run a pre-planned world, you’ll need to sit down and prep. (Note: We ran an article a while back that provided prep-time reducing handouts for the DM, a list of NPC names by race, and a list of treasures by encounter level. Both can be found here.)

Give course evaluations

Evaluations, when given in a thoughtful, honest manner, can make you a better teacher. If my students didn’t care for a certain text or film, I generally choose something different the next time I teach the course. The great thing about teaching at the college level is that every sixteen weeks I get to try things differently.

The same approach holds true at the table. Ask your players for honest feedback. Ask your players what they like and write to that. I have some players for example, that could really do without combat, while I can’t remove all they action from the game, and I always try to put some level of mental challenge or puzzle in for that player when they’re present. Sometimes DMs write for themselves rather than for their players. Don’t be afraid to ask your players what they like and dislike about your game. It may be awkward at first, but it will lead to a more enjoyable experience.

-Andy

How to Make Tokens for Any Game System

Posted in D&D 3.5 e Content, D&D 3.5e DM Content, D&D 4e Content, D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Pathfinder, The Crafty DM with tags , , , , , , , , , , , , , , , on July 16, 2010 by boccobsblog

It is hard to match the coolness of gaming with 3D miniatures and terrain, but miniatures can get expensive. A cheaper alternative to miniatures is 2D tokens. Tokens have two major advantages over miniatures: they are much cheaper, and you can create a token to accurately match any creature in your game regardless of system or genre.  Best of all, tokens are very simple to make.

Materials List

Time and patience (seriously)                    Circular paper punch

Photo paper                                                       Chipboard

Glue stick                                                            Wax paper

Digital images

Step one

Select the images that you want to make tokens of. You can find anything you need by simply running a Google image search. I take my images directly from Wizards of the Coast. You have to search around (or click this link), to find them, but all the art from all the 3.0/3.5 books can be found free of charge. (That is one problem I have with 4th edition, most of the art galleries require a DDI subscription)

Step two

Once you have the images that you want, paste them into a Word or Publisher document. I have seen other sites mention fancy token making software and Photoshop programs, but you don’t need any of those. Simply paste your images onto a MS Word document placing them in even lines. By double clicking the image on the page, you can adjust its size, color, etc.

For some large pictures, you may want to crop the portion that you intend to use. Again, you don’t need fancy software, your computer’s Paint program will work just fine. Make sure the image is larger than the token. For example, a tiny, small, or medium token will be a one-inch circle, so make you image 1.25 – 1.5 inches to ensure you don’t lose any part of the image when you cut it.

Also, don’t bother trying to make a fancy border around your picture, they are hard to cut out and take up valuable space.

Step three

Once you have your images arranged on a Word document, you’re ready to print them out. Use a high-grade photo paper. It costs more, but the added quality is worth the cost.

Learn from my mistakes. In the past I have tried several different paper types, sticker paper (don’t cut cleanly, and the image is grainy), various cardstocks (any images will be low quality) to name a few, photo paper is your best bet.

Step four

Once your images are printed out, you’re ready to cut. (Note: the printer ink will likely still be wet on your photo paper, so be careful and allow it an hour to dry before messing with it)

Save yourself a world of trouble and purchase a circle cutter from your local scrapbook store. They come in various sizes, and you will need a 1” punch for tiny, small, and medium, a 2” for large, a 3” for huge, a 4” inch for gargantuan, and a 6” for colossal (but you will use this one so rarely you can skip it and cut out squares if you like).

By using these punches, you will save yourself a great deal of trouble and frustration. I started out with just a 1” punch and tried to cut the larger monster into squares. The end product (regardless of the tools used), was not high quality. The circle punch will give you a perfect cut every time and look amazing.

Marvy or EKsuccess brands work well

Step five

Next, you will need to glue the circle onto a sturdier material. Some sites recommend washers, but that can get costly, take up more room and weigh a ton. Just use chipboard (thin cardboard) that you can get for next to nothing at the scrapbook store where you bought your circle punch. Punch out several chipboard circles. Glue your photo paper images onto the chipboard circles with glue and you’re nearly done.  (Note: don’t try and save time by gluing the photo paper to the chipboard and then trying to punch out the images, the photo paper/chipboard combo will be too thick and you’ll get ragged cuts)

Final step

Place your tokens on a flat, hard surface, cover with a piece of wax paper, and place several heavy books on top. Leave the tokens to dry for several hours.

Two Useful Websites for 3.5e (and they’re free!)

Posted in D&D 3.5 e Content, Dungeons and Dragons with tags , , , , , , , , , on June 25, 2010 by boccobsblog

The following are two websites that I use frequently, and they have been extremely useful so I thought I would share them with you.

The Hypertext D20 SRD

The SRD (or System Reference Document) is a website that contains all the open license information found in the Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Epic Level Handbook, Deities and Demigods, and the Expanded Psionics Handbook (Plus the open content from Unearthed Arcana). The site allows for quick reference without the need for costly game books.

The website is laid out in a clear and organized manner so finding what you need is a breeze. The only drawbacks to the site (which are due to legal constraints, not design flaws) are that some content is not available. Anything that is property of Wizards of the Coast will not appear on the site. For example, Mind Flayer, Slaad, and Displacer Beast are copy written creations and cannot be published under the open gaming license.

The site itself is free, but it can be downloaded for greater ease and mobility for ten dollars.

Monster Advancer ™

This site, true to its name, automatically advances the hit dice of the chosen monster. Also, the site has a number of templates that can be applied and then does the math for you. For example, you can select a basilisk, advance it up to 18 hit dice, and apply a fiendish template, click the button and a printer friendly version will appear in a new window. Along with the ability to increase hit dice, and add templates, the site allows you to add levels to your monsters.

I cannot begin to explain how useful this site is for busy DM’s that don’t have the time to sit and rework the monsters in their game. We all know how tedious it can be to add templates, increase the size, and add levels to monsters. The site breathes new life into monsters that your players have outgrown, and allows for maximum use of expensive miniatures. Haven’t been able to use that CR 7 Hill Giant because your party is too powerful? Literally, with two clicks from a drop down menu, you can advance that Hill Giant to 24 hit dice, add ten levels of Barbarian and you have a CR 20 bruiser ready to crush anything in its path.

My only complaint about the site (and it is a small one), is that the ability score increases that each monster receives every four levels are not automatically calculated. That said the advanced entry will have a line that tells the DM how many ability points the monster has accrued.

As with d20srd.org, the site does not have creatures that fall outside of the open game license. The site also has a quickened version of its program as well as a random monster chart generator.

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Both of these sites are free (though they do appreciate donations from grateful gamers), and they will make planning your games easier and quicker.

-Andy