Arena of War, the D&D mobile game went live on IPhone today (and Android I believe). It can be downloaded and played for FREE! Give it a try. Register through Wizards.com and receive a free power: Cause Fear.
I am looking forward to this game.
Arena of War, the D&D mobile game went live on IPhone today (and Android I believe). It can be downloaded and played for FREE! Give it a try. Register through Wizards.com and receive a free power: Cause Fear.
I am looking forward to this game.
Fans of the Guild will be happy to hear that Steve Jackson Games has released a Guild expansion for the wildly popular card game, Munchkin. The folks at SJG were handing out free promo cards at Gen Con and the art (by Len Peralta) looks awesome.
Order your copy here
All images from Worldofmunchkin.com
As any DM knows, you can’t plan for every contingency. Many times your players will take you in a direction you did not expect. Every DM will find him/herself in need of a quick name or some treasure for an unexpected encounter. Well that’s where the Oh Sh!t Sheet comes in.
This one-page DM aid contains:
So if you need a name for the innkeeper or blacksmith you didn’t plan for, or when you need a quick treasure roll but don’t want to lose momentuem on your session by stopping to roll treasure, you can use the Oh Sh!t Sheet.
Be sure to check out our download page for more pre-rolled treasure, name sheets, and and quest ideas.
I just realized today that there is a problem with the e-mail address connect to the site. It is fixed now and I have begun to reply to your e-mails. I am very sorry that you did not receive a prompt reply. The problem is fixed and I will endeavor to response far more quickly in the future.
Again, a big apology to those of you that e-mailed the site.
Andy
Lately I have been making more “cheat sheets” for my 3.5 games. I hate being unprepared, but always seem to fail to plan for something. This double-sided handout contains the stats for several human npc’s. Need a quick town guard or a thug? I took these from WotC’s Races of Destiny and tweaked/shortened them slightly.
Currently I am working on the DM’s, “Oh Sh!t Sheet”. I should be finished tonight or tomorrow.
Today Boccob’s Blessed Blog turns one year old. I would like to thank everyone that has been reading and commenting. I would also like to take this opportunity to ask for your continued support. If you like an article we’ve written, post it to your Facebook page, or Tweet the link, repost the article to your own blog if you write one. Also, if you have gamer friends e-mail them our link and help us grow.
If you’d like to see us write about a certain topic, write it in the comments section or drop us an e-mail.
Thank you,
B3 team
(on behalf of Boccob who is currently in the Betty Ford Clinic and unavailable for comment)
Wizards is hosting a contest where gamers combine monsters to create something new and terrible.
From Wizards.com:
This year, we’re seeking your nominations — just submit your hybrid creature and up to 250 words of its description. We’ll then judge your nominations, and select sixteen hybrids to populate the next Creature Competition. As always, you’ll vote for each pairing in the competition to determine which creature advances to the next round. The final winner will then be statted up (with art) for a future Dungeon article.
As a further bonus, the person who nominated the winning creature will receive both a copy of the following: (1) Monster Vault: Threats to the Nentir Vale and (1) Dungeon Tiles: Witchlight Fens. The contest begins at 12:01 AM (PST) on June 3, 2011. All encounters must be received on or before 11:59 PM on June 17, 2011.
So if you think you’ve got an idea for a new mash-up that is unique and deadly, write it up and submit!
Entries due by June 17th
Props for games based in modern times have a serious advantage over those in fantasy or sci-fi games; they don’t have to be anachronistic or pass a believability test. Not to mention, modern props are so much easier to come by.
I don’t think a prop should just by a 3d representation in a game, I think it should be a puzzle you hand the players and allow them to follow the clues and leads it creates. When I was younger, I played a game by Infocom, called “The Witness” (1983), a text-based murder mystery that included several props: a matchbook, a real newspaper, letters, etc. I remember how those props added such depth and realism to the game.
You could get an entire campaign’s worth of adventures with a purse or wallet filled with props and leads, and for me that is the largely untapped potential of using props.
So here is a list of possible modern game prop ideas:
Larpers get to take the modern prop to the next level: