Archive for TTRPG

Hold on to Your Butts… it’s Raptor Ruckus Time!

Posted in Uncategorized with tags , , , , , , , , , on August 21, 2025 by boccobsblog

I had the pleasure of talking with Zac Goins from Snapback Game Studio about his newest project, Raptor Ruckus!

  1. Can you give us a quick overview of the game, and what makes it unique?
    Sure! Raptor Ruckus is a survival horror RPG set within a collapsing island park filled with dinos, CIA operatives, eco-terrorist organizations, and other pleasantries. You’ve survived the initial chaos, but actually finding a way off the island is another thing altogether. It’s a d20-based game, like D&D, but much simpler, deadlier, and more chaotic. If you’re familiar with the Mork Borg system, we started there and then twisted things till they fit what we envisioned.
  2. What inspired the game?
    You’ve probably already guessed, but Jurassic Park is at the top of the list. Secondary inspirations are the Alien RPG from Free League, Deathmatch Island RPG from Evil Hat Productions, and the novel Primitive War.
  3. What is your favorite dinosaur?
    Can I give you three for different categories?
    The most terrifying is the Quetzalcoatlus. Nothing more awe-inspiring than a flying dino larger than a giraffe with a beak that’s longer than I am. The coolest is the Baryonyx. It has the vibes of piss and vinegar, it could swim with the best of them, and pops up in a bunch of JP releases. And then my favorite dinosaur that’s not a dinosaur is the Dimetrodon. It’s the alligator looking fellow with the big sail on its back and the short legs. It’s not a dino, it’s not even a reptile. What’s crazy is that it’s classified as basically a mammal, which breaks my brain every time I think about it.
  4. Will Raptor Ruckus feature only real dinos, or will there be mutant dinos (mutadons, etc.) too?
    The core book only features “real” dinos and megaufauna, but there’s a build-your-own dino section for you to go nuts with, and some of the adventure pamphlets get weird real quick.
  5. Were there any specific design challenges you had to overcome?
    100%. This game sat on the back-burner for like 6 months because I wanted an elegant, simple system for chase scenes and escaping dinos in general. I absolutely abhor almost all chase mechanics, stealth modes, and things like that in most games, so it was a long process of research, revision, and playtest to find something that I was really happy with.
  6. What part of the game are you most proud of from a design perspective?
    Definitely the chase mechanics. That’s all bundled up into Maneuvers, which are things characters can do inside combat other than attack the dinos (usually a bad idea). All dinos and NPCs have Hit Points, so you could kill them, but they also have a Tenacity score, which functions like Morale but is burned down by successfully evading, hiding, or otherwise outmaneuvering your opponents.
  7. What can you tell us about the Raptor Ruckus team?
    It’s definitely a project with heavy collaboration. Once I had the bones of the system together, I brought in 3 of my best friends and dino enthusiasts. Frank Tedeschi is a real-world geneticist and board game / adventure designer that has been invaluable. He’s written a large chunk of the game, including our hacking mini-game. Zack Allen has added a lot to the setting and the overall flavor of the game. He’s the one that pushes us into strange territory and you need someone like that on the team. Eric Lillard is a friend of mine that’s one of the greatest GMs known to man. He’s also a Borg-fanatic, and he wrote our quickstart adventure. We also snagged Derrick Nau as our lead artist. You can see his work on our GM screen currently. Matthew Myslinski is doing more of our art and the books’ layout. He’s also tackling Chainsaw, Rangaborg, and Wasteland Degenerates in the Borg space. John Baltisberger is a horror fiction writer who also works in games. He’s doing a novel for us and a set-piece in the campaign book. We also have Cory Holman and Daniel Fox contributing set pieces, and Daniel is our Dev Editor. Finally, Brian Colin of Vast Grimm fame is our publisher and the last piece of the artist team.
  8. When the creation of this game inevitably becomes a movie, who will play you?
    I guess in the movie adaptation, the closest the writer gets is a cameo or serving as the narrator.
    So if it’s a cameo, I’ll play myself. And if it’s “me” as the narrator, maybe Andrew Scott?
  9. What items will be offered in the Kickstarter?
    The core book (plus a special edition), a campaign book (10-12 sessions of play), GM Screen, 4 pamphlet adventures, a Kickstarter-exclusive adventure zine, T-Rex, Spinosaurus, and Raptor minis, the tie-in prelude novel, a hacking deck, and probably something else I’m forgetting.
  10. What can backers expect as far as stretch goals?
    Some of this is still getting sorted, but we’re looking at a lot of physical book improvements (multiple robbons, custom endpapers, Spot UV cover, etc.) and then maybe a smattering of extra dinos, minis, and the like.
  11. A hungry raptor has picked up your scent. Will you survive the encounter?
    Only if I’ve got a beaker full of some larger dino’s urine. I don’t have the charisma to woo a raptor, and I’m about as athletic as Dr. Malcolm with a cane.

About Zac:
Zac has written for dozens of publications, including the Marvel Multiverse Starter Set, the Zweihander RPG core book, and dozens of supplements for Mork Borg, Mothership, D&D 5e, OSE, and more. In another realm, he is the Director of Marketing for Limithron and the former god of death.

Zine Quest Roundup Part 2

Posted in Uncategorized with tags , , , , , on February 14, 2024 by boccobsblog

We’re halfway through Zine Quest 2024 and there are more great project than you can shake a kobold’s spear at. Here are a few more projects:

In HIC:Tapestry, Toilet Roll Paper Game, players will draw, destroy and discover a Tapestry that tells the epic story of a pivotal moment in a lands history. It is inspired by the art and story of the Bayeux Tapestry which depicts the Battle of Hastings in 1066 and the Norman conquest of England. Draw crazy Medieval style art – weird creatures and noble rulers – on kitchen Roll using felt tip pens and tell stories of battles and betrayal. A low prep storytelling and drawing TTRPG for 1-4 players.

Funding now!

Mapazine is a collection of 9 colourful fantasy maps for use in tabletop RPG games. From kingdom maps of established provinces to exploratory hex maps of uncharted jungles. Each comes with either flavor information, rollable tables, ideas for adventures or descriptions of curios found within. Just the right amount to inspire game masters of any kind.

Check it out!

Million-Colored Sun is a sword & sorcery RPG that allows you to create characters quickly and leap into adventure. Climb a mile-high tower in the middle of a desert, only to discover its pulsing organs and realize the tower is alive; heft your axe and battle Lord Gorthanagon’s War-Pigs under a blood-red moon; squander your hard-won gold. The system is flexible and cinematic and, in the Old School RPG tradition, emphasizes rulings over rules. There are no complicated builds and no worries about optimization, just streamlined rules your gaming group can adapt to their needs. 

Funding now!

Out in the Black Hack is a science fiction sitcom (situation comedy) roleplaying game. It uses a modified, old school, d20 based system with unique mechanics added to boost comedic aspects. It favors short, episodic play with hilarious outcomes. It’s inspired by many sci-fi movies, television shows and comedy classics, including Red Dwarf, The Hitchhiker’s Guide to the Galaxy and Lost in Space, just to name a few.

Check it out!

Subterranean Fightin’ Freaks is a TTRPG where you play as mutants living it up in the fractured underground of Chicago. Team up with fellow freaks to fight off rival gangs, hunt for lost treasures, and discover weird technology. Be careful though, because if the Normies learn about what’s going on under their feed all hell will break loose. Gawkers may be a piece of cake to sneak by, but watch out for cryptid hunters and the dreaded Men in Black. It’s a gonzo world out there. Let the freak inside you out!

Funding now!

In this edition, you’ll discover 32+ A5-sized, system-neutral, pages brimming with divine wonders. Expect to meet curious gods and goddesses, explore intriguing rituals using the random ritual generator, build cults, and cross paths with odd NPCs that’ll bring a little more weirdness into your adventures.

Check it out!

Through fjords and mountains, through wondrous realms and rainbow bridges, between the mundane, the fantastical and the divine, From Midgard To Eternity is a solo roleplaying game about seeking glorious death after a life full of deeds that defy belief. This apocryphally biographical game will task you with journaling the life of a Norse adventurer throughout their remarkable life, challenged by the gods themselves to fulfill tasks and quests ranging from the intimate to the epic.

Solo adventure awaits!

Experience a richly detailed narrative woven among unholy monsters, deadly traps, peculiar NPCs, and a haunting villain all boiled into a one-shot session. SPIREWITCH is a digest sized softcover 5E compatible adventure for 3rd to 5th-level adventurers, designed to be run in about one session. This adventure finds the players unraveling a mystery surrounding a broken spire filled with undead, witchcraft, and a whispering demon.

Coming Soon!

Zine Quest 2024

Posted in Uncategorized with tags , , , , , , , , , on February 8, 2024 by boccobsblog

Each year in February, Kickstarter highlights TTRPG zines with an event known as Zine Quest.

What are zines?

“RPG zines emerged in the early 1970s, and were hugely influential in the early days of role-playing game fandom and publishing. These self-published projects included discussions of games, rules variants, reviews, interviews, game supplements, and even new RPGs. Today, RPG zines live on via a thriving community of DIY publishers from around the world.” -Kickstarter.com

What is Zine Quest?

“Zine Quest is our celebration of RPG zines and the community of people who make and love them. To participate, simply launch a project in February for an RPG zine. In the past, creators have used maps, comics, and more to create new or elevate existing RPGs.” -Kickstarter.com

So here are a number of excellent Zine Quest projects from my fellow indie creators:

WHAT IS COCAGNE?

Cocagne is a 28 pages wacky medieval social game, where you and your friends play as Lieges trying to conquer the fabled lands of Cocagne… in a group chat! You will play as the Liege of a kingdom constantly stuck between war, peace, and questionable negotiations with your friend’s lands. The game is played via group chat messages, and all you need to play Cocagne is at least 3 players, a copy of Cocagne, a messaging app where to create a Group Chat, a Kingdom Sheet, and a 20-sided die, often called a d20.

WHAT’S IN COCAGNE?

  • A rules light system to get in action right away, playable entirely with a d20.
  • Rules for creating fully customizable Lieges, with traits, quirks and heritages.
  • Rules for creating your own Kingdom with its resources.
  • Random background tables to make unique (and annoying) Lieges.
  • Artworks from Novecento, and super talented artists Emanuele Parascandolo, Martina Chilardi, and V.A. Metheio.

Cocagne is funding now!

A black tide of Blood & Night crashed down on Faelborg Keep an age ago and wiped away the people there. Now their cursed treasure returns home, and it’s up to you to stop it. Cursed treasure, tribal feuds, plentiful undead abound!

A micro-gazetteer of Sudrland and adventure zine for Old School Essentials. Explore the ruins of Faelborg Keep, the wilderness of Sudrland, and the dread mists of haunted Barrowmounds.

Songs of the Northlanders: Against the Dark launches Feb 13th!

Shadow over Gloomshire is an adventure for Dragonbane that revolves around the remote village of Gloomshire, located in a dark forest valley with a terrible history. It is written by Robin Fjärem who is known for The Frozen Temple of Glacier Peak and Salthaven among other works.

Much is awry in Gloomshire. Find out what the deal is with the mansion on the hill, shop for your very own tombstone at Odd Ends, or go treasure hunting in the graveyard. But no matter what, do not enter the temple!

Shadow over Gloomshire is funding now on Kickstarter!

Seelie Court is a 3 player courtroom RPG about court cases brought against fantasy creatures from Scots folklore. Players build their case as a team, and then take on the roles of the prosecution, defense, and judge when the trial begins!

Seelie Court is funding now on Kickstarter!

Fantastical Classes: Blobs vs. Blades is a collection of brand-new character classes for old-style fantasy roleplaying adventure games. Specially designed for use with Old School Essentials, this book contains six exciting character classes that you didn’t even know you needed! Play as a doughty swordmage, an enchanting dancer, a pugnacious blob, and more! All of them are lovingly written and illustrated by Joshua LH Burnett, the guy who brought you Crepuscular, Draugr & Draculas, and Them’s Monsters

Fantastical Classes: Blobs vs. Blades is funding now!

Fast Action Hero is an exhilarating, rules-lite, tabletop RPG experience using the Black Hack system that captures the essence of the golden era of action movies. It is designed to deliver fast-paced, adrenaline-fueled gameplay, where players become larger-than-life heroes in a world of explosions, high-speed chases, and epic showdowns that pay homage to the iconic action movies of the era, celebrating their style, tropes, and unforgettable moments. Fast, furious, and full of adrenaline-pumping moments, it delivers high-octane experiences that will have you uttering classic one-liners and taking down bad guys with style.

Fast Action Hero is live now!

January 1945 the writing is on the wall, and it is clear that the Nazis are going to surrender. The Thule society, through mysticism and technology, send all members they found relevant, back in time to the year 865 England. Their goal to ally themselves with the Great Heathen Army whom they idolize. Their presence is met with harsh resistance, and a new war breaks out.

Funding now!

H2O-Pocalypse: Surf Piracy in a Drowned World, a DCCcompatible zine where you play surf punk pirates in a post-apocalyptic future where the ice caps melted and drowned the earth; the rich saw it was coming and took advantage of the situation, leaving everyone else to fend for themselves. So naturally, you travel around, looking for remnants of the old world, raiding elite supply ships, and having surf-offs.

Grab a ship, grab a band, and get in the pit!

Did I miss an awesome Zine Quest project? Link it in the comments below! I’ll be posting more projects each week, so be sure to tune back in periodically throughout the month!